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Aion Stats Dictionary

Updated Sun, Dec 06, 2009 by Savanja

Nearly every MMOG that we play uses character stats in some way to alter the effectiveness and playability of our characters.  The stats used and what they do though are unique to each game and this is certainly true of Aion stats.  Knowing what stats you need to focus on is easy once you know what your stats do.  This guide will define each stat for you to give you the basic knowledge you need to manipulate your character’s stats for the best gameplay results.

In addition, we will give you an idea as whether or not the stat is useful for your class.  Do keep in mind that there are soft caps and hard caps that come into play so while you can pour all your resources into a single stat, once you've hit the soft cap for your class and level, the return you get from each raise in stat point is diminished and ends up reducing the effectiveness of buffs.  Class will often want to consider focusing on 1 or 2 stats to increase early on, then add more later on when they start reaching cap on their stats of choice.  This will give you the biggest bang for your stat buck and give you a clear road to follow when choosing stat gear.


 

Accuracy – Controls melee hit rate and critical hit chance. Raising this skill raises the amount of damage the player can deal.  This base skill is a good focus for any melee class, particularly those that rely on burst damage such as the scouts or the gladiator.

Agility – This determines the ability to evade, block, or parry enemy attacks. Raising this skill will lower the amount of damage a player will take. Melee classes with low defense benefit most from an increase of Agility.  Scouts who often solo will find extra survivability with a boost in Agility.

Attack – This stat controls the amount of physical damage that is done by skills and weapons.  Raising this skill will increase the amount of physical damage a player will deal.  All melee classes can benefit from extra attack and it should be a focus for melee DPS classes.

Attack (Atk) Speed – This is the speed in which a player will auto attack with their melee weapons.  Raising this skill will cause your auto-attack to go off more frequently. This is secondary skill that probably shouldn't be a focus unless the player has already maxed out more important stats. This skill would be most useful for classes that do a large amount of slow weapon damage, such as those who carry a polearm or two-handed sword.

Block – This determines how often the player will block attacks, completely or partially, from an enemy.  Raising this skill will lower the amount of damage taken during battle. This skill works best for primary tank classes.

Critical (Crit) Rate – This is the player’s chance at landing a critical hit.  Raising this skill will increase the amount of damage the player does during battle. All classes will benefit from a raise in this skill.  DPS melee classes should focus on this skill to soft cap early on to maximize damage potential.

Concentration – This stat controls how likely you are to be interrupted when casting a spell. Raising your Concentration will make you less likely for your spell to stop casting when you take damage during casting. Working on this stat is important for healers who will often be targets but still need to get those spells off.

Earth Resistance – This stat determines how resistant a player is to earth based elemental spells.  Raising this skill reduces the damage caused by and susceptibility to earth spell damage. Resistances are most effective in PvP for classes who tend to be a target and have low defense.  These are particularly helpful for mages and healers.

Evasion – Controls the player’s ability to completely avoid melee damage.  Raising this skill will increase the chance of avoiding damage from an enemy melee strike. As a helpful skill for all melee classes, the scouts with lower defense who solo or tanking classes may want to work on raising this skill.

Fire Resistance – This stat determines how resistant a player is to fire based elemental spells.  Raising this skill reduces the damage caused by and susceptibility to fire spell damage. Resistances are most effective in PvP for classes who tend to be a target and have low defense.  These are particularly helpful for mages and healers.

Health – This stat determines how many hit (or health) points a player has and how quickly they recover those points.  Raising this skill allots more HP and boosts the recovery time of a players HP. This is a good all around skill for all classes but shouldn't be focused on until more important stats have reached their cap.

HP (Health Points) – This is the amount of health or hit points a player has.  Raising this stat will increase the amount of damage the player can take before dying. Another good basic stats that works for everyone but doesn't need a lot of attention early on.

Knowledge – This skill determines the player’s spell accuracy and spell damage.  Raising this skill will increase the amount of damage dealt by spells. This stat is a good focus stat for mages and priests.

Magic Accuracy – Controls how often a spell hits the player’s target.  Raising this skill will increase the amount of spell damage done by the caster. Another good stat for mages and priests to rely on, this stat should be raised by those classes after they have capped their damage stats.

Magic Boost – This skill determines how much damage a spell will do when it land on the enemy.  Raising this skill will increase the amount of damage dealt by each of the caster’s spells. As another damage stat for priests and mages, it is important that DPS mages raise this skill early on to maximize damage potential.

Magic Resistance - This stat determines how resistant a player is to magic spells.  Raising this skill reduces the player’s damage taken by magic and susceptibility to magic spells. This skill is helpful for those classes who are often targets in fights and susceptible to magic damage.

MP (Mana Points) – This skill controls how much magical power the player has available to cast spells or use skills.  Raising this skill will increase the amount of MP a player will have at their disposal. This is not a stat that is in particular need of attention for mages and priests, but is something you can always add to once you've maxxed your damage skills.

Parry – This stat determines how much damage the player will take from an attack.  Raising this skill will reduce the amount of damage a player takes during melee combat. This stat is useful for all melee classes who take damage, particularly those with lower defense.

Physical Defense – This stat determines the player’s mitigation to melee and ranged physical attacks. Raising this skill will lower the amount of damage the player takes from any physical combat. This is a good stat to work on for tanking classes.

Power – This skill determines the amount of physical damage the player can deal.  Raising this skill increases the amount of melee damage a player can deal during battle.

Speed – This skill controls how quickly the player runs.  Raising this skill allows the player to move at a faster pace. This skill does not affect combat speed, only run speed.

Water Resistance - This stat determines how resistant a player is to water based elemental spells.  Raising this skill reduces the damage caused by and susceptibility to water spell damage. Resistances are most effective in PvP for classes who tend to be a target and have low defense.  These are particularly helpful for mages and healers.

Will – This stat determines the amount of mana points a player has and how quickly mana points recover.  Raising this skill will allot more MP to the player and will boost how quickly those points are recovered. This is not a skill in need of attention for mages and healers but something to keep in mind if you happen to come across a skill item with this stat.

Wind Resistance - This stat determines how resistant a player is to wind based elemental spells.  Raising this skill reduces the damage caused by and susceptibility to wind spell damage. Resistances are most effective in PvP for classes who tend to be a target and have low defense.  These are particularly helpful for mages and healers.

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