Creating a build for Champions Online can be difficult with the insane number of choices a player has. Fortunately for you, your friends at Ten Ton Hammer are here to provide a quick guide for a healer (or ranged support if youÂre fancy!) build to help you bring blessed relief to your allies and vengeance upon thy foes!
This build is based mainly upon two power sets, telepathy and celestial (the newest power set). Both power sets have a great amount of powers associated with the ranged support role (healing, buffing, and debuffing). In addition, there are a few attack powers in this build, which youÂll need. As a hero, youÂll need to defend yourself if need be.Welcome, fellow heroes, to another build article for Champions Online. As we have stated in our previous articles (tank, melee dps, ranged dps), creating a role-specific character for CO can be challenging due to the almost limitless amount of choices available to the players. Few other games provide the freedom to choose from any framework and power sets as does Champions Online. Luckily for us, it is possible to create a character that fits one of the time-honored MMOG roles (tank, healer, melee dps, and ranged dps); it only takes us a little more work to do so. Our purpose today is to showcase a build for ranged support, which means a healer. The healer’s role is simple; keep his group alive and fighting. Through buffing, healing, and even resurrection, the healer keeps his group in the fight. This type of character is not for everybody as that you’ll concentrate your abilities on your group, not on the enemy. A good healer is a vital part of any group and you should have no problem finding a group as one.
This build is based mainly upon two power sets, telepathy and celestial (the newest power set). Both power sets have a great amount of powers associated with the ranged support role (healing, buffing, and debuffing). In addition, there are a few attack powers in this build, which you’ll need. As a hero, you’ll need to defend yourself if need be. Plus, you’ll have to solo sometimes.
This is your basic energy builder ability. It is also extremely versatile in that you can target a foe or a friend. If you target a foe, you damage them and gain energy. If you target a friend, you heal them, but only gain energy if you heal damage on them.
Advantage: Rank 3
This ability is similar to Radiance in that it can either heal an ally or damage a foe. If your target is affected by Illumination, then this power chains to nearby entities of the same type as the target, which means you get to affect multiple entities.
This power places healing energies around your target, which aids your allies. You can target foes and allies with this power. If you target a foe, any hero attacking them will receive the Mend buff, which is a HoT (heal over time). This debuff lasts for 5 minutes. If you target an ally, they receive the Mend buff if they take damage, and this buff on the ally lasts for 30 minutes.
Advantage: Rank 2, Fatal Allure
This power deals dimensional damage to enemies in a cone shape in front of you. The longer you maintain this power, the more damage you do. You also have a chance to apply Fear to any affected targets, which lessens their damage output. The fatal allure advantage has a 20% per tick per target to knock the target down. However, feared targets are knocked towards you instead of down.
Advantage: Rank 3
This power can be slotted in a support or passive power slot. This ability increases the damage of your dimensional attacks (scaled to your Presence). It also grants a bonus to your healing powers (scaled to your Constitution), while also providing a lot of resistance to dimensional damage and a moderate amount of resistance to paranormal damage (both scaled to your Constitution). Finally, this ability grants a small amount of healing every few seconds to all allies within 20 feet.
This power acts as an instant heal and a Presence buff. You heal the target for 22% of their life. The absolve advantage removes the threat of the target and grants them stealth for 10 seconds. This is a great ability if your melee dps ally is getting some undue attention.
This power inflicts ego damage over time to all foes within 25 feet.
This power can target either a friend or foe. If you’re targeting a foe, you remove a single buff and travel power from them. If you’re targeting an ally, it removes one debuff, such as a DoT or a heal reduction that has been inflicted upon them. The deliverance advantage grants friendly targets to play the banjo (just kidding!). Actually, the advantage helps friendly targets break free from holds and such.
Advantage: Rank 3, Force Sheath
Your shield block power that reduces incoming damage and grants you energy. Force sheath is a vital advantage (if you have a build that has Force Shield, then you need Force Sheath) in that it continues the effects of Force Shield for a few seconds after you stop using the power. If the tank of the group fails in his job, you can go all defensive using this power to keep you alive until he regains threat, and it’ll re-energize you to boot.
Advantage: Mass Effect
This power is your hold ability. The longer you charge the power, the greater the hold strength. The mass effect advantage causes enemies close to your Ego Hold target to become slowed.
Advantage: Rank 2, Malevolent Manifestation
This power inflicts continuous ego damage to nearby foes (25 feet) and applies a hold on each target hit. The malevolent manifestation advantage makes your ego storm its own entity, which will continue to attack your enemies without your assistance. This is a handy power if you need to get out of Dodge quickly and put some distance between yourself and your enemies.
Advantage: Rank 2
This power does three things for a short period. First, it increases the efficacy of your healing powers. Second, it increases the damage of your attacks. Third, it grants you flight.
Advantage: Rank 3
This power creates a protective shield around a target which absorbs a portion of incoming damage up to a set amount. If the shield wears off and there are still points left in the shield, the target is healed by twice the amount of points left. This power scales with your Presence.
Circle of Primal Dominion
This power summons a circle at your feet, which increases your resistance to knock up, knockback, damage, regeneration rate, and stealth perception. It will also increase your threat and lower your resistance to holds. However, you can leave the circle, causing it do disappear after a few seconds.
There are several schools of thought on what to superstat with this build. Some people like to take Presence and Intelligence as superstats. Presence helps improve healing and buffing effects, whilst Intelligence lowers the energy cost of powers. Some other people prefer to take Presence and Constitution. As you’ve noticed from the power list above, Constitution is tied into several of your powers. It’s definitely worth it to increase all three stats with various talents as you level up.
Well, there you go, fellow heroes. Hopefully, this build for ranged support (sounds awfully official, eh?) will guide you in the right direction. Bring succor to your allies and wrath to your enemies!