What matters most- what faction system games use for PvP or how it is done? Aions player versus player combat uses the same old two faction system making use of a tried and true method, but in this day of gaming couldnt PvP stand a bit more sophistication? In this editorial, Savanja discusses PvP factions and why sometimes just sticking with what you know is better.
In early MMOGs, PvP imbalance was just a way of life. You either accepted your odds or re-rolled a character on the favored side of the fence. It wasnt just a numbers game either, if there were also class restrictions on factions then you have to deal with the fact that some classes were simply better at PvP than others. It was these very issues that drove many players away from PvP and why those who adore it are demanding a higher quality experience making flaws of the past completely unacceptable in todays games.
Read the full editorial here and be sure to chime in! What faction systems have you enjoyed and is sticking with good versus evil PvP taking the easy way out?
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