
Age of Conan
came out of the gate strongly, but had faded over time until the recent
conversion to the hybrid subscription/free-to-play model created by
Turbine for
Dungeons and Dragons
Online
and
Lord of the Rings Online.
Now,
AoC
goes by
Age
of Conan: Unchained and has
become a success with revenues
doubling. To
see if
Age
of Conan is worth going back
to, I am donning my armor, sharpening my blades, and working on my
sloth-like reflexes to venture back into the brutal lands of Hyboria.
When the game was originally announced, I was one of those gripped by
feverish excitement of Conan coming to the MMOG market. I am a huge fan
of the brutal world of Conan having read all of the original stories by
Robert E. Howard, and I was mesmerized by the
Conan the Barbarian
movie starring Arnold Schwarzenegger when it came out in my teenage
years. The movie captured the essence of Conan: brutal, violent, a
mercenary bad-ass who’s out for himself and his friends, plus
all the hot babes and sex. (The sequel blows in comparison.) Therefore,
I was stoked to hear Funcom say that
AoC
would be mature, with brutal combat, adult storylines, and definitely
gritty and savage.

Who doesn't want to play a
game like this?
My friends and I played the game a ton when it first launched and we
were happy, but eventually cracks began to appear in our barbaric
paradise. First, there was a lack of content, especially in the
mid-level range that really hampered leveling and killed the fun of
questing. Second, the game really pushed the limits of our computers,
so that when a huge skirmish broke out, most of my group’s
computers pretty much shut down. Eventually, my group drifted away from
the savage land of Hyboria, but now it may be time to come back,
especially since most of us have upgraded our systems!
Combat
The greatest selling point in
Age of Conan
is the combat;
it’s brutal, savage, and fun as hell. I’m pleased
that Funcom had decided to streamline the combat by reducing the number
of keystrokes needed to do a combo. While I loved the combat
originally, it did get a little frustrating trying to hit three keys in
a row while in the middle of a huge fight. What really yanked my chain
was fighting in PvP. I played an assassin and it drove me crazy that my
opponent could negate most of my attack by dodging back out of the way
while I was frantically pressing keys. I don’t have a fancy
thousand dollar mouse with macro-programmed buttons all over it. I use
a plain mouse and keyboard as I’m old school! My reflexes
aren’t what they used to be (I’m 41), but
I’m normally happy if I get a few kills in. However, PvP was
an exercise in frustration and futility as enemies weaved and danced
around me, avoiding all my attacks. Especially irritating were the
Tempests of Set with their one-button AoE spam. Ugh!

I can actually get some kills
in PvP now!
However, PvP is more fun as that most of my combos are now just a
single keystroke with just a few requiring more. While I still get my
butt kicked, I can drag a few enemies down with me from time to time.
As long as my blade gets bloody a few times, I’m satisfied
with my time in PvP.
Content
The biggest complaint against
AoC
was the lack of content once you left
Tortage. Since the game was launched, more content has been added with
the biggest addition coming with the
Rise of the Godslayer expansion
that added the Eastern land of Khitai. With the introduction of Khitai
came the addition of factions. New PvP maps have been added to the game
and new dungeons (the vast majority being high level) have been
introduced. The faction quests in Khitai are repeatable as are the
quests for the new instanced dungeons of The Breach and The Forgotten
City. I particularly like the new instanced dungeons as that they scale
with your character from level 40 to 80.

Sneaking through the Forgotten
City...and doing lots of killing.
All in all, any new content is a welcome addition to the game. You can
never go wrong with having too much content in my opinion. Funcom has
done a decent job of adding new content, but I would like to see more
mid level repeatable dungeons such as The Breach as well as new zones
for players to explore and conquer. The first new content update will
be the upcoming adventure pack based upon the new
Conan the Barbarian
movie coming out later this August.
Free-to-Play
Age
of Conan: Unchained follows
in the footsteps of Turbine’s
DDO
and
LotRO
with a hybrid subscription/free-to-play model. Players
that subscribe to the game get access to the entire game world, all the
classes, and get 60 Funcom Points per month to spend in the cash
shop.(The 60 points given to subscribers is pretty low as it equates to
roughly 50 cents worth of points! Funcom should up this number quite a
bit. Turbine gives subscribers roughly $6.50 worth of points every
month.)
If you wish to play for free, you’re limited to two character
slots and your class choices are limited to: Barbarian, Demonologist,
Priest of Mitra, and Guardian. Free players are also limited to the
outdoor zones of Aquilonia, Cimmeria, and Stygia, plus the Gateway to
Khitai zone. Only two of the six raids are available to F2P players as
well as they only get access to seventeen out of more than thirty
dungeons. Free players are also restricted in that they cannot gain
offline levels, do alternative advancement, and they cannot participate
in sieges.

My cool Bossonian Sellsword's
Twilight vanity armor. Now I can slit throats with style.
While there are quite a bit of restriction put upon a free-to-play
player, they are getting to play for….um….free! I
think that a great deal of content is readily available to F2P players
and will provide them with a good and lengthy gaming experience. If
they wish to subscribe to get full access, they can do so. If they
don’t wish to subscribe, they can purchase access to various
aspects of the game from the cash shop, which takes us to…
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