The bulk of MMOs hitting the market are so concerned with making a great first impression that the games die off in the mid-level content and may or may not ship with any relevant end-game content. Aion attempts to overcome this by making the midpoint of leveling (level 25) a critical hinge point in the over-arching endgame. Aion has a few other mid-level-markers that make progressing achievable and rewarding as well. Aion has most player progression types covered, whether it’s those wanting to blast all the way to endgame, or those wanting to gather, craft, PvP or explore all of the zones.

I hear what you’re saying or what that little voice in your head is saying (you may want to have that checked by the way), “Medeor, why would I dilly or dally and not sprint for the finish line?” And from the way that people on my friend and legion lists are rolling, there is definitely a bias towards gaining max level as quickly as possible. That is to be expected, MMOG players are reward and goal driven and nothing says Finish Line like saying “ding, and that’s 50.” I have to say though that trying out so many MMOGs over the last 6 years has taught me that the early bird doesn’t typically catch the worm, usually they just catch the bugs.

So are you the Ferrari or Vespa or some hybrid of the two? Read the rest of Speed Leveling or Sauntering and then weigh in here.


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Last Updated: Mar 29, 2016

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