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Champions Online : Ranged DPS Build Guide

Updated Mon, Nov 23, 2009 by mattlow

Champions Online provides an almost nauseating amount of choices to the player on how they wish to construct their character. With the ability to choose powers from multiple power sets, no one hero is quite like the other. Thus, it becomes more difficult to create a hero that fulfills one of the time-honored basic roles (tank, melee dps, healer, and ranged dps) of MMOGs. All superheroes in Champions Online will have a mixture of at least two (or more) of those roles combined. With that being said, fear not, faithful readers, we will do our best to provide a build that fills one of the hallowed roles of online gaming. In previous articles, we have looked at melee dps and melee tanks, but now our attention turns to one of the most irritating foes (if you’re trying to kill them in pvp), the ranged dps. The ranged dps is built to dish out incredible amounts of damage from a distance, thus destroying your enemies before they reach you. Time to reach out and double-tap somebody!

As usual, I must state a disclaimer to this article. First, this build is only a suggestion; it is not written in stone. It is not the best build out there, but it is a good one. Some matrix-like gamer (those who don’t see graphics but only numbers) can make the ultimate min/max build. The powers and abilities listed below are suggestions. If you don’t want to take something, then don’t. Always remember that it is your character. If you’re not having fun playing the game, then why play? In addition, please remember that a future patch could drastically change the powers and abilities listed below. To paraphrase Jethro Tull (I know I’m dating myself badly), “the sand castle codes were swept away” by a patch.

This ranged dps build is based upon several power sets, primarily the munitions, archery, and fighting claws power sets. There is also a little telekinesis and force power sets sprinkled in. Why are there some fighting claws powers, you ask? Well, despite its reputation as a melee power set, there are some excellent ranged abilities as well. Please note that not every power listed will be a ranged power. There will be a couple of melee attacks as well, and to answer your question as to why, the reason is that sometimes your enemy will get up to you and you’ll need something up your sleeve.


Kinetic Darts
Advantage: Incisive Wit
This power serves as your basic energy builder. The amount of damage you do with it is not important. The only real importance is the amount of energy you build with this power. Kinetic Darts (according to various forums) has one of the better energy building rates in the game. The incisive wit advantage grants a chance for an ego surge, which can result in you getting ID Blades if you use ego weaponry. All of your melee abilities are ego weapon based, so this advantage can help you increase any melee damage if need be. In addition, ego surges can help you get out of holds faster. This build uses Dexterity and Ego as the main stats, so any increase to your Ego score is beneficial. In addition, ego surge will put you into ego form.

Two Gun Mojo
Advantage: Rank 2, Crippling Challenge or Accelerated Metabolism
This power is a great ranged attack. First, it is low cost energy-wise, but does good damage. It can also be used on the run, which means it’s great for chasing down your foes as they run in fear. The accelerated metabolism advantage can give you energy back from successful attacks, whilst the crippling challenge advantage is a great block breaker, even though it does increase your threat. It’s up to you on how you wish to go with this one.

Ego Blade Frenzy
Advantage: Rank 3
This power deals continuous damage to all targets in front of you. In addition, there is a chance to inflict an ego leech to every target hit. If a target that is affected by ego leech dies, you gain energy. If you are in ego form or have an ego surge (ala Kinetic Darts), you can activate an ID Blade, a second blade that increases damage and is scaled to your ego.

Advantage: Rank 3
This power is a passive defense ability that increases your healing rate. Everybody needs a good passive healing ability. Living longer rocks!

Taser Arrow
Advantage: Rank 3
This power shoots an arrow at a single target and hits them with electrical damage. In addition, it drains some energy from the foe and can stun them. If you charge the attack, you increase the damage and hold time. Other holds could be used such as Ego Hold, but I chose this one due to its longer range.

Force Shield
Advantage: Force Sheath, Rank 2
Your shield block power that reduces incoming damage and grants you energy. Force sheath is a vital advantage (if you have a build that has Force Shield, then you need Force Sheath) in that it continues the effects of Force Shield for a few seconds after you stop using the power. This ability is great if you need to get some energy quick and somebody is trying to pound you. Little do they realize that they’re digging their own grave.

Killer Instinct
Advantage: None
This innate passive ability grants you energy each time you crit with a munitions power. The energy given to you scales with your Ego.

Shuriken Throw
Advantage: None
A great ability to irritate your foes, especially in pvp. This power has a range of 100 feet and has the capability to generate a small amount of knockback. Its main use is to interrupt your foes from using a hold on you. See them preparing to do a hold, whip out a shuriken to interrupt it, and then apply your hold to them.

Sonic Arrow
Advantage: Rank 2, Sonic Dissonance
This ranged attack damages a single foe and is capable of stunning them. The sonic dissonance advantage makes this an AoE effect power, damaging multiple foes that are in proximity to your target.

Ego Blade Breach
Advantage: Rank 3
This power can be used as either a tap or charged power. This power is a good tap power for damage purposes. Plus, it adds a debuff to the enemy, making them less resistant to your blade attacks. This debuff can stack up to three times. The charged version increases the damage done. This power also can apply an ego leech to your foes, just like Ego Blade Frenzy, and can create ID Blades. This power is a good one to use if a melee opponent manages to get up to you. A recommended combo would be use Masterful Dodge to make them miss, and then hit them for a few taps of this power, perhaps followed by a charged attack.

Masterful Dodge
Advantage: None
This defense power grants you a great dodge and avoidance bonus when you click it.

Thunderbolt Lunge
Advantage: Essence Assault
This is a handy power. If you’re trying to close with the enemy, you’ll lunge at them, which gets you a lot closer to them and you damage them as well. If you’re stationary, you’ll lunge away from them, which is great for putting some distance between you and them. The essence assault advantage is a needed one for this power as that it removes the travel power from targets hit by Thunderbolt Lunge. No more web-slinging for you, corpse boy!

Iron Lariat
Advantage: None
This power does a ranged crushing attack upon a foe. In addition, it can knock them closer to you (not always a good thing). However, there is also a chance to put a hold on them as well. Using this power will also grant you a bonus to knockback for 12 seconds.

Sonic Device
Advantage: Deafening Dissolution
This power adds sonic damage to your next attack, which must occur within 18 seconds. In addition, the chance to stun your target goes up as well. The deafening dissolution advantage halves the damage added by Sonic Device, but now will affect everybody that would be affected by your attack normally.

Common travel powers with this build are teleport and acrobatics. Teleport is handy for just popping in and out in all directions. Acrobatics is good that you can jump higher and move more quickly than normal. Basically, you’re looking for travel powers to get you out of harm’s way as quickly as possible.

For the purpose of superstats, you’ll want Ego and Dexterity. Dexterity is vital in that it increases your critical chances, which means a higher damage output. Ego is handy for two reasons. First, it also increases your critical severity and ability to break out of intangible holds. Second, your fall-back attack powers are ego based, so the higher your ego, the more damage you can unleash. Both stats lead to more damage, which is exactly what you want!

That’s all the time we have for now, my friends. I hope that the ranged dps build is a good fit for you. With it, you should be able to wipe out a lot of your foes from a distance and surprise them if they get too close! Remember; nothing beats the snot out of injustice like twin .45s!


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