Multiplayer is a mixed bag in Forsaken World.
It’s easy to form a party or to join a guild. In fact,
it’s beneficial to join a guild as those larger guilds can
get access to special guild quests and NPCs. If you’re on a
PvP server, you can PvP anywhere in the world outside of safe zones
(cities), but if you’re on a PvE server, you can only face
other players in duels. Perfect World has mentioned bringing arenas to
the game, but that has not happened yet.
To go into dungeons, players need to group with other players. The
usual minimum requirement is three players. While this forced grouping
makes players interact with other players, it does deny this experience
to players who like to play solo. While completing some quests, there
was some talk of mercenaries by the NPC that I was doing the quest for.
However, I have yet to come across any more information about
mercenaries that you can hire to fill out a group. Hopefully that is
something that Perfect World will implement down the road.
Despite some of the confusing aspects, such as the two currency system,
World is a game that I can
see myself playing in the future. The cash shop is reasonable, the
gaming experience is on a par with other MMOGs, and while some quests
feel grindy, most of them are not that way. There are some problems
that need to be fixed, but overall, I think that FW
will carve itself a comfortable niche in the free-to-play market. Its
mix of Asian influence with Western-style gameplay makes it stand out a
bit from other free-to-play games. A considerable amount of effort has
been put into the game getting it in shape for Western players (ie:
translations), so it’s a fair bet that those defects
mentioned will be corrected in the future.
Unlike other free-to-play games, I actually enjoyed playing Forsaken World.
I think of it as an Eastern World of Warcraft
with a cash shop. The game’s focus on Western style gameplay
really sets it apart from other Eastern imports. All the bells and
whistles of current MMOGs are found here: talent trees, crafting,
exploration, level-based gear, mounts, banks, and auction houses. The
Eastern influences ranging from the visual look of the characters to
the mechanics of player shops and pets give Forsaken World
a unique feel. All in all, it’s a great merging of the better
aspects of the East and the West into an enjoyable game.