Champions Online Powers Interview #1 - Gadgeteering, Munitions, and Archery
Character creation is a vital portion of any MMO. Whether
you’re just naming your character or – if
you’re like href="http://www.tentonhammer.com/co" target="_blank">Champions
– specifically customizing every piece of equipment down to
codpiece, it’s incredibly important to nail the
player’s sweet spot.
One of the most critical elements of the Champions Online
creation scenario is the selection of the super hero’s powers
deciding whether they’re dishing out fiery blasts or sucking
out of their enemies.
To help the player’s decide, Ten Ton Hammer has scheduled a
exclusive interviews with Cryptic Studios’ Bill Roper
specifically on the various powers that players can choose from. We
started with three “implement-wielding” power sets
Munitions, and Archery – and we’ll continue to
expand this list as the
weeks go on. For now, settle in and enjoy a look at these upcoming
powers in Champions Online.
Ton Hammer: Will players focusing on Munitions powers be able to get
bigger guns through power replacements or something like that?
Roper: There are power replacers that fall in the Munitions
set, there’s actually a large number of them. What happens is
keep the same power that you have, but you’re augmenting that
based on the item that you’ve found or crafted. And sometimes
means that you’re actually replacing a particular item with
geometry of another item.
To read the latest guides, news, and features you can visit our Champions Online Game Page.