Exclusive Mabinogi: Pioneers of Iria Expansion Interview
Since last March, Ten Ton Hammer has been closely following the progress of one of our favorite F2P games, Mabinogi. Published by Nexon America, the cute-looking Mabinogi has an incredible...
Since last March, Ten Ton Hammer has been closely following the progress of one of our favorite F2P games, Mabinogi. Published by Nexon America, the cute-looking Mabinogi has an incredible amount of depth once you get past the "cuddly" exterior, and we're happy to report that even more features and options have been unlocked with the recently released expansion, "Pioneers of Iria." Recently, Ten Ton Hammer caught up with Nexon's Matthew McCullough, Assistant Game Producer, to talk about the newly released content and what players can expect from the updated game.
Ten Ton Hammer: The content in Iria seems to add a lot of breadth to Mabinogi; players get new races, dungeons, monsters, and a huge continent divided into three distinct geographical regions. Is it safe to say the goal was to give players of all levels more to do rather than focusing only on raid content or starter areas?
Matthew McCullough: Absolutely. After reading our forums and GMs overhearing conversations in game along the lines of, “Guess I’ll go and do a Baol clear,” or “Another Rabbie run…” we’re happy to offer players new ways to enjoy themselves in-game. Among things we’re excited to see players experience is the new dynamic dungeon system as well as all the exploration quests. There’s just more to do now, and that’s kind of refreshing. We’re also proud of the beginner Elf and Giant quests which help familiarize new players on how to play the game. The later parts of the Elf and Giant ‘tutorials’ feature more difficult beasts for veteran players.