Posted Wed, Aug 25, 2010 by B. de la Durantaye
Reakktor Media's Black Prophecy, published by gamigo, may be one of the most anticipated MMOGs coming up in the free-to-play market. Our fans here at Ten Ton Hammer have liked what they've seen so far and have made it clear they want to see more. We stopped by the gamigo booth at gamescom this year to check in with gamigo PR Manager, Dennis Hartmann. Dennis took us through a demo of the game to show off its features, and boy, did it have a lot of features.
Without giving away the story, the first cutscene we watched put us into a defensive turret to protect our colony ship from attack. The turret was static, placed securely atop a large vessel, but that didn't at all put a dent in the feel of raw sci-fi combat. Hartmann fired the turret at dozens of intruding ships which approached wave after wave. Radar and HUD displays assisted with aiming as enemies were blown out of the sky in a rapid show of fireworks. The camera angles available reinforced the game's overall theme of action, arcade and simulator all rolled into one.
Read the full Black Prophecy Preview exclusively at Ten Ton Hammer.