Champions Online: Crisis in Canada Survival Guide
Think of the crisis zones in Champions Online as a cool story arc spanning a few issues of your favorite comic series, only instead of watching the action unfold with each turn of the page, you get to be part of the action and play the hero. This guide will provide a complete walkthrough of the Crisis in Canada, so snap on your show shoes and grab your best zombie-whacking stick.
northern winds are angry and carry with them the stench of death.
Restless souls are stirring and icy apparitions roam the forests
outside of Force Station Steelhead. There is a malevolent force at work
there. I must return soon to fight for all living beings in the area
may fall prey to it.
would not willingly fight this evil alone. Will you travel north with
me and set these spirits to rest? “
You’ve saved Millennium City from the Qulaar invasion, not
only earning the eternal respect of the Champions, but the key to the
city from Mayer Bissell himself. No sooner have you begun to celebrate
your victory amidst a crowd of cheering onlookers than your attention
is diverted by two Champions greatly in need of your assistance;
Witchcraft and Ravenspeaker. The latter urgently requests that you aid
him with the current crisis in Canada before Force Station Steelhead is
lost to the legions of ice demons wreaking havoc in the nearby forests.
Think of the crisis zones in href="http://www.tentonhammer.com/co" target="_blank"> style="font-style: italic;">Champions Online
as a cool story arc spanning a few issues of your favorite comic
series, only instead of watching the action unfold with each turn of
the page, you get to be part of the action and play the hero. This
guide will provide a complete walkthrough of the Crisis in Canada, so
snap on your show shoes and grab your best zombie-whacking stick.
Before diving headlong into the nitty gritty details on what makes this
particular crisis zone tick, here are a few basic tips that should
prove useful in your mission to rid the Canadian wilderness of demons
and put a stop to the unnatural storms plaguing the area:
- You have the option to
travel between the Crisis in Canada and Desert
Disaster at will, though you can only complete one of the two
zones’ final boss missions to complete the mission arc.
- While you’re not
required to select a crafting profession to
complete the crisis zone, the result of the quests listed below will be
a Coldshield device that will be extremely handy once you reach the
final boss confrontation at the end of the mission arc.
- Zombies are a bit trickier
than your average henchmen; they like to get
back up and keep on fighting. When their health drops to zero, watch
for them to fall and then immediately start attacking again to prevent
their health bar from refilling completely.
- Ice Shamans typically roam
throughout the zone. As Master Villains,
their charged attacks can be devastating, so be sure to block as soon
as you notice the ‘tell’ appear above their heads.
- To receive full credit for
on the Storm Perk,
you’ll need to see Justicar back at Force Station Steelhead
once Rakshasa has been defeated. This will also grant you credit
towards the style="font-style: italic;">Shadow of the Destroyer
Perk, which spans multiple mission
arcs and lore discoveries, but nets you a cool 100 points upon
an Open Mission unique to the Crisis in
Canada zone, and can be a lot of fun for all you zombie slayers out
there. Even if you ultimately opt to run through the Desert Disaster
instead, you can still hop onboard a helicopter at Project Greenskin to
get into some undead fun once you arrive at Force Station Steelhead.
will have the mission level in brackets for
completed solo, grouping can increase the challenge (and potential
rewards) thanks to the Reinforcements system. This holds especially
true for the final confrontation with Rakshasa, which becomes a much
more challenging (and fun) mission should you opt to go into the Forest
Tomb with a few friends.
Upon reaching Canada, your first stop will be Justicar, an NPC
centrally located in Force Station Steelhead that will serve as your
primary contact throughout the mission arc. Along with the opening
missions in the main quest chain, he will also offer you a quest that
will set you on the path to selecting one of the three primary crafting
professions. While full details on the crafting system are beyond the
scope of this guide, the following information and quests will get you
headed in the right direction.
TYPE: Locate NPC
Speak with the Arms, Science and Mysticism Crafters.
After speaking with each of the trainers located at Steelhead,
select which of the available professions you want to learn. Each of
the trainers will provide you with additional details on what sets each
profession apart, so that you can select which one fits best for the
stat focus or general theme you’ve selected for your
for the Uncommon Cold
The crafting trainer for your chosen profession
TYPE: Collection / Crafting
Gather 3 components, based on your chosen profession;
ARGENT Arms (Arms), Spirit Crystals (Mysticism) or Bio Serum (Science).
The requested components can be gathered fairly quickly by
checking your map for a highlighted area where a small grouping of
Skill Items is located. Once you’ve collected all 3, return
to your trainer who will give you a Development recipe for a Coldshield
device based on your profession, as well as the final component needed
to create the device. Upon creation of the device the quest will update
automatically and grant you a decent amount of XP and Resources for
While Justicar will act as your primary contact throughout the crisis,
there are a couple of additional quests that can be discovered as you
head out from Force Station Steelhead. While optional, these will add a
nice boost to XP and can be completed fairly quickly in areas where you
would already be questing.
from the Sky
Oceanica Pilot John Torn
Help get Oceanica pilot John Torn back to Steelhead safely
Just south of Steelhead you’ll see a new quest
marker on your map at about the midway point to the quest marker for
Ordeal of Oceanica 408. Once
you speak to the pilot,
he’ll ask you to escort him back to Steelhead. Along the way
you’ll encounter a few groups of ice demons which spawn in
your path and will immediately begin attacking the pilot. Be sure to
draw their agro quickly, otherwise the pilot can die, forcing you to
attempt the quest again from the beginning. The quest will
automatically update once you reach the Steelhead gates, at which point
you can speak to Justicar for your reward.
Automatically offered near the Ordeal of Oceanica 408 quest
Free crash survivors trapped by debris (5)
Numerous passengers have been trapped under the wreckage from
the downed Oceanica flight. To rescue them, you’ll first need
to defeat any ice demons in the area before lifting or destroying the
debris to free the passengers. Once you’ve freed all 5, head
back to Steelhead and speak to Justicar for a sizable XP reward.
on the Storm
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The following list details the main quests you’ll need to
complete in order to advance through the story arc in Canada, the
majority of which will be granted by your good friend Justicar at
Steelhead. For the most part these missions will focus on dealing with
immediate concerns of rescuing the survivors of the Oceanica planes
brought down by the unnatural storms surrounding the area. Along the
way you’ll be fighting lots of ice demons and zombies as you
unravel the mysteries of the crisis, eventually leading you back to
Ravenspeaker atop a small hill SE of Steelhead.
Ordeal of Oceanica 408
Free passengers menaced by ice demons (3)
This is a fairly straight forward combat quest, requiring you
to defeat small groups of ice demons that surround crash survivors on
and around the frozen lake just south of Steelhead. Return to Justicar
for your reward upon completion.
TYPE: Locate NPC
Locate the lost passenger J.J. Shepard from Oceanica Flight
Exiting Steelhead to the south, head directly east to find
Shepard hiding behind a large rock on the side of a hill. Be prepared
to fight plenty ice demons along the way unless you have a travel power
such as flight to reach his location.
in the Snow
Help J.J. Shepard find his 4 lost friends (John, Finn,
Cathy and Furley) and rescue them from menacing ice demons.
While this is another standard rescue mission, but be sure to
speak to each of the 4 passengers once the ice demons surrounding them
have been defeated to get proper quest credit. Return to Justicar at
Steelhead for your reward upon completion.
TYPE: Kill Count / Collection
Defeat ice demons near the crash site (8) and collect
Tulzorgat Trickery Fetishes (6)
This is an easy mission to complete while working on Lost in
the Snow or Passengers in Permafrost as you’ll be fighting
plenty of ice demons throughout both quests. While a specific area of
the map will be marked, ice demons will drop the required items and
grant you credit towards quest completion in other areas as well.
Return to Justicar at Steelhead for your reward upon completion.
Passengers in Permafrost
TYPE: Rescue / Device
Use the Hypothermiac Laser to thaw out Oceanica passengers
that have been encased in ice by demons (5)
This will be similar to the other rescue missions
you’ve completed so far, but with a twist. First,
you’ll need to defeat any ice demons surrounding the frozen
passengers (otherwise they interrupt the thawing process), and then
you’ll need to use the device Justicar gives you to thaw each
passenger. To do so, target the block of ice and then activate the
device on your hotbar. Once all 5 passengers have been rescued, return
to Justicar at Steelhead for your reward.
TYPE: Triggered Boss Fight
Use magical necklace to summon Tulzorgat around the ice
spires near the Oceanica wreckage
Ravenspeaker believes that a powerful ice demon named
Tulzorgat is responsible for the appearance of the ice demons in the
area surrounding Steelhead and the downed Oceanica plane, and
it’s up to you to put a stop to him. Tulzorgat can be
summoned at the ice spires east of Steelhead, but be careful; numerous
ice shamans encircle the spires and can make this fight somewhat
difficult if you get too close. Once you’ve defeated the
demon, loot his key to open the small chest nearby, grab the scroll it
contains and then speak with Ravenspeaker for your reward.
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scroll contains orders from Dr. Destroyer to his
servant Rakshasa, commanding him to go into a dimension known as the
Forest Tomb and awaken the sleeping demon-god Kigatilik. The scroll
also contains a spell to access a portal into the Forest Tomb.
must remain here and use my powers to keep the storm at bay, so it
falls to you to go into this Portal into the Forest Tomb dimension and
attempt to stop Rakshasa from waking Kigatilik. At the very least,
defeat Destroyer’s treacherous servant Rakshasa.”
Apparently Black Talon wasn’t the only Master Villain
enacting plans as dictated by the one and only Doctor Destroyer.
Kigatilik is a force to be reckoned with, and it’s up to you
to see to it that he’s not summoned by Rakshasa or who knows
what terrible fate he could unleash on Canada or the rest of the world?
of the Storm
Ravenspeaker (Astral Projection inside the Forest Tomb)
TYPE: Kill Count
Defeat Ice Shamans (3) and Zombies (6)
As soon as you enter the portal leading to the Forest Tomb,
Ravenspeaker reminds you of the Coldshield device you crafted earlier,
as you’ll need it to battle Rakshasa. He also notes that
you’ll want to defeat the ice shamans and zombies in the area
before hand; otherwise they’ll attempt to protect Rakshasa
which makes an already challenging battle even more difficult.
Thankfully, you can take on these lesser villains before your final
confrontation, instantly gaining credit for quest completion as the
last of the falls for a nice boost in XP and Resources.