Exploring Lore - Understanding the Story Behind Aion
gamers who have an interest in Aion know the basics--Aion is a game
that pits angel-like beings against demon-like beings in a
post-cataclysmic fantasy realm. But a deeper understanding of the game
world you're about to inhabit can lead to a richer experience,
especially in a game with lore as compelling as Aion's. We've prepared
a summary that
everything you need to know about Aion into a tidy nutshell.
But before we go anywhere, let's clear up one simple issue that plagues many a gamer trying to talk about the game with friends face-to-face: how the heck do you say "Aion?" Our good friends at NCSoft tell us that it is pronounced EYE-ahn. We'll give you other pronunciation clues as we lead you through the story of Aion. Let's proceed.
You Are HERE: The Lore Behind Key Locations in AionWhere in the world are you when you begin your journey in Aion, and what's the story behind the landscape?
When the Tower of Eternity shattered, it divided Atreia in two.
Atreia (Uh-TRAY-uh) is a hollow world created by the god, Aion. Atreia's two halves were connected by The Tower of Eternity, a massive structure embued with Aether, Aion's life essence. During a great battle (more on this later), the Tower was destroyed, breaking the connection that held Atreia together, and causing the world to shatter. The event became known as The Great Cataclysm.
Atreia divided into two parts during the Cataclysm. The lower half of the world became known as Elysea (El-LIH-see-ya), a lush paradise touched by the sun's light. The area above, which became known as Asmodae (Az-moh-DAY), wasn't nearly as fortunate--the cruel landscape is without sun, and without mercy. The human inhabitants of Elysea became the angel-like Elyos (EL-ee-yohs). The survivors in Asmodae evolved differently, and became the demon-like Asmodians (Az-MOH-dee-anz). Neither race is innately good or evil, but they do have vastly different opinions and perspectives.
Between the two halves of the shattered planet of Atreia lies The Abyss, the hellish rift that separates Elysea and Asmodae. A harsh place, The Abyss is a contested area made up of the shattered pieces of the planet. The Abyss is available for exploration only after level 25. Not surprisingly, The Abyss is Aion's PvP realm.
What's Going On Here? - The Story of AtreiaWhen Aion created Atreia and the humans who would inhabit it, he also put in place fearsome and powerful guardians known as Drakan. As the Drakan grew in number, they became confident and defiant, as well as more organized and filled with a desire for power. Ancient lore suggests that the Drakan discovered a source of power from beyond Atreia, and five of them rose to positions of dominion over the others. These five, called the Dragon Lords, renamed themselves and their kind the Balaur (Bah-LURE). The Balaur, having grown so much in power and ability that they appeared as a new species, set about systematically extinguishing life on Atreia. Eventually, when he denied them the same powers he possessed, they turned on Aion and threatened to destroy the Tower of Eternity.
Seeing his creation threatened, and the humans fighting bravely yet still unable to adequately defend themselves against the Balaur onslaught, Aion gathered 12 of the most loyal humans and embued them with his life force, Aether, transforming them into beings known as the Empyrean Lords. Aion charged the Empyrean Lords with bringing down the Balaur and restoring peace to Atreia.
Aion placed an Aetheric Field around the Tower of Eternity. Since the Balaur drew power from a source beyond Atreia, the Aether was like their Kryptonite. Within the small Field, the humans were able to restore some semblance of normalcy to their lives. Everything beyond the Field burned and the Millennium War, so named because it continued for over 1000 years, raged. The Empyrean Lords continued to hold off the Balaur, who were strong enough to retain control.
During that time period, some humans realized an innate ability to harness the power of Aether. Those who
The ascension of a human to Daeva is a glorious event for either race.
Two of the 12 Empyrean Lords served as guardians of the Tower of Eternity--Lord Israphel and Lady Siel. Lord Israphel came to the conclusion that a peace negotiation with the Balaur was the only way to end the Millennium War. He believed that the mission of the Empyrean Lords was not to defeat the Balaur, but to protect Aion. Among the Empyrean Lords, Lord Azphel vehemently opposed the peace, while Lady Ariel firmly supported it. The proposition of a peace treaty caused division between not only the Empyrean Lords but the Daevas, who fell in line behind either Lord Azphel in opposition of the treaty, or Lord Israphel and Lady Ariel in support of it.
During a fateful meeting of the Empyrean Lords, Lady Siel finally sided with Lord Israphel in support of the peace treaty. As guardians of the Tower of Eternity, Israphel and Siel had authority over the other Empyrean Lords. The treaty with the Balaur was to commence.
Before long, the peace conference between the Empyrean Lords and the Balaur began. The Aetheric Field was lowered to permit the Dragon Lords into the Tower of Eternity. But, of course, things would not go smoothly (do they ever?). Those opposed to peace assassinated one of the Dragon Lords, and chaos erupted. Furious, the Balaur attacked, and in the confusion and carnage the guardians of the Tower, Israphel and Siel, failed to raise the Aetheric Field in defense. The Tower was splintered in the attack.
Lord Israphel directed Lord Azphel and his legions toward the northern base of the Tower, while Lady Siel and Lady Ariel took theirs to the south. Both sides worked to hold the Tower, but they were not successful and the tower was shattered. Lord Israphel and Lady Siel sacrificed their lives in the battle, draining their bodies of Aether long enough to shore up the Aetheric Field and get their people to safety. Even so, millions died in the event which became known as The Great Cataclysm. Atreia was divided into two halves--the half to the north (the upper half) was plunged into darkness, while the half to the south remained lit by a nearby star.
The five Empyrean Lords who had been sent to protect the north were renamed The Shedim Lords. The survivors regrouped, and their struggle to adapt to their new surroundings began. Over hundreds of years, they evolved to adjust to the darkness--their skin grew paler, and their bodies grew hardier and more cold resistant, while their feet turned to claws to withstand the harsh terrain, and their hands to talons to survive the hostile environment. Their land became Asmodae, and their people Asmodians.
Those in the southern half of Atreia were more fortunate. With a star to light their world, their land became
Not exactly a hospitable looking place, is it?
Neither of the separated worlds knew of the other's existence until a mysterious phenomenon opened portals around Elysea, and a band of Elyos Daevas ventured into them to discover Asmodae and the Asmodians. The Asmodians demanded that the Elyos accept blame for the Cataclysm and renounce their foolish leaders. The proud Elyos refused, and violence erupted, with both sides suffering losses.
Both the Elyos and the Asmodians learned that their worlds were bleeding Aether into the void between the two shattered stumps of The Tower of Eternity--a forbidding world filled with floating rock platforms and, to both sides' horror, Balaur. The expanse between the Elysea and Asmodae became known as The Abyss. The divided races came to believe that The Abyss was absorbing Aether because of a resonance between the two remaining shards of the tower--Asmodae and Elysea. Each side determined that the only means to preserve their own world was to end this resonance by destroying the other world and its inhabitants, thus closing The Abyss forever.
Read on to discover what it's like to view life through Asmodian eyes, or Elyos eyes.
Different Perceptions: The Asmodians and the ElyosAlthough the Asmodians evolved to look much different and perhaps more sinister than their Elyos kin, they're not innately evil. Who's right and who's wrong is a matter of perception. Let's take a closer look:
Through the Eyes of the Asmodians
Asmodians look fierce and defiant.
If you've rolled an Asmodian character, you've awakened in a cruel, cold, dark world illuminated by phosphorescent plants and inhabited by strange creatures that evolved to live in a hostile environment. You've evolved for the same purpose yourself. You have pale skin, and eyes that glow fiercely during combat, enabling you to see better. Your feet and hands have turned to claws. You have a mane.
Before the Cataclysm, you saw the Balaur systematically and ruthlessly destroying everything before them. Your people fought fiercely for their destruction for over 1000 years. You and your leaders were strongly opposed to the proposed peace treaty with the Balaur. How could anyone seek peace with beings who had destroyed lands and loved ones? You believe that those who sought peace lacked courage and resolve. Had they not engaged in a peace treaty, and invited the Dragon Lords into the Tower, the two worlds would never have shattered.
Hundreds of years after the Cataclysm, you view the Elyos as smug and arrogant. They are to blame for the destruction of The Tower of Eternity, and for the harsh reality of your own existence. Only their destruction, and the destruction of Elysea itself, will preserve your dying world.
Through the Eyes of the Elyos
Elyos look beautiful and righteous.
If you've rolled an Elyos character, you've found yourself in a lush environment full of beauty. The sun shines on your world, and although it's not without its trials, your land is filled with abundance. You are one of a race of beautiful and robust people. Clearly, your people are the chosen of Aion, and this knowledge fills you with pride.
Before the Cataclysm, your leaders saw that the Millennium War looked to be a war without end. They came to believe, as you did along with them, that their goal was not to annihilate the Balaur, but to preserve and defend their god, Aion. You knew that victory against the Balaur might not be possible, and that even if it was, the cost of that victory was too high. The only solution you saw was to negotiate peace between your people and the Balaur. Had Lord Azphel and his cohorts not disrupted the peace negotiations and slain one of the Dragon Lords, the conflict between your people and the Balaur would have ended, the Tower would have held strong, and the two worlds would never have shattered.
Hundreds of years after the Cataclysm, you view the Asmodians as hateful, vainglorious warmongers. They are to blame for the destruction of the Tower of Eternity, and they are clearly a lesser people, deformed and twisted by their own rage. Only their destruction, and the destruction of Asmodae itself, will preserve your dying world.