One of the newest features to hit City of Heroes with the Going Rogue expansion was the new Alignment system. The Alignment system is a key element to the expansion and allows heroes and villains to have a bit more choice in their story and to influence how things play out. In the latest Going Rogue developer diary, Shawn "Pit" Pitman details the systems design and how the team uses it to influence in-game story.

Morality is a very subjective matter. A number of games in the past have approached the topic with varying degrees of success, but we really wanted to avoid the 'Pet the Kitten vs. Kick the Kitten'* choices that are sometimes presented in those games. Instead, we approached it from the view of 'What would your character do vs. What would the player do'. Hopefully some of these missions may force the player to pause for a moment and ask themselves - "Do I feel comfortable performing the deeds to become a villainous blackguard, or deep down inside do I prefer to make heroic choices?"


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Last Updated: Mar 29, 2016

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Stacy "Martuk" Jones was a long-time news editor and community manager for many of our previous game sites, such as Age of Conan. Stacy has since moved on to become a masked super hero, battling demons in another dimension.

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