style="font-family: tahoma;">The Dominator
By
Darkgolem
The Dominator is a sorcerous spell
caster who's concentration is in
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=162">enchantment.
Aside from enchantment, the Dominator is skilled, but his or her gift
truly is in taking enemies in the battlefield and making them allies.
In combat, the dominator should stay out of the way. They should
charm as many monsters as possible (preferably with spells that last a
fair amount of time), and
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=175">buff
allies and charmed servants alike with area of effect spells such
as rage, haste and mass bull's strength.
Don't get overly concerned if your charmed servants die.. it's wasteful
to hold onto one particular slave over another. Furthermore, try
to
href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=221">charm
opponents in different combats, so that all your slaves don't snap out
of it at the same time (usually buffed and standing in a crowd right
around you.. ouch!). With a dominator's spell penetration
ability, there usually isn't an issue with charming creatures normally
resistant to these sorts of spells, such as demons and similar.
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style="font-family: tahoma; font-weight: bold;">Starting
abilities:
Bonuses)
10
13
12
10
26
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Hit
Points: 80
Armor Class: 10 + Items/spells
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href="http://ddo.tentonhammer.com/modules.php?full=1&set_albumName=Exclusive_Screenshots&id=Charmed_Beholder&op=modload&name=Gallery&file=index&include=view_photo.php">
alt="A charmed beholder"
src="http://ddo.tentonhammer.com/files/gallery/albums/Exclusive_Screenshots/Charmed_Beholder.jpg"
style="border: 2px solid ; width: 250px; height: 188px;" align="right">Saving
Throws:
Fortitude: +5
Reflex: +4
Will: +9
Class/Race Features:
Proficient rapier, shortsword and Shuriken
Immune to Sleep spells and effects
+2 will save vs. spells and effects
+2 racial bonus to listen, search and spot
Rapid Spell Casting
Skills:
Concentration +18
Hide +8.5
Move Silently +8.5
Feats: Spell Focus:
Enchantment, Spell Penetration, Heighten Spell, Greater Spell
Penetration, Greater Spell Focus: Enchantment
Enhancements:
Energy of the Dragonblooded 4
Concentration 2
Force Manipulation 2
Drow Improved Spell Resistance 2
Sorcerer's Charisma 3
Wand Mastery 1
Improved Heightening 3
Lineage of Force 1
Improved Spell Penetration 3
Spells:
(DC 18 + spell level, 20 + spell level for enchantment)
Spell Points: 1469 (1135 base + 150 Enhancements + 184 Ability
bonuses )
Level 1: Charm Person, Hypnotism, Mage Armor, Magic Missile
Level 2: Blur, Repair Moderate Damage, Otto's Resistible Dance, Resist
Energy
Level 3: Haste, Rage, Suggestion, Hold Person
Level 4: Charm Monster, Stoneskin, Crushing Despair, Force Missiles
Level 5: Dominate Person, Break Enchantment, Feeblemind
Level 6: Mass Suggestion, Mass Bull's Strength
Level 7: Otto's Dancing Ball
style="font-family: tahoma;" size="-1">Detailed
progression by level
Level 1
Class: Sorcerer
Feats: Spell Focus: Enchantment
Skills: Concentration +4, Move Silently +2, Hide +2
Enhancements: Energy of the Dragonblooded 1, Concentration 1, Force
Manipulation 1
Level 2
Class: Sorcerer
Skills: Concentration +1, Move Silently +1/2, Hide +1/2
Enhancements: Drow Improved Spell Resistance 1, Sorcerer's Charisma 1,
Wand Mastery 1
href="http://ddo.tentonhammer.com/modules.php?set_albumName=album63&id=Otto_s_Orb&op=modload&name=Gallery&file=index&include=view_photo.php"> alt="Using Dancing Ball"
src="http://ddo.tentonhammer.com/files/gallery/albums/album63/Otto_s_Orb.sized.jpg"
style="border: 2px solid ; width: 250px; height: 230px;" align="right">Level
3
Class: Sorcerer
Feats: Heighten Spell
Skills: Concentration +1, Move Silently +1/2, Hide +1/2
Enhancements: Improved Heightening 1, Lineage of Force 1
Level 4
Class: Sorcerer
Ability Score: Charisma +1
Skills: Concentration +1, Move Silently +1/2, Hide +1/2
Enhancements: Force Manipulation 2, Concentration 2
Level 5
Class: Sorcerer
Skills: Concentration +1, Move Silently +1/2, Hide +1/2
Enhancements: Energy of the Dragonblooded 2, Improved Spell Penetration
1
Level 6
Class: Sorcerer
Feats: Spell Penetration
Skills: Concentration +1, Move Silently +1/2, Hide +1/2
Enhancements: Improved Heightening 2
Level 7
Class: Sorcerer
Skills: Concentration +1, Move Silently +1/2, Hide +1/2
Enhancements: Sorcerer's Charisma 2, Drow Improved Spell Resistance 2
Level 8
Class: Sorcerer
Ability Score: Charisma +1
Skills: Concentration +1, Move Silently +1/2, Hide +1/2
Level 9
Class: Sorcerer
Feats: Greater Spell Penetration
Skills: Concentration +1, Move Silently +1/2, Hide +1/2
Enhancements: Improved Spell Penetration 2, Energy of The Dragonblooded
3
Level 10
Class: Sorcerer
Skills: Concentration +1, Move Silently +1/2, Hide +1/2
Enhancements: Improved Heightening 3
Level 11
Class: Sorcerer
Skills: Concentration +1, Move Silently +1/2, Hide +1/2
Level 12
Class: Sorcerer
Feats: Greater Spell Focus: Enchantment
Ability Score: Charisma +1
Skills: Concentration +1, Move Silently +1/2, Hide +1/2
Enhancements: Sorcerer's Charisma 3
Level 13
Class: Sorcerer
Skills: Concentration +1, Move Silently +1/2, Hide +1/2
Level 14
Class: Sorcerer
Skills: Concentration +1, Move Silently +1/2, Hide +1/2
Enhancements: Improved Spell Penetration 3, Sorcerer Energy of the
Dragonblooded 4 style="font-weight: bold;">
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