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Just when you think
you’ve seen and done it all in
StarCraft,
it’s time for a train robbery!

THE
GREAT TRAIN ROBBERY

  • OBJECTIVES:
    1. Destroy the Trains
      before they escape
      (8 total).
    2. Don’t let more
      than three
      escape.
    3. Collect Zerg Remains for
      Research.
    4. Salvage Abandoned
      Diamondbacks.

  • REWARDS:
    110,000 Credits

  • ACHIEVEMENTS:
    1. The
      Great Train Robbery [15]
      -
      Complete all mission objectives.
    2. Bully
      the Bullies [10]
      - Kill the
      Marauder Kill Team on Normal Difficulty.
    3. Silver
      Streak [10]
      - Complete the
      mission without letting a Train pass by on Hard
      difficulty.
    4. Meta:
      Rebellion Mastery [20]
      -
      Complete all the Rebellion mission
      achievements.



WALKTHROUGH

You
start the mission with a handful of Marines and SCVs in a field of
rather poor minerals sadly. Get your economy up
to speed, but hold off on the infantry upgrades and adding infantry
at all. This time around, you’re using all
vehicles. This means going for a fast Armory instead of an
Engineering Bay, because the new star of the show is the Diamondback.

  • Diamondbacks
    - Mobile tanks
    that fire potent railguns even while moving. Does double
    damage against armored targets, and has a range of 6. Very,
    very good unit if you can control your range with your enemy.
    Its only downside is the high food cost at 4 supply per Diamondback.


To the northwest is a pack of
abandoned vehicles,
Diamondbacks. Send a unit to each to recover them to your
side. There are 3 there in total. Near them are
several resource crates and the first Defiler Remains that you can
recover for Zerg Research.

Next, start making supply
depots and cranking out nothing but
Diamondbacks and vehicle upgrades. A second factory is
advised to keep your numbers up as this mission gets tougher.
When you hit five Diamondbacks, storm to the northeast, at about 11
oclock. You’ll find a ramp up to a level that has
an abandoned Diamondback, and a pack of Marines and Medics that will
die in short order to your Diamondback fire.
They’re guarding an expansion you can tap into when your
current base runs out, and run out it shall.

The first train rolls in from
the northern tracks you just crossed to get
here. It’s unguarded, and you basically drive along
side and let the Diamondbacks do the work. If your economy
and production isn’t fully set up, be sure to get it set up
during this
train since you don’t have to do anything besides tell your
Diamondbacks to attack the main car once. When it’s
destroyed, the Train erupts in resource crates that you can collect to
fund further Diamondback production.

Now, grab your D-backs and head
to the southwest of your
position. On the right side of that curve is a ramp with a
few marines up top that serve as little more than an annoyance. Well,
take
that ramp up and you’ll find they’re guarding
another
Diamondback. That makes five. Head back to base and
grab a few SCVs to repair any of the damage you’ve taken so
far. The second Train will arrive shortly and comes on the
middle track, and is escorted by Marines and Hellions. These
pose zero threat to your growing army. Demolish them and
collect the spoils of this train.

Now it’s time for a
bit of a nature walk. Head around the
south side of your base and collect the Defiler bones there (2/3), and
keep heading east in between the tracks until you hit a ramp.
There are a few guards that are disposed of in a split second, and then
you can collect the 6th and final abandoned Diamondback.
During this, they’ll attack you with a few units.
Your starting Marines and a couple of newly produced Diamondbacks are
more than enough to handle this.

href="http://www.tentonhammer.com/node/87471"> alt="StarCraft II The Great Train Robbery"
src="http://www.tentonhammer.com/image/view/87471/preview"
width="620">

Diamondbacks
are a unit I'd never want to run into in multiplayer. Half the units in
the game could never hit it before dying!

The Third train comes from the
south track, and has a guard of
Marauders and Firebats. Since these are both Armored targets,
they die even faster than the Marines and Medics do. Shred
them and shred the train in short order, then pick up the final Defiler
remains alongside the south track at about 6 o’clock.

Repair and resupply your army.
The 4th train is coming in the
middle, and has an entourage of Goliaths. Nothing special,
you should be packing about 15-20 Diamondbacks at this point and can
demolish them in short order.

In between the 4th and 5th
train, you’ll be attacked by a
small force of Siege Tanks, infantry, and a Raven. The Raven
is the dangerous one, since it can hurl a Hunter Seeker missile for
high splash damage. You don’t want to eat any
unnecessary deaths or repairs, so try and bait it out - the AI
loves to target the first thing in range with it. Once this
is dealt with, expand and you’ll receive word that
they’re building Bunkers along the tracks to deter your
raids. We can’t have this, now can we?
Patrol along the tracks and annihilate them. They are
unfilled until a little while after completion, and even then
it’s only a marine or two and possibly a
Marauder. However, they can distract you
from the train, and if you run into other forces during this, well,
let’s just say you should handle it while you can.

The 5th train approaches from
the north and has a Raven with it most
notably. Bait it to blow its missile with a lone unit, then
send it back to base so the missile runs out of gas and
fizzles. Clean up the guards and the train once that is
done. You’ll receive word that they’re
sending out kill squads of Marauders on patrol.
They’re about 15 strong, and are packing 2 armor and 1 weapon
upgrade at this point. The first time through, I elected to
avoid them, but if you’re above 20 Diamondbacks you really
don’t want to deal with this crap if you’re
chasing a train. Let the hunters become the hunted, and just
drive your Diamondbacks right up their ass. You’ll
lose a couple tops.

Get in position along the
middle track, the 6th train is a bullet train
that moves twice as fast but has no escorts. It DOES move in
the path of the kill team towards the end, so that’s why I
advise dealing with it in case you can’t dispose of the train
by there. It’s also an achievement! After
train number 6 is wrecked, an attack force will hit you that has a
Banshee. Call in some War Pigs to deal with it after your
Diamondbacks clean up the ground forces. Train 7 is
just a bullet train on the top track. No
gimmicks involved for this one.

Train #8 is a normal train on
the middle track, but with 2 Goliaths, 2
Spartan Company mercenary Goliaths, and 6 Siege
Tanks. At this point, you have 20-25 Diamondbacks or
more. Just drive into them and watch it all explode, and
enjoy your achievements that you picked up without even trying!


Next
Mission:
Cutthroat

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Remember mining 8000 minerals
while dodging the lava in The Devil's
Playground mission? Good news, this mission has you doing the same,
only it’s
6000 minerals and there’s no lava. The downside is
that someone else is trying to beat you to it!

CUTTHROAT

  • OBJECTIVES:


    1. Come up with 6000
      Minerals for
      Mira’s contract.
    2. Crush the opposition
      with
      Mira’s might!
    3. Collect 3 Protoss Relics

  • ACHIEVEMENTS:


    1. Cutthroat
      [15]
      - Complete all mission
      objectives.
    2. Minesweeper
      [10]
      - Kill 25 total units with
      Vulture Spider Mines
      on Normal difficulty. This one isn't
      all that hard.
      You’ll be using a lot of Vultures, and once you understand
      the path the enemy takes you can litter it with Spider Mines to get
      this achievement.
    3. Solitaire
      [10]
      - Don't train additional
      SCVs before purchasing Han's contract on Hard difficulty. This one is
      easier than it
      sounds. You’ll have to be very active with your
      Vultures and produce
      only Vultures and vehicle upgrades.
    4. Meta:
      Rebellion Mastery [20]
      -
      Complete all the Rebellion mission achievements.



WALKTHROUGH

Start off by getting your
economy up to speed if you’re not
going for the Solitaire achievement and get your defenses in order. One
bunker
at the north and south bridges will be enough, and you can fill
them
with your starting Marines. Mira will send in a pack of old
Vultures. And you thought they wouldn’t be in
this game...

  • Vultures:
    These are cheap and very powerful
    against light units. It lacks the area of effect of the Hellion,
    but has Spider Mines to make up for it. The Vulture actually has 1
    armor
    too!


Grab these
Vultures and begin mass producing more, and get an Armory built for the
upgrades for them. Throughout your base and the entire
map you’ll see crates of junk that can be collected for
cash. Vultures are excellent for grabbing these.
Start by heading south and you’ll see a pile of debris
guarding something shiny. Blow up the debris and collect Relic
#1. Head west until the road narrows a bit, killing
everything in your path and collecting any crates you run
across. Now plant spider mines every so often all the way
back to the bridge leading to your base to prevent any attacks from
this direction for a long time.

Pick up any new Vultures
you’ve built and head to the north
exit of your base to find a little garbage grinder that spits out boxes
worth 150 minerals every so often. Collect these and
kill/collect everything in your path on your way to the top Command
Center. It has minimal guards, and can be crushed
quickly. When it’s destroyed, it leaves a large
pile of minerals. To the west a little ways is another pile
of debris and Relic #2. Cut back to your base, repair, and
collect any more Vultures you’ve got. Now plant
mines from your north bridge all the way along the route that a unit
would take to get to your base from the northwest. Just drive
with a vulture from that area back to your base and you’ll
see the path the enemy will take.

href="http://www.tentonhammer.com/node/87469"> alt="StarCraft II Cutthroat"
src="http://www.tentonhammer.com/image/view/87469/preview"
width="620">

Who
would leave all of these mineral crates laying around? More
importantly, why aren't the guards seizing them when you attack?

This time, head south out of
your base and keep heading south up the
ramp to engage the second enemy base. It has a few more
guards
and a Goliath if you’re playing on Hard.
Just drop a mine next to it as you engage it for a quick
kill. Drop this command center and you’ll cripple
your opponent’s income. Before you head home for
repairs, take a quick run west for Relic #3 down the ramp, and if you
go a little further, you’ll find another grinder area with
two 150 mineral crates for the taking. Head back to base,
repair, head north and collect the crates there that have respawned by
now. At this point you should start working on level 2 upgrades for
your
Vultures.

Time to hit the main base!
Leave via the north side,
replacing mines as you go and take a long scenic route around
collecting scrap and wasting lone Marines and Medics.
Vultures aren’t as terrible against buildings as they were
before, so engage Auto Turrets as well. Don’t take
the ramp that leads to the top left of the map as that area is much
more defended than the other areas. Cut south and slam into
the final command center with your vulture horde. Once
it’s down, collect scrap and replace your mines that have
been blown on the way into your south entrance. Take your
time and hit 6000 minerals at your leisure.

Once you hit 6000, Mira turns
her army of mercenaries over to your
command. Unload her bunkers to add 8 War Pigs to her
substantial army, and rally outside the ramp to the top left with your
vultures and her units. At this point, with 2/2 upgrades, you
can basically blitz in and crush any resistance. He will drop
a nuke atop the ramp, but it has a 20 second landing period for you to
dodge. To be honest, you can likely kill everything in the
area and move forward before it lands.

Continue up the next ramp, and
siege your Tanks in range of his
fortress to end the map shortly! There are a lot of guards,
so don’t get sloppy at this point - there’s
even a battlecruiser on Hard, so have your Spartan Company Goliaths rip
into it.


Previous
Mission:
The Great Train Robbery
| Next Mission:
Engine of Destruction

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Tychus hasn’t gotten
a lot of love when in the middle of a
mission, so it’s his time to shine. The
man’s already locked inside his power armor combat suit, so
what is his goal? To lock himself inside a bigger
one…

ENGINE
OF DESTRUCTION

  • OBJECTIVES:


    1. Hijack the Odin, and it
      must survive.
    2. Escort
      it around the map as it crushes
      the 5 bases.
    3. Collect 3 Devourer
      Samples.
    4. Find and destroy the
      Loki.

  • ACHIEVEMENTS:


    1. Engine
      of Destruction [15]
      - Complete
      all mission objectives.
    2. Kicking
      Asgard [10]
      - Destroy the Loki
      on Normal difficulty. It’s to the east along the
      edge, at 3 o’clock. A mass of wraiths will eat it
      alive, it’s a hero Battlecruiser.
    3. Ragnarok
      and Roll [10]
      - Don't let the
      Odin drop below 30% of its total life on Hard difficulty. Very simple,
      especially if you pick up the double SCV repair rate
      upgrade. Keep a few around the Odin at all times and this is
      done.



WALKTHROUGH

Tychus will be completely
uncontrollable in this mission.
He’ll basically charge headlong on an attack move to his
destinations, and it’s your job to support him.
Stay right behind him with your Marines and Medics and engage as he
does. You’ll find the first Devourer sample along
the way, and shortly after that, a nasty Perdition turret
ambush. Don’t worry if you take losses at this
point. Cruise forward and Tychus will get a new
toy.

You’ll get control
of a base at this point. Begin the
usual plan of action - get your base up and running ASAP with
an economy, supply, defenses, and upgrades. The only point of
defense is the northeast exit to your base. It already has a bunker,
but I suggest adding a second and a pair of Siege Breakers when you can
afford to add them. During this, a pair of Battlecruisers
will charge at Tychus and Swann will inform you of a new toy to assist
you in this mission and give you four of them.

  • Wraiths:
    The very same from
    the first game, they do great damage against armored air, moderate
    against light air, and are pretty pathetic against ground
    targets. Fortunately, Tychus has the ground
    covered. Cloaking is still available, and should be used when
    they come under attack since they’re made of paper.


Once the Battlecruisers are
dealt with, send a pair of SCVs to guard
the Odin on auto-repair. Add on an Armory and start upgrading
air weapons and armor, and throw up a second Starport after
that. From here on out, all you’ll do is crank out
Wraiths and upgrades as fast as you can.

Tychus will eventually get
bored and start storming the first base. You
don’t really have to do anything on this one since the
defenses are so meager, but let your Wraith assist and pick up a few
kills. Again, have your SCVs stay with the Odin and keep it
fully healed at all times.

After that’s crushed,
you’ll get hit by a light
attack from the east. If you have two full bunkers,
you’ll deal with it effortlessly. Add Tanks at this
point, and keep cranking out Wraiths. Once Tychus is done pounding
beers, he’ll begin his drunken charge of the second base
which has a few more defenders, but again, is fairly
pathetic. Escort with the Wraiths and repair with the SCVs,
and just watch the destruction unfold. Send another SCV to
expand here when the command center is blown to bits.

Add two bunkers up at the
expansion, filled with Marines or
mercenaries. Continue Wraith production and get started on
level 2 upgrades if you haven’t already. The second
Zerg strain is near the Odin’s current location, as is
several gas resource crates. Pick ‘em up and get
gas operations going at your expansion, and start adding
SCVs. Once Tychus is done taking a break, he lumbers at the
third base.

href="http://www.tentonhammer.com/node/87468"> alt="StarCraft II Engine of Destruction"
src="http://www.tentonhammer.com/image/view/87468/preview"
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The
Odin crushes everything it runs into on land. It's your job to clear
the skies for it.

The third base is well defended
with Diamondbacks and Siege
Tanks which can both do a good dent to the Odin. This is where your
Wraiths need to come into play surging into the back while
cloaked. Annihilate all of the high priority targets that
could mess up your precious Odin, and leave the rest to your repair
team and Tychus. Once he finishes that base off, the next
Zerg Devourer strain is to the west of the Odin’s new parking
space, by the resource crates.

Grab your Wraith horde (you
should be approaching 20+ by now) and head
due east, then south along the edge of the map to find the
Loki. Just unleash a few volleys and it goes down like it
wasn’t even a special Battlecruiser to begin with.
A few more attacks will wander at your main base, but so long as you
added Tanks and keep your bunkers repaired, they will pose no
threat. They may sneak around to your expansion, and
that’s why we added those bunkers earlier.

The fourth and fifth bases are
highly similar - Tanks,
Battlecruisers, and just lots of crap to blow up. Add
additional SCVs to your repair team to keep your Wraiths up as well as
the Odin, and just rampage through. If you’re
playing on Hard, the Battlecruisers in the 5th base will Yamato Cannon
the Odin. You cannot
allow this if you’re going
for the achievement, so run ahead of the Odin on the 5th base and snipe
all Battlecruisers.

Once the Odin gets a little
ways into the 5th base, Tychus discovers a
little button with a skull on it. Enjoy the fireworks!


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Mission:
Cutthroat | Next
Mission:
Media Blitz

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Korhal. How many times have you
come here, Jim
Raynor? How many people must die before you’re
satisfied with your vengeance against Mengsk? For that
answer, we go to Tychus, who honestly doesn’t give a damn and
is just here to go on another rampage. And rampage he shall!

MEDIA
BLITZ

  • OBJECTIVES:
    Broadcast from each of the three towers.

  • ACHIEVEMENTS:


    1. Media
      Blitz [15]
      - Complete all
      mission objectives.
    2. Seek
      and Destroy [10]
      - Destroy an
      enemy Barracks, Factory, and Starport in the mission during the sneak
      attack on Normal difficuly.
    3. Blitzkrieg
      [10]
      - Complete the mission on
      Hard difficulty in less than 20 minutes. Work fast and bring the Odin
      for every attack to complete this one.
    4. Meta:
      Rebellion Mastery [20]
      -
      Complete all the Rebellion mission achievements.



WALKTHROUGH

So the emperor thinks this
little celebration of his new weapon is all
for his glory, eh? He’s in for a surprise - a
surprise attack that is. Have the Odin move northeast a
little bit and open fire to get this party started. Barrage
the cluster of troops firing on you to the southwest to prevent too
much damage.

You can strike any
of the bases, but I prefer striking the northeast
one that produces Factory units first thing.
They’re the most threatening if allowed to strike
back. Rush in and destroy all of their production facilities,
using a Barrage anytime you can hit 3 or more big structures at
once. They will fight back once fired upon, but you
shouldn’t take a threatening level of damage.

Head northwest from here and
you’ll run into a Ghost Academy
and a Barracks that should be taken out quickly. Now wander
northwest to the air base and pulverize what you can, saving one final
Barrage to take out the cluster of Starports and Vikings near the top
of their base. Once your time has run out, you’ll
get your achievement and be recalled back to base instantly.

href="http://www.tentonhammer.com/node/87470"> alt="StarCraft II Media Blitz"
src="http://www.tentonhammer.com/image/view/87470/preview"
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Open
up with a Barrage to limit the damage the Odin takes early on in the
sneak attack.

The bases will begin mobilizing
against you, so get your base up
pronto. The factory base has been taken out of the picture,
so you’ll have to worry about attacks from the northwest by
Banshees, and from the east by infantry and the occasional
vehicle. Get your defenses up accordingly. One
bunker flanked by 2 Missile Turrets is enough to take care of the west,
while one bunker and a Siege Tank should be enough for the east. Swann
decides to drop you some mini-Odins as well.

  • Thor:
    Versatile heavy
    fighters that pound at ground targets with double cannons, or swat down
    swarms of air units with cluster missiles. Expensive and vulnerable
    to being swarmed on the ground, but powerful in a drawn out
    fight. However, the Thor is also painfully slow.


Thors will be the way to go
this
mission. Get your Odin repaired and your Armory spinning with
vehicle upgrades. Once you have about 5
Thors and the Odin, you’re more than ready to move
out. Start with the eastern Infantry base, and destroy the
expansion base in your way, planting your own there in the wake of the
Thor stampede.

Claiming the tower will summon
3 waves of reinforcements, so make sure
the base’s production is fully disabled so they
don’t rally alongside the reinforcements. They come
in large clusters and are extremely vulnerable to the Barrage ability,
which should be used on the vehicle wave that contains several
Diamondbacks. Bring SCVs to repair in between each wave, and
immediately move out when the transmission is complete to the old
Factory base you wrecked.

The Air base will attack you
once or twice during this, but so long as
you readied something resembling a defense or have a few Thors laying
around after production, you won’t be in any
trouble. Storm around the map holding the towers and
repairing the Thors as they take damage and you’ll finally
deal a killer blow to Mengsk’s rule!


Previous
Mission:
Engine of Destruction


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Last Updated: Mar 13, 2016

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