The
last few days leading up to a major MMOG launch is an exciting time
for the developers and fans alike, and style="font-style: italic;"
href="http://www.tentonhammer.com/co" target="_blank">Champions
Online is no exception. Ten Ton
Hammer recently had the opportunity to sit down with Bill Roper to
discuss the end of the open beta, the importance of player feedback and
what kind of content updates players can look forward to once the game
officially launches on September 1st, including a sneak peak at the
Blood Moon event coming this October.


style="font-weight: bold;">Ten
Ton Hammer: There’s been some really solid feedback from the
beta so far; I’ve been able to see some of the genuine impact
it’s had on gameplay improvements over the past number of
months. How integral do you feel player feedback is moving forward
after launch?



Bill
Roper
: Easily as much as it
was in beta, and once you go live it becomes even more important. There
was a time basically during the beta where we decided that we needed to
start treating everything like it’s live, and we’re
actually servicing the game as though we’d launched. I think
what you’ve seen through the beta – for us
– it was also kind of a beta for how we’re treating
our players moving forward.


  • To read the Exclusive
    Champions
    Online
    Launch Interview, href="http://www.tentonhammer.com/node/73612" target="_blank">click
    here!



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Last Updated: Mar 29, 2016

About The Author

Reuben "Sardu" Waters has been writing professionally about the MMOG industry for eight years, and is the current Editor-in-Chief and Director of Development for Ten Ton Hammer.

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