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Champions Online: Archery Power Set Guide

Updated Thu, Apr 15, 2010 by jeffprime

Every hero must choose their own path in Champions Online. To that end, each hero has access to multiple power sets, concentrating their abilities on one specific type of power. The power set they choose will determine their play style and their role in any group. To that end, we’ll examine the Archery power set in this article, describing every power, and discussing some other power sets that are complementary to it.

The Archery power set is extremely versatile. It relies primarily upon ranged attacks based upon the hero’s incredible dexterity. The archer hero is a magician with the bow, using many different types of arrows to bring justice to evildoers everywhere. The various arrows can stun, immobilize, or damage a foe, or even make the archer themselves more efficient and deadly.

The two main stats associated with Archery are Dexterity and Intelligence. Dexterity is insanely important in that it increases the chance of a critical hit, which inflicts more damage. Dexterity also increases a hero’s dodge and avoidance. On the flipside, Intelligence reduces the cooldown time of powers and the energy cost of powers. That means that you can get more shots off at the bad guys without wearing yourself out. Combined with your awesome Dexterity, this makes for a lethal combination. More shots, an increased likelihood of crits, and reduced cooldown means that you’ll be dropping the bad guys like flies.

Archery is one of the most versatile power sets in CO; however, there are other power sets that can be useful used in conjunction with Archery. First, you want  to pick up abilities from other power sets that share the same stats as Archery (Dexterity and Intelligence). Two useful powers are Lightning Reflexes and Bountiful Chi Resurgence which are from the Martial Arts power set. The Munitions power set has some useful powers, such as Lead Tempest or Breakaway Shot, which can be deadly when mixed with Archery.

For the overview, we’ll list each power along with any pertinent information. In addition, any advantages that can be purchased for the power will be listed. The tier of the power will also be listed. Newer players may be confused by the term ‘tier’ for the powers. What tier means is what requirements are needed to take the power. The tier levels are summarized below.

  • Starter – no requirement needed.
  • Tier 1 – requires one Archery power or two non energy building powers from any framework
  • Tier 2 – requires three Archery powers or five non energy building powers from any framework
  • Tier 3 – requires five Archery powers or eight non energy building powers from any framework
Archery Power Set

Strafe
Tier: Starter
Type: Energy Builder
Description: Strafe fires off a series of arrows at your target.
Method: Maintain
  • Single target piercing damage
  • Generates energy
Advantages:
  • Accelerated Metabolism - Every time you use this ability you have a chance to return a small amount of energy.
  • Aversion - Strafe has a chance to increase your Dodge ability.

Sonic Arrow
Tier: Starter
Type: Ranged Attack
Description: Sonic Arrow fires a specialized arrow at your target emitting a concentrated blast of noise when it strikes the target.
Method: Tap
  • Single target sonic damage
Method: Charge
  • Increases the damage Tap action.
  • Dazes target if fully charged.
Advantages:
  • Accelerated Metabolism - Every time you use this ability you have a chance to return a small amount of energy.
  • Deadly Dissonance - Sonic Arrow deals AoE damage to enemies around your initial target and will daze all targets on a full charge. The damage dealt to the additional targets is less than the damage dealt to the primary target.
  • Crippling Challenge
  • Increases the threat caused by this attack, making enemies more likely to attack you. 
  • Places a 20% damage debuff on the target that persists for 15 seconds. If the affected enemy attacks the taunter, it will quickly reduce this debuff's strength. Conversely, damage the taunter inflicts on the taunted enemy restores the debuff's strength.
  • This advantage Taunts an AI controlled enemy, forcing them to attack you for 4 seconds. All taunts share a 10 second cooldown, and an enemy that has been taunted by any source cannot be taunted again for 10 seconds.
  • Crippling Challenge breaks through blocking and disables it for 10 seconds.

Evasive Maneuvers
Tier: 1
Type: Buff Self
Description: Evasive Maneuvers causes you to lunge backwards to put distance between you and your foe.
Method: Click
  • Lunges you away from the target 
  • Increases dodge chance for a short time 
Advantages:
  • Sleight of Mind - Evasive Maneuvers has a 50% chance to wipe all Threat from you and places you in Stealth for 3 seconds

Taser Arrow
Tier: 1
Type: Ranged Attack
Description: Taser Arrow fits your arrow with an electrically charged tip delivering a powerful jolt when it strikes your target.
Method: Tap
  • Single target electrical damage
  • Chance to apply hold to the target. This chance is determined by your target's current Energy 
  • Drains energy from the target.
Method: Charge
  • Increases damage of the Tap action.
Advantages:
  • Accelerated Metabolism - Every time you use this ability you have a chance to return a small amount of energy.
  • Aftershock - For 12 seconds any additional electrical damage will trigger an energy draining effect on your target. This can occur up to two times before the debuff wears off.

Quarry
Tier: 1
Type: Buff Self
Description: Nothing escapes your notice and once you target something, running it down is only a matter of time.
Method: Slotted Passive
  • Can be slotted in an Offensive or Balanced passive power slot. 
  • Every time you hit an enemy you receive a stack (3 stacks max) of Quarry and refresh the duration of all stacks of Quarry on you. Quarry is a short duration buff which reduces the energy cost of all of your powers and increases your Intelligence by a percentage. 
  • Quarry cannot be triggered with energy builder or area effect attacks. 
  • Increasing the rank of Quarry increases the amount that the Quarry buff reduces the energy cost of all your powers by and the percentage gain of Intelligence.
Advantages:
  • Fair Game - When the target of your Quarry is defeated, you gain a small amount of health. The amount of health you gain scales with your Constitution.

Storm of Arrows
Tier: 2
Type: Ranged Area Attack
Description: Storm of Arrows fires a continuous volley of arrows at your target, striking them and any other targets around them.
Method: Maintain
  • Deals continuous piercing damage to targets near the primary target.
Advantages:
  • Accelerated Metabolism - Every time you use this ability you have a chance to return a small amount of energy.
  • Achilles’ Heel - Storm of Arrows pins all enemies in the area under attack to the ground, rooting them in place.
  • Challenging Strikes
  • This advantage increases the threat caused by this attack against all affected targets, making them more likely to attack you.
  • If this advantage is applied to a power that has a recharge time, it will additionally add a moderate amount of threat over time to all affected targets, for the duration of the recharge. 
  • This advantage inflicts a 5% damage debuff against all affected targets. If an affected enemy attacks you, it will quickly reduce this debuff's strength. Conversely, any damage you inflict restores the debuff's strength.

Torrent of Arrows
Tier: 2
Type: Close Area Attack
Description: Torrent of Arrows uses your archery skills to fire off multiple arrows in a cone in front of you in a single shot.
Method: Tap
  • Deals piercing damage to targets in a cone in front of you.
Method: Charge
  • Increases damage of the tap action.
Advantages:
  • Accelerated Metabolism - Every time you use this ability you have a chance to return a small amount of energy.
  • Relentless Recurve - Torrent of Arrows knocks back all opponents hit by it.
  • Challenging Strikes
  • This advantage increases the threat caused by this attack against all affected targets, making them more likely to attack you.
  • If this advantage is applied to a power that has a recharge time, it will additionally add a moderate amount of threat over time to all affected targets, for the duration of the recharge. 
  • This advantage inflicts a 5% damage debuff against all affected targets. If an affected enemy attacks you, it will quickly reduce this debuff's strength. Conversely, any damage you inflict restores the debuff's strength.

Snap Shot
Tier: 2
Type: Ranged Attack
Description: A quick shot designed to take advantage of any opening your target gives you.
Method: Tap
  • Single target piercing damage.
Advantages:
  • Accelerated Metabolism - Every time you use this ability you have a chance to return a small amount of energy.
  • Finish Him - Your Snap Shot now does an additional 35% damage to targets below 25% health.
  • Crippling Challenge
  • Increases the threat caused by this attack, making enemies more likely to attack you. 
  • Places a 20% damage debuff on the target that persists for 15 seconds. If the affected enemy attacks the taunter, it will quickly reduce this debuff's strength. Conversely, damage the taunter inflicts on the taunted enemy restores the debuff's strength.
  • This advantage Taunts an AI controlled enemy, forcing them to attack you for 4 seconds. All taunts share a 10 second cooldown, and an enemy that has been taunted by any source cannot be taunted again for 10 seconds.
  • Crippling Challenge breaks through blocking and disables it for 10 seconds.

Focused Shot
Tier: 3
Type: Ranged Attack
Description: Focused Shot allows you to carefully aim your next shot and land your attack precisely where you intend.
Method: Charge
  • High single target piercing damage
  • Must be fully charged 
  • Any damage taken will interrupt the charge
Advantages:
  • Accelerated Metabolism - Every time you use this ability you have a chance to return a small amount of energy.
  • Ballista Bolt - Focused Shot will pierce through enemies hitting any additional enemies in line with your initial target.

Explosive Arrow
Tier: 3
Type: Ranged Area Attack
Description: Explosive Arrow fits one of your arrows with an explosive tip, causing the arrow to explode when it strikes your target.
Method: Tap
  • Deals area effect fire damage to targets around your primary target.
Method: Charge
  • Increases the fire damage of the tap action.
Advantages:
  • Accelerated Metabolism - Every time you use this ability you have a chance to return a small amount of energy.
  • Where’s the Kaboom? - Explosive Arrow deals an initial amount of piercing damage and delays the explosive effect for three seconds.
Thus ends our overview of the Archery power set. It is designed to hit hard, fast, and often! Adding some utility powers from other sets will make bad guys quake in their flared boots when they hear the sound of your arrows whizzing through the air!
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