Is the bar set too high for new MMOGs? Bill Roper, the Executive Producer on Champions Online thinks this may be the case. In a recent interview with Warcry, Bill talks about the standard bar of creating a new MMOG and compares Champions Online to other games on the market, including the recently launched Aion.

I think there's a lot of interest in that, but it comes down to: Is the game fun, solid, and a good game? Certainly, I think that there's a very, very high bar if you're making a (quote/unquote) MMO right now. Maybe an impossible bar. If you're launching an MMO, you won't just get compared to your genre in terms of fantasy vs. sci-fi vs. superheroes, you'll be compared to any other games in the genre that players like. "Oh, you're an MMO? Then I'm going to compare you to EQ and WoW and WAR - any other MMO that's big and popular!"

  • Read the full interview here.
  • Discuss this and more on our forums.

To read the latest guides, news, and features you can visit our Champions Online Game Page.

Last Updated: Mar 29, 2016

About The Author

Stacy "Martuk" Jones was a long-time news editor and community manager for many of our previous game sites, such as Age of Conan. Stacy has since moved on to become a masked super hero, battling demons in another dimension.

Comments