Champions Online : Lemuria Crisis Guide

You’ve been tearing up the jungle of Monster Island, crushing the evil plans of Dr.
You’ve been tearing up the jungle of Monster Island, crushing the evil plans of Dr. Moreau and other nefarious groups. You’ve smashed your super-powered fist through the jaws of countless genetic experiments, be they manimals or dinosaurs. Lately, you’ve been hearing talk of Lemuria, the fabled undersea civilization that ruled the earth eons before mankind learned to walk upright. You’ve even conversed with a Lemurian refugee on the docks of the Bureau 17 base. Well, gather your courage, heroes! You’ll be able to access this zone once you hit level 31. When you hit this magic level, travel back to Millennium City and there you’ll find a Primus operative next to the jet. Talk to him and he’ll tell you of the emergency currently going on in Lemuria, the Lemuria Crisis! To begin your journey, travel back to Monster Island and go to the sub anchored at the dock. When you click on the Lemuria Crisis button, it’ll bring up the instance queue menu. All you have to do is ‘join queue’ and wait a few minutes. One word of warning: this crisis is level 34 in difficulty, but you can attempt it at 31. It’s best if you bring friends with you.

When the crisis starts, you’ll be treated to a cut scene showing the sub, Aegir, being damaged and in the grasp of some weird, pink energy cloud. You’ll learn, via the cut scene, that there is a civil war raging in Lemuria. A section of Lemurian society worships the Bleak Ones, ancient gods who are cruel and reward a lifetime of devotion with the blessing of no afterlife after death, only the cessation of pain. Nice, eh? These Lemurians are easily distinguished from their brethren by the fact that they have de-evolved to an earlier lizard-like state. After the cut scene, you’ll find yourself on the Nautilus, a submarine. You’ll begin your mission chain by talking to the captain and then heading to the next compartment of the sub where you enter the chilly depths of the ocean.

Right away, you’ll notice that all the action takes place deep underwater. Your travel powers do work here, but there might be some tweaks to them. My power of flight made me swim faster through the water, so that travel power came in handy. Always remember to look up and down for danger as that your enemies can come at you from any direction. You are truly in a 360 degree environment here. Overall, this zone is a nice departure from the previous zones.

To gain access to Lemuria, you’ll first have to complete the Lemuria Crisis. This crisis consists of a series of individual missions which you’ll have to complete. The easiest way to get through the missions is to travel with other heroes. The crisis can be soloed, but it becomes a lot harder if you choose to go this route. The missions for Lemuria Crisis are:

  • Feeding Frenzy
  • Lemurian Blockade
  • Aegir Repair
  • Enter the Aegir
  • Qliphothic Dimentia

Feeding Frenzy is pretty straightforward. Basically, the sheer amount of sea life is playing havoc with the Nautilus’ sensors. This sea life is not your typical, passive sea creatures, but vicious beasts that are in league with the evil Lemurians. You need to thin their numbers and make members of PETA cry tears of rage. You have to kill 30 Fleshrippers (swarms of piranha-like fish) and 3 Radioactive Great Whites. The trick here is to engage the evil fish at the furthest possible range. You should be able to knock them out one by one in this manner. If you get close and multiple Fleshrippers set upon you, then you’ll be sliced and diced faster than you can blink.

After you kill all the little fish, then you have to break the Lemurian blockade. To do so, you’ll need to defeat 30 Lemurians, deactivate 5 mines, and board 2 of their subs and overload their engines. First, we’ll deal with the mines. To deactivate a mine, you have to swim right up to it. However, each mine usually has 3 Lemurians guarding it. Be very careful when you’re fighting them. If you do area damage, you can damage the mine, causing it to explode. Doing so inflicts a lot of damage to the Lemurians next to it and to you! I learned that the hard way when I first used my gatling gun to mow down some fish-men. I was feeling smug killing all three of them when BOOM!!!! Next up are the 2 subs that you have to board. You have a few subs to choose from. To board a sub, swim up to the glowing ring at the end of the sub and you’ll have the option of boarding the sub. Just be careful as that there are Lemurian guards alongside the subs as well. When you board the sub, you’ll find yourself in a room with 2 guards at the exit, and past them is a console with another Lemurian, a villain. Kill the 2 guards as quick as you can (they spawn quickly!), then kill the villain at the console. Go up to the console and you’ll be able to overload the engines, and then you need to get out quickly! Once outside, the sub will explode, but you’ll take no damage. By just doing the subs and mines, you should hit your quota of 30 Lemurians. If not, swim around and kill some more until you complete the mission.

The next mission, Aegir Repair, is extremely irritating. In this mission, you have to swim down to the stricken Aegir and oversee the repair of 3 damaged areas of the sub. There are automatic welder robots to do the job, but you have to help them get supplies and protect them from attack. The first part of the mission is that you find the box at the bow of the sub containing flares. Once you have the flares, you’ll swim around in an area looking for a target to light up on the sea bed. This is the Nautilus shining down a drop area, but they need you to confirm that it is safe to drop supplies. To do so, you have to swim to the target and then use the flare. Three boxes will drop containing supplies. Immediately, 3 Lemurians will appear and attack the supply crates. You have to kill them as fast as possible to prevent them from destroying the crates and the welders. When you’ve killed the Lemurians, the robotic welders will supply themselves from the crates and head towards the Aegir. The robots will take a course designed to go through the most mob traffic possible to one of the repair sites. You’ll have to defeat any Lemurians that are attempting to destroy the welders. Don’t worry if any welders are destroyed as that more will spawn. You’ll have to go back and forth from using the flare, defending the crates, and then defending the welders as they attempt to fix the Aegir over and over again. If you’re soloing this mission chain, be prepared to spend a lot of time here. The Lemurians around the Aegir spawn at an almost instantaneous rate.

When the sub is repaired, you enter the sub and talk to the captain. After talking to him, you’ll proceed to the final mission in Lemuria Crisis. In this final stage, you enter the part of the sub closest to the rift to battle Aphatha, a powerful servant of the Bleak Ones. This can be an extremely frustrating fight. The first rooms contain henchmen, but they spawn an infinite number. The best thing to do is to run through the henchmen to get to Aphatha. The problem with Aphatha is that he hits for tons of damage, plus you take damage every half-second that you’re in the room based on how much energy you currently have. If you have a full bar of energy, you’ll take more damage than if you had less. In addition, you gain energy just from the atmosphere of the room. The easiest way to do this fight is to have a group that contains a healer. With constant full energy, a healer can spam away to his heart’s content! If you find that you cannot defeat him, you cannot leave the submarine. To exit out of Lemuria Crisis, you’ll have to log off from the character for 30 minutes. When you re-log in, your superhero will be back on Monster Island.

Please note! I stated that at the beginning of this article that you have to complete the Lemuria Crisis to get to Lemuria itself. This is not true. I was able to access Lemuria after doing the first two missions and spending about an hour and a half on the third (Aegir Repair). The third part took me forever as I tried to solo the mission at level 31. Later on, I went back to finish it at a higher level. Apparently, there has been a great deal of griping on the official forums over this mission chain.

Lemuria Crisis, despite its irritating tendencies in a few parts, serves as a nice introduction to Lemuria. The underwater setting makes for a refreshing change of pace, and the new zone is fascinating to look at. The Lemurians look really cool, especially close-up, and the whole lost civilization vibe is darn cool, in my opinion. Plus, you get to slaughter more fish than an entire Alaskan fishing fleet, so what’s not to love?

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