MMOs, the Final Frontier: Star Wars Combat in The Old Republic

The Star Wars IP is one of the biggest in the world, far surpassing the normal reach of the sci-fi genre. Yet when Star Wars Galaxies was unleashed on the MMO market in 2003, the game...
The Star Wars IP is one of the biggest in the world, far surpassing the normal reach of the sci-fi genre. Yet when Star Wars Galaxies was unleashed on the MMO market in 2003, the game simply didn’t live up to expectations. Many believed this was due to a lackluster combat system, which has seen numerous revamps over the years.

Last fall, one of the worst kept secrets in the industry was finally made official with the announcement of a new MMO being developed in the Star Wars universe, this time by BioWare – the same studio that brought new life into the IP thanks to the highly popular Knights of the Old Republic RPG. In his latest space opera disguised as a weekly sci-fi column, Reuben “Sardu” Waters takes a look at how BioWare’s approach to combat in Star Wars: The Old Republic will differ from the previous combat mechanics found in Galaxies.

Companion AI has been another staple of BioWare titles over the years, so I was thankful to learn this will also play a key role in the world of The Old Republic. These aren’t simple pets you summon with a spell, or a cat you found roaming around the Ghostlands, but living, breathing characters in their own rights. Not only will your companions have an impact on how story is presented in TOR, but if their use in previous games is any indication, their inclusion can add a new layer of depth to combat situations since players need to consider not only their own actions, but those of their companions as well.

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