style="font-family: tahoma;">The Dominator

By
Darkgolem




The Dominator is a sorcerous spell
caster who's concentration is in href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=162">enchantment. 
Aside from enchantment, the Dominator is skilled, but his or her gift
truly is in taking enemies in the battlefield and making them allies.



In combat, the dominator should stay out of the way.  They should
charm as many monsters as possible (preferably with spells that last a
fair amount of time), and href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=175">buff
allies and charmed servants alike with area of effect spells such
as rage, haste and mass bull's strength.



Don't get overly concerned if your charmed servants die.. it's wasteful
to hold onto one particular slave over another.  Furthermore, try
to href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=221">charm
opponents in different combats, so that all your slaves don't snap out
of it at the same time (usually buffed and standing in a crowd right
around you.. ouch!).  With a dominator's spell penetration
ability, there usually isn't an issue with charming creatures normally
resistant to these sorts of spells, such as demons and similar.
style="font-family: tahoma;">



style="font-family: tahoma; font-weight: bold;">Starting
abilities:

cellpadding="2" cellspacing="2">
style="font-family: tahoma;">Drow (28 pt) style="font-family: tahoma;">Drow (with
Bonuses)
style="font-family: tahoma;">Human (32 point) style="font-family: tahoma;">Str 10

style="font-family: tahoma;">Str
10
style="font-family: tahoma;">Str 10 style="font-family: tahoma;">Dex 10

style="font-family: tahoma;"> Dex 10

style="font-family: tahoma;">Dex 10 style="font-family: tahoma;">Con 13 style="font-family: tahoma;">Con
13
style="font-family: tahoma;"> Con
12

style="font-family: tahoma;">Int 10

style="font-family: tahoma;">Int 10

style="font-family: tahoma;">Int 10

style="font-family: tahoma;">Wis 10 style="font-family: tahoma;">Wis
10

style="font-family: tahoma;">Wis 10

style="font-family: tahoma;">Cha 20

style="font-family: tahoma;">Cha
26

style="font-family: tahoma;">Cha 18

style="font-family: tahoma;"> style="font-family: tahoma;"> style="font-family: tahoma;"> style="font-family: tahoma;">       
   

Hit
Points
: 80



Armor Class: 10 + Items/spells



style="text-decoration: underline;"> href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=Exclusive_Screenshots&id=Charmed_Beholder&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="A charmed beholder"
src="http://ddo.tentonhammer.com/files/gallery/albums/Exclusive_Screenshots/Charmed_Beholder.jpg"
style="border: 2px solid ; width: 250px; height: 188px;" align="right">
Saving
Throws
:

Fortitude: +5

Reflex: +4

Will: +9



Class/Race Features:

Proficient rapier, shortsword and Shuriken

Immune to Sleep spells and effects

+2 will save vs. spells and effects

+2 racial bonus to listen, search and spot

Rapid Spell Casting



Skills:

Concentration +18

Hide +8.5

Move Silently +8.5



Feats: Spell Focus:
Enchantment, Spell Penetration, Heighten Spell, Greater Spell
Penetration, Greater Spell Focus: Enchantment



Enhancements:

Energy of the Dragonblooded 4

Concentration 2

Force Manipulation 2

Drow Improved Spell Resistance 2

Sorcerer's Charisma 3

Wand Mastery 1

Improved Heightening 3

Lineage of Force 1

Improved Spell Penetration 3



Spells:

(DC 18 + spell level, 20 + spell level for enchantment)

Spell Points: 1469 (1135 base + 150 Enhancements  + 184 Ability
bonuses )

Level 1: Charm Person, Hypnotism, Mage Armor, Magic Missile

Level 2: Blur, Repair Moderate Damage, Otto's Resistible Dance, Resist
Energy

Level 3: Haste, Rage, Suggestion, Hold Person

Level 4: Charm Monster, Stoneskin, Crushing Despair, Force Missiles

Level 5: Dominate Person, Break Enchantment, Feeblemind

Level 6: Mass Suggestion, Mass Bull's Strength

Level 7: Otto's Dancing Ball






style="font-family: tahoma;" size="-1">Detailed
progression by level




Level 1

Class: Sorcerer

Feats: Spell Focus: Enchantment

Skills: Concentration +4, Move Silently +2, Hide +2

Enhancements: Energy of the Dragonblooded 1, Concentration 1, Force
Manipulation 1



Level 2

Class: Sorcerer

Skills: Concentration +1, Move Silently +1/2, Hide +1/2

Enhancements: Drow Improved Spell Resistance 1, Sorcerer's Charisma 1,
Wand Mastery 1



href="http://ddo.tentonhammer.com/modules.php?set_albumName=album63&id=Otto_s_Orb&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Using Dancing Ball"
src="http://ddo.tentonhammer.com/files/gallery/albums/album63/Otto_s_Orb.sized.jpg"
style="border: 2px solid ; width: 250px; height: 230px;" align="right">Level
3


Class: Sorcerer

Feats: Heighten Spell

Skills: Concentration +1, Move Silently +1/2, Hide +1/2

Enhancements: Improved Heightening 1, Lineage of Force 1



Level 4

Class: Sorcerer

Ability Score: Charisma +1

Skills: Concentration +1, Move Silently +1/2, Hide +1/2

Enhancements: Force Manipulation 2, Concentration 2



Level 5

Class: Sorcerer

Skills: Concentration +1, Move Silently +1/2, Hide +1/2

Enhancements: Energy of the Dragonblooded 2, Improved Spell Penetration
1



Level 6

Class: Sorcerer

Feats: Spell Penetration

Skills: Concentration +1, Move Silently +1/2, Hide +1/2

Enhancements: Improved Heightening 2

       

Level 7

Class: Sorcerer

Skills: Concentration +1, Move Silently +1/2, Hide +1/2

Enhancements: Sorcerer's Charisma 2, Drow Improved Spell Resistance 2



Level 8

Class: Sorcerer

Ability Score: Charisma +1

Skills: Concentration +1, Move Silently +1/2, Hide +1/2



Level 9

Class: Sorcerer

Feats: Greater Spell Penetration

Skills: Concentration +1, Move Silently +1/2, Hide +1/2

Enhancements: Improved Spell Penetration 2, Energy of The Dragonblooded
3



Level 10

Class: Sorcerer

Skills: Concentration +1, Move Silently +1/2, Hide +1/2

Enhancements: Improved Heightening 3

       



Level 11

Class: Sorcerer

Skills: Concentration +1, Move Silently +1/2, Hide +1/2



Level 12

Class: Sorcerer

Feats: Greater Spell Focus: Enchantment

Ability Score: Charisma +1

Skills: Concentration +1, Move Silently +1/2, Hide +1/2

Enhancements: Sorcerer's Charisma 3



Level 13

Class: Sorcerer

Skills: Concentration +1, Move Silently +1/2, Hide +1/2



Level 14

Class: Sorcerer

Skills: Concentration +1, Move Silently +1/2, Hide +1/2

Enhancements: Improved Spell Penetration 3, Sorcerer Energy of the
Dragonblooded 4 style="font-weight: bold;">




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Last Updated: Mar 13, 2016

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