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World of Darkness and DUST 514 Updates - A Q&A with CCP's Newest Exec

Updated Sat, Feb 04, 2012 by Ethec

CCP's new CMO David Reid

As CCP’s incoming Chief of Marketing Operations, David Reid brings a diverse amount of experience to CCP’s helm, including tours in the Middle East and Korea as a US Army Officer, a Wharton MBA, and a resume including marketing experience at such heavyweights as Microsoft (where he headed up launch marketing for the Xbox 360), NCsoft, Trion, and GameTap.

With Fanfest, CCP’s signature fan event, about a month and a half away, we talked with David Reid and CCP CEO Hilmar Pétursson about their 2011 struggles and 2012 plans, including updates for World of Darkness and DUST 514 fans.


A lot of World of Darkness fans were put on edge by the amount of CCP resources that seem to be flowing into DUST 514 and EVE Online. Can you say anything to calm their fears?

David Reid: There is no shortage of commitment here to making World of Darkness awesome. I dug deep into that before I came on board and remain absolutely convinced that this is going to be a huge, huge thing based on the resources we’re putting behind it.

Hilmar Pétursson: Specifically, we have a kickass team of sixty rockstars from across the game industry and CCP, and they’re making fantastic progress.

"We don’t all know how to pilot a spaceship, but we all know how to kill a vampire. And that’s the case even if we haven’t played Vampire: The Masquerade. "

David Reid: I don’t think anyone has to worry about our commitment to making World of Darkness a transformative experience.  Despite what you hear from us about DUST and EVE, there are more people working on World of Darkness here at CCP than there are working on triple A titles at other companies I’ve worked at for the stage of development it’s at. 

Everyone here realizes what a tremendous opportunity we have.  To do what’s been done here with EVE – the economy, the persistence, the Machiavellian politics that players do to construct their own content – imagine what that can be like in a modern era intellectual property, in something everyone understands. We don’t all know how to pilot a spaceship, but we all know how to kill a vampire. And that’s the case even if we haven’t played Vampire: The Masquerade.

CCP is clearly excited about launching DUST 514 in 2012. Help us understand why those of us in the PC gaming market (and specifically the MMO crowd) should be excited about a PlayStation 3-exclusive online shooter.

CCP CEO Hilmar Pétursson

Hilmar Pétursson:  The thing that many people have raised with us is that they love everything about EVE Online, apart from playing it. It’s such an interesting world, there are so many exciting things going on, but it takes a lot of commitment to get into.

David Reid:  The opportunity with DUST is tremendous  - it’s an opportunity to bring this universe that plenty of people in the MMO side of the market have enjoyed – the persistent universe, the world’s most vibrant and “real” virtual economy. But not everybody is a fan of flying in space.

We want to bring this experience to people who may not know EVE Online or CCP to the 60 million or so people connected on the PlayStation Network, the bulk of whom know what it’s like to play a shooter and can imagine the opportunity presented by interacting inside of this mature EVE universe.

"EVE could be the biggest game in the world at the end of 2012."

Beyond that, we also have the phenomenon that EVE Online has been all of these years. Eight years running, EVE Online is the only game in the West that has shown consecutive growth year after year, in light of the tumble World of Warcraft saw last year. 

With DUST 514 shipping this year, with bringing in the tens of millions of people that play shooters on PSN into the New Eden universe, EVE could be the biggest game in the world at the end of 2012. To end the year on that upswing, it just blows my mind the opportunities we have here to keep building on this awesome universe.


I really do wish you the best success with Dust 514 CCP, but I think cutting out your PC market for Dust 514 is an incorrect decision. Especially with the Unreal Engine able to do both. I do applaud you on how you intend the back end database to work between both engines.

You can't mix consoles and PC's in a shooter, the console players have no chance at all to compete against keybords and mice.

IIRC, USB keyboard+mouse is going to be an accepted control scheme in DUST.

They stated keyboard can be used for chat, but I do not believe that there will be mouse support in battle.

its gonna be sharpshooter........tbh its pry the kb and mouse that is outclassed this time.

The only thing a gamepad outclasses M&KB at are racers, fighters, and adventure games. FPSes are the realm of Mouses and keyboards, joysticks are too imprecise.

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If you can read you could understand. Dust is a playstaiton 3 exclusive, which means dust wont be on PC. it will be linked to eve, but pc gamers wont be able to play dust as a fps like ps3 players will.

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People need to understand that the shooter market on consoles is pretty massive and CCP wants to tap into that. It's smart business.

Console players have no chance at all against keyboard/mouse players? Sigh.. Love how the 'elite' PC gamers continue to think so highly of themselves. I use to play my shooters on PC but now I'm on console. One really isn't any better then the other.

I don't think you understand what this conversation is about. It is not about the Pc or the gamer who uses the pc is superior it is the function of the mouse and keyboard that is superior to sticks.

When Halo2 came out for PC's and Xbox They had a function that connected the two in multiplayer but had to scrap it because the sensitivity of the sticks didn't match the ability to point and click. The difference in this came down to for every 5 Consoles gamers that died only 1 PC gamer died. I Will repost once I find old source but even with games on consoles adding the ability to increase sensitivity on the stick i still see the mouse being superior to the stick.

It's no myth. Microsoft and Valve have actually done extensive testing on this subject and it's one of the main reasons you don't see more cross-platform gaming in FPSs.

Console payers get crushed by PC players. Period. It's all about the response of the mouse over the stick, not the play group. They also contributed it to better system performance and higher frame-rates as well.

ps3 sticks are also more precise than xbox sticks

sharpshooter means no sticks......soon the argument will be that pc players just want to sit on their asses to play

how can you say your more precise with a what 2 pound sharpshooter at a range of say 10 feet than a 16oz mouse on a 1 foot square surface?

You're all stupid bitches.

SERIOUSLY? A console versus PC argument here of all of boths. Both of you fag groups are annoying as hell.

PC fools and tools always trying to say that PC controls always trump console controls.. What a riot and a joke. Console controllers can be just as precise and accurate as any PC mouse+Keyboard. It just depends upon the game developer and how well they coded in the sensitivity of the controller for the game.

PC controls do always trump console controls for FPS games.

Console devs have to make up for the inaccuracy of sticks by making slower paced games with very fast TTKs so players feel like they're accurate, they also have to give console players aim assists.

Meanwhile, PC gamers enjoy very face paced games such as Tribes: Ascend and Quake, and the slower PC games, such as RO2 and ArmA2, make aiming harder by instituting free-aim, breathing, and stamina.

And nothing about EVE, just consoles vs PCs...sad.

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