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The Mage has become a staple DPS (damage per second) component in
virtually all MMOGs across the board and in this regard, Runes of Magic
is no different. Through intense study and dedication, a Mage can
become a true master of the arcane. Able to bend the very elements of
the universe to their will, they have the potential to unleash more
pure destruction than any other class.



Note: This guide was created from the perspective of the human starting
area. The names of monsters and places will vary for those choosing the
starting area for the Elves, but the numbers, spells, and skill for the
Mage remain the same.


Crunching the Numbers



All Mages start out with the exact same statistical setup. As they
level up, they’ll also gain a set amount of points in their
attributes. The only way to alter your stats from those of anyone else
is through the use of equipment, runes, and the 10% attribute boost you
receive from your secondary class. The beginning stats and available
equipment skills for a Mage are:


Starting Attributes

  • Strength: 10
  • Dexterity: 12
  • Constitution: 12
  • Intelligence: 28
  • Wisdom: 24


Starting Equipment Skills

  • Robes
  • Cloth
  • Dagger
  • Wand
  • 2H Staff


Getting Your Bearings



Runes of Magic does a nice job of getting you into the action quickly
without tossing you into the deep end of the pool in the hopes
you’ll learn to swim. There’s a very quick optional
tutorial available when you first start. I suggest doing so for a
couple of reasons. First, it gives you some nice rewards and a 48 hour
20% attribute bonus. As a quick note, the timer for this bonus
continues to count down whether you’re online or not. The
second reason to do the tutorial is it literally takes little more than
3 or 4 minutes to complete. In exchange for the aforementioned
attribute bonus, it’s well worth it.






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Once you finish the tutorial,
you’re placed in a starting village and immediately sent out
on a number of different quests. The majority of these consist of kill
tasks and speaking with various village residents. The kill quests are
typical MMOG fare but they serve their purpose in getting you familiar
with your particular brand of combat, so I don’t think this
is necessarily a bad thing.



Being sent to speak with the local village residents is another long
used staple in the MMOG bag of tricks to show you where to go in order
to learn how to craft, buy weapons, and get a general feel of the land.
It may be one of the oldest tricks in the book, but that
doesn’t make it any less effective.


Time to Blow Things Up



As a Mage, you’ll discover that not only will this become
your new favorite pastime, but that you’re also insanely good
at it. This is especially true during the first ten levels of the game.
You’ll discover you have the ability to one-shot monsters
just below your level range very quickly. Because of this, the numerous
kill tasks everyone wants to assign you are a complete breeze to
accomplish very quickly.



So after you’ve run around your starting village and met
everyone, it’s time to grab all the kill quests you can find
(there are repeatable ones on “the board”
you’ll find) and head out into the wilderness.



For your first seven levels or so, you’ll be killing
wandering
mushrooms, wolves, bears, goblins, and cave crabs. You may not have a
lot of spells to do this with, but the ones you do have are very
effective.



Flame and Plasma Arrow will be the two you use the most often. Flame
shoots a ball of flame that does massive amounts of damage and is often
able to down an opponent with one shot. Plasma Arrow does less damage
and grants a brief buff that increases the critical chance of your
spells and magical attacks.



If you find yourself in trouble and have the mana to spare (it uses a
lot), be sure to cast Electrostatic Charge. This will grant you a
damage-absorption shield that can be a real life saver.



As you continue to level 10, you’ll gain even more spells,
some of which are secondary skills. This means that your secondary
class can use these abilities as well. Before you know it,
you’ll be calling down bolts of lightning, shocking any
enemies dumb enough to close on you with a burst of electricity, and
hurling exploding fireballs at everything you see. This is all before
choosing a secondary class, potentially boosting your power even more.



You may be stuck wearing nothing but the tissue paper that your local
merchant insists on calling armor, but you more than make up for it
with the sheer ability to unleash death and destruction.





To read the latest guides, news, and features you can visit our Runes of Magic Game Page.

Last Updated: Mar 13, 2016

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