Cleric
Stigma List
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Stigma
Level
Description
Blinding
Light I
20
seconds.
Grace
of Empyrean Lord I
20
cost no MP.
Flash
of Recovery I
25
23m of you by 1194.
Earth's
Wrath I
28
damage to a target within 25m of you, and deals a further 178 damage
every 3 sec for 9 sec.
Festering
Wound I
28
water damage on a target within 15m, and reduces the effect of recovery
magic it receives by 50% for 1 min.
Reverse
Condition I
28
HP with your MP. Very dangerous!
Flash
of Recovery II
31
23m of you by 1465.
Earth's
Wrath II
34
damage to a target within 25m of you, and deals a further 206 damage
every 3 sec for 9 sec.
Sage's
Wisdom I
34
of all your magic skills by 50% for 10 sec.
Flash
of Recovery III
37
23m of you by 1728.
Earth's
Wrath III
40
damage to a target within 25m of you, and deals a further 226 damage
every 3 sec for 9 sec.
Splendor
of Recovery I
40
and your group members within a 25m radius by 2041.
Expensive, but fast.
Flash of Recovery IV
43
23m of you by 1978.
Splendor
of Purification I
44
you and group members within a 25m radius.
Ancestral
Yustiel's Light I
45
25m of you and up to 6 allies within a 25m radius
of the target by 1152, and also heals them by 230 every 2 sec for 10
sec.
Chain
of Suffering I
45
damage to a target within 25m of you, then
deals a further 499 damage every 12 sec for 2 min, and also reduces the
target's by . If the target dies while this skill is in effect, it is
resurrected at its registered Kisk or Obelisk.
Hand
of Reincarnation I
45
within 25m of you for 5 min. If the target dies
while the blessing is in effect, it is resurrected with 50% HP and MP.
Shatter
Memory I
45
a target within 25m drastically.
Splendor
of Rebirth I
45
by 315, and additionally heals it by 315 every
3 sec for 21 sec. The target's Physical Def is also increased by 200.
Has a long cooldown for the amount it heals, use it for the
physical defense.
Stability
I
45
25m of you and up to 6 enemies within 20m of the target, reducing their
Enmity towards you.
Earth's
Wrath IV
46
damage to a target within 25m of you, and deals a further 255 damage
every 3 sec for 9 sec.
of Recovery II
46
and your group members within a 25m radius by 2306.
Heal I
48
members within 25m by 1159.
of Recovery V
48
23m of you by 2210.
of Purification I
50
on you and each ally within a 10m radius of you, and also heals all
targets for 3650.
Noble Energy I
50
near you. This spirit does not move from the spot
where it was summoned, and repeatedly attacks a target within 30m for
1149 magical fire damage, consuming part of the spirit's HP with each
attack. The spirit vanishes after a time.
Splendor I
50
25m of you and up to 6 allies within a 25m radius
of the target by 1382, and additionally heals them by 276 every 2 sec
for 10 sec.
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