Hands-On with Global Agenda

Global Agenda was on hand at this year's PAX (Penny Arcade Expo) and Eurogamer got the chance to experience some of the gameplay from Hi-Rez Studios upcoming shooter-based MMOG. Eurogamer had the...

Global Agenda was on hand at this year's PAX (Penny Arcade Expo) and Eurogamer got the chance to experience some of the gameplay from Hi-Rez Studios upcoming shooter-based MMOG. Eurogamer had the chance to check out the Assault class for the game. Armed with a rocket launcher, a shotgun, and an axe, this class was poised to make an impression with levels that take advantage of the Z-axis with its jetpack feature.

Level design looks very different to your Halos and Calls of Duty, clearly influenced by the jetpack's presence. Harmon says the team sought to "emphasise mobility and the Z-axis fighting, but we didn't want it to get too crazy". The map I play seems to take place on a base elevated into the clouds with huge drop-offs to worry about in its well-routed outdoor locations, and warrens of passageways around each objective, allowing less robust classes to do their work protecting and infiltrating through tighter confines.

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