Top Five Worst Starting Zones After the Cataclysm
Recently, while (rather impatiently)
waiting for the release of Warlords of Draenor, I've taken some of my
own advice and decided to start some alternate characters. I haven't
started any from scratch in a very long time and now seems as good a
time as any to take on the challenge. Taking on a few new classes and
visiting some starting zones I haven't seen in awhile should be a fun
At least that is what I told myself.
However, after trying out nearly every race, I came to realize that
all starting zones are not created equal. In fact, some are downright
The Draenei starting zone is, in this
writer's humble opinion, one of the worst out there. Neglected since
it was first released, there have been virtually no updates to
anything here and it is clearly evident from the time you begin, to
the time you leave this place. The quests are yawn worthy and lack
any type of direction. In fact, by the end of my experience I didn't
feel any connection to my Draenei at all.
I often found myself lost and waiting
for a quest line to expand that never did, while others, that I
expected to be quickies, lead me on a wild goose chase. Things are
spread out, hard to find, and rather unenjoyable here. The Draenei
starting zone is a disjointed experience that left me desperate to
get out. After playing through it I am still wondering what the point
of the story was, why it is still valid in World of Warcraft today,
why Draenei squeak when they take a hit, and how freshly crashed
Draenei know what a Blood Elf is.
alt="Draenei Start Zone" />
Probably the only starting zone to
rival the awfulness of the Draenei is the Blood Elf starting zones.
They are, to say the least, mind numbingly dull. The quest line here
leaves much to be desired and seems to take, quite literally, forever
to work through. To make things worse, Blood Elf quest hubs are
spread out so far that you spend a huge chunk of time just walking
from place to place.
Forget any real action, new Blood Elves
get to hone their skills by walking and then walking some more. You
can, of course, mix it up by jumping while you walk, but this only
helps to slightly curb the monotony found here. At least the Blood
Elves have a cool capital city.
I love the Horde and I love the idea of
the Orcs, which is why it is with a heavy heart that I add their
starting zone to the list. The beginning Orc experience is
lackluster. The quests are mediocre at best and I really found myself
just not wanting to do them. To add insult to injury, Durotar
is...terrible. The entire zone is one swath of red nothingness. It is
unpleasant to look at and after spending your formative years here,
getting out is your main priority. The Trolls also spend a lot of
their time here, but they at least have the reprieve of starting out
on the Echo Isles, a far more interesting (and less red) experience.
alt="Orc Starting Zone" />
The Human starting zones are beautiful,
peaceful, and ultimately, utterly boring. In the beginning players
are presented with NPCs decked out in regalia that rivals the
greatest heroes of Warcraft. However, these NPCs can't seem to even
fight off simple wolves. Instead they look to you, the newbie in
rags, to take on the task. Things don't get better once you get
outside of Northshire. Oh no. In fact, it may be worse. This area
hasnt been updated at all, except for Hogger of course, and it is
the same old stuff as it used to be. Players could literally sleep
through this starting zone and probably not miss anything.
Let me get one thing straight. I love
Goblins. I love their quirky personalities, their love of gold, and
their need to blow up things. With all that being said, the starting
zone is killer and not in a good way. I hate driving around the hot
rod and I hate all the Goblin friends I have to hang out with
there. The music is more than a little painful on the ears and the
entire zone is one big Goblin fiasco.
The worst part? Goblins are totally
stuck completing this zone. Unlike vanilla races, Kezan is an
instanced zone and there is no way out unless you complete the quest
line. This also means Goblin players have little to no contact with
the outside world. No battlegrounds, no moving to a new starting
zone, no speaking to other players not currently on Kezan. I know
that by the end of this starting zone I was desperate to leave and
more than a little pleased that the entire place was utterly
alt="Goblin Starting Zone" />
That wraps up our list of the worst WoW
starting zones. Now remember, it isn't all bad in character starting
zones. Some of them are interesting, engaging, and fun to play. The
unfortunates mentioned above are simply in desperate need of an
overhaul. What World of Warcraft starting zones are your least
favorites? Why? Share your thoughts on terrible starting zones with
us by using the comment section below!
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