Super
heroes are their powers. Without powers or
gadgets, he or she is little more than a grown up toddler
that’s pretending to be the masked vigilante. So even though
there are plenty of initial customization options in href="http://www.tentonhammer.com/co" target="_blank"> style="font-style: italic;">Champions Online
regarding href="http://www.tentonhammer.com/node/67545" target="_blank">costume
and body type, it’s
equally as important
for the developers to present gamers with a extremely customizable set
of options and href="http://www.tentonhammer.com/node/67553" target="_blank">initial
powers to choose from. As the
first in a series
of exclusive interviews with CO’s Bill Roper, we sat down
with the Cryptic leading-man to learn more about the powers in the game
and what kind of options the gamers have in terms of customizability
and making the “best” super hero.  


style="font-weight: bold;">Ten
Ton Hammer: Would you say
that the power sets you’ve put together initially, from a
gameplay standpoint would you say that they’re mostly
thematic, or do they have some archetypes built into them too like
melee DPS characters, ranged DPS, support or tank?



Bill
Roper
: They’re
really mainly thematic. What we’re doing right now is filling
out all the power sets with at least some control powers, some utility
powers, so that you can really be able to pick and choose amongst the
different power sets. The goal of that will be thematic. Now, some of
them are going to lend themselves more to melee obviously if
you’re taking martial arts powers, or ranged attacks. But
really you can use any of the different power sets to construct
whatever type of character you’re trying to play, or whatever
role you’re trying to assume.


  • Click href="http://www.tentonhammer.com/node/68230" target="_blank">here
    to read the rest of the interview!


To read the latest guides, news, and features you can visit our Champions Online Game Page.

Last Updated: Mar 29, 2016

About The Author

Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.

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