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Champions Online : Munitions Power Set Guide

Posted Mon, Jan 18, 2010 by jeffprime

The heroes in Champions Online have access to many different power sets. Choosing what power set a hero wishes to use depends upon what type of powers and role the player wants to play. For this article, we will examine the Munitions power set; describing all the powers and examining what other power sets are compatible with it.

The Munitions power set can be described in one single word; firepower! A hero using Munitions has a gun for every occasion. In addition to normal firearms, the hero also has the power of demolitions at their disposal. From using mines to a gatling gun, the Munitions power set is all about offensive output.

As you will see, the Munitions power set is straight-on offensive firepower! The primary stats used with this power set are Dex and Ego. Dexterity is important in that many of your advantages are based upon getting critical hits. The higher your Dex is, the greater your chance of getting a hit.

There are some other power sets that are very compatible with the Munitions power set. Why get powers from other sets, you ask? Well, the best answer is to give your hero some versatility. A root power could become handy in a fight, especially in PvP. The ability to heal yourself can mean the difference between life and death in a fight. The best thing to look for in other power sets are those sets that use one of your main stats (Dex and Ego). Telekinesis and Telepathy are two power sets that provide useful powers and many of their powers are based upon Ego. Archery, based upon Dex, has some cool powers as well. The melee power sets (Fighting Claws, Single Blade, Dual Blades, and Unarmed) have some useful powers outside the attacks. You really don’t want to do a lot of melee attacks if you’re using Munitions as your primary powers. You’re all about long range, baby!

For the overview, we’ll list each power along with any pertinent information. In addition, any advantages that can be purchased for the power will be listed. The tier of the power will also be listed. Newer players may be confused by the term ‘tier’ for the powers. What tier means is what requirements are needed to take the power. The tier levels are summarized below.

  • Starter – no requirement needed.
  • Tier 1 – requires one Munitions power or two non energy building powers from any framework
  • Tier 2 – requires three Munitions powers or five non energy building powers from any framework
  • Tier 3 – requires five Munitions powers or eight non energy building powers from any framework
Munitions Power Set

Gunslinger
Tier: Starter
Type: Energy Builder
Description:  Gunslinger pulls out a pistol to put down your enemies.
Method: Click
  • Single target piercing damage
  • Generates energy
Advantages:
  • Accelerated Metabolism – Every time you use this ability, you have a chance to return a small amount of energy.
  • Trick Shot – 10% (100% while Enraged) chance to hit an additional target within 30ft. The additional target takes double damage if Feared.

Two-Gun Mojo

Tier: Starter
Type: Ranged Attack
Description: Two-Gun Mojo uses dual pistols to send a rapid stream of fire at your enemies.
Method: Maintain
  • Single Target Piercing Damage.
  • Grants 1 stack of Enraged if fully maintained. 
Advantages:
  • Accelerated Metabolism – Every time you use this ability, you have a chance to return a small amount of energy.
  • Close the Gap – Do more damage the closer you are to the target (up to 30% bonus damage max).
  • Crippling Challenge
  • Increases the threat caused by this attack, making enemies more likely to attack you. 
  • Places a 20% damage debuff on the target that persists for 15 seconds. If the affected enemy attacks the taunter, it will quickly reduce this debuff's strength. Conversely, damage the taunter inflicts on the taunted enemy restores the debuff's strength.
  • This advantage Taunts an AI controlled enemy, forcing them to attack you for 4 seconds. All taunts share a 10 second cooldown, and an enemy that has been taunted by any source cannot be taunted again for 10 seconds.
  • Crippling Challenge breaks through blocking and disables it for 10 seconds.

Killer Instinct

Tier:  1
Type:  Buff Self
Description:  Killer Instinct drives you through the battle, granting you a burst of energy every time you land a critical hit.
Method: Innate Passive
  • Does not need to be slotted in order to function.
  • Generates energy each time you land a critical hit with a munitions power, up to once every 4 seconds.
  • The amount of energy returned scales with your Ego.
  • This power has no ranks.
Advantages: None


Bullet Ballet

Tier: 1
Type: Close Attack
Description: This gun kata uses all the resources of your disposal to take care of the enemy.
Method: Click
  • Single Target crushing damage or piercing damage.
  • Uses multiple types of attacks when used in succession.
  • Chance to root or stun target.
Advantages:
  • Accelerated Metabolism – Every time you use this ability, you have a chance to return a small amount of energy.
  • Not Without Incident – 30% (100% while Enraged) to inflict AoE damage (7ft range, max of 5 targets) around your target.
  • Crippling Challenge
  • Increases the threat caused by this attack, making enemies more likely to attack you. 
  • Places a 20% damage debuff on the target that persists for 15 seconds. If the affected enemy attacks the taunter, it will quickly reduce this debuff's strength. Conversely, damage the taunter inflicts on the taunted enemy restores the debuff's strength.
  • This advantage Taunts an AI controlled enemy, forcing them to attack you for 4 seconds. All taunts share a 10 second cooldown, and an enemy that has been taunted by any source cannot be taunted again for 10 seconds.
  • Crippling Challenge breaks through blocking and disables it for 10 seconds.

Assault Rifle
Tier: 1
Type: Ranged Attack
Description: Assault Rifle is an adaptable weapon, able to fire short or long bursts as the situation requires.
Method: Tap
  • Single Target Piercing Damage.
  • High Damage "burst fire" mode.
Method: Maintained
  • Single Target Piercing Damage that starts off small but escalates rapidly as the power is maintained.
  • High energy to damage efficiency.
Advantages:
  • Accelerated Metabolism – Every time you use this ability, you have a chance to return a small amount of energy.
  • Mow ‘em Down – This advantage removes the cooldown on the base power.

Holdout Shot
Tier: 1
Type: Ranged Attack
Description: When you've thrown everything at them and they're still coming Hold Out Pistol can be your saving grace.
Method: Click
  • Single Target Piercing Damage.
  • Deals 100% increased damage with a critical hit.
  • Deals double damage when fired with 5% or less Energy.
Advantages:
  • Stim Pack – You stealthily use a stim pack while rolling. The stim pack heals you over time.

Shotgun Blast
Tier: 1
Type: Ranged Area Attack
Description: Shotgun blast unloads a powerful blast into any enemies in front of you.
Method: Click
  • Deals crushing damage to targets in a cone in front of you.
  • Chance to Knockback targets.
  • Applies a small amount of Knockback Resistance.
Advantages:
  • Accelerated Metabolism – Every time you use this ability, you have a chance to return a small amount of energy.
  • Breaching Round – Adds 1 second charge. Full charge has a 100% chance to knock back the primary target. A full charge while Enraged has 100% chance to knock back all targets. Applies additional Knockback resistance.

Submachinegun Burst
Tier: 1
Type: Ranged Area Attack
Description: Submachinegun Burst fires a continuous spray of bullets at anything standing in your way.
Method: Maintain
  • Deals Piercing Damage to all targets in a cone in front of you.
  • Damage dealt to each target is reduced for each target over 2.
Advantages:
  • Accelerated Metabolism – Every time you use this ability, you have a chance to return a small amount of energy.
  • Aggression – 15% chance per tick per target to apply Bleed. 100% chance vs targets in melee range.

Smoke Grenade
Tier: 2
Type: Crowd Control
Description: If you need to sneak around or just need an escape plan, Smoke Grenade could be just what you need.
Method: Click
  • Creates a smoke cloud at the target's location.
  • Enemies inside or entering the smoke cloud have their Perception dramatically decreased even after they leave the cloud, for a short time.
  • This power may be used even if you are stunned or held.
Advantages:
  • Escape Artist – The target of your smoke grenade and anyone nearby will have their energy regeneration severely reduced for 10 seconds.

Lock and Load
Tier: 2
Type: Buff Self
Description: Lock and Load reloads your weapons, reducing the effort needed to use them.
Method: Click
  • Reduces the energy cost of munitions powers.
  • Increasing the rank of this power significantly reduces the cooldown time.
  • Increases the energy cost of all non-munitions powers.
Advantages:
  • Two Smoking Barrels – Whenever you hit with a melee attack, the cooldown on Lock and Load is reduced by 2 seconds.

Breakaway Shot
Tier: 2
Type: Ranged Attack
Description: Breakaway shot is an effective means of removing yourself from melee range of your enemies while sending them something to remember you by.
Method: Click
  • Jumps you away from your target 
  • Deals Piercing Damage to targets in a cone in front of you.
  • Grants a stack of Defiant!, increasing your damage resistance for a short time.
Advantages:
  • Accelerated Metabolism – Every time you use this ability, you have a chance to return a small amount of energy.
  • Microfilament Wire - If used within melee range of a target, the primary target will be knocked towards you after you land.

Gatling Gun
Tier: 2
Type: Ranged Attack
Description: There are times when a few pistol shots or an assault rifle just won't cut it. For those times there's the solid stream of bullets from the Gatling Gun.
Method: Maintain
  • Deals continuous Piercing Damage to targets in line with you and your primary target.
Advantages:
  • Accelerated Metabolism – Every time you use this ability, you have a chance to return a small amount of energy.
  • Listen to Reason – 15% chance to apply Fear to target. Full maintain applies Enraged to self.

Mini Mines
Tier: 2
Type: Close Area Attack
Description: When setting up a battlefield Mini Mines can be a helpful tool in weakening your enemies before they can even reach you.
Method: Click
  • Throws out a cluster of mines.
  • The mines will explode when an enemy comes within melee range of them.
  • The explosion deals Fire and crushing damage to targets near the mines.
Advantages:
  • Wall of Fire – Create two sets of Mini Mines, but each set does 30% less damage.

Rocket
Tier: 2
Type: Ranged Area Attack
Description: Using a launcher you fire a high explosive at your enemies.
Method: Tap
  • Deals Crushing and Fire Damage to your target.
  • Deals half damage to all nearby targets.
Method: Charge
  • Increases the damage of the tap effect.
Advantages:
  • Accelerated Metabolism – Every time you use this ability, you have a chance to return a small amount of energy.
  • Concussive Rocket – Your rockets now knock back foes.

Frag Grenade
Tier: 2
Type: Ranged Area Attack
Description: Sometimes you just need a grenade to properly take care of your enemies.
Method: Click
  • Deals fire damage to targets near your initial target 
  • Targets hit are knocked away from the explosion 
Advantages:
  • Accelerated Metabolism – Every time you use this ability, you have a chance to return a small amount of energy.
  • Incendiary Grenade – The primary target hit by your grenades is lit on fire and receives Clinging Flames.

Sniper Rifle
Tier: 3
Type: Ranged Attack
Description: The pinpoint accuracy of the Sniper Rifle is the culmination of years of marksmanship training.
Method: Charge
  • High single Target Piercing Damage.
  • Has a chance to stun.
  • Must be fully charged.
  • Any damage taken will interrupt the charge.
Advantages:
  • Accelerated Metabolism – Every time you use this ability, you have a chance to return a small amount of energy.
  • Tungsten Rounds – Allows your Sniper Rifle shots to hit up to 3 targets in a line.

Lead Tempest
Tier: 3
Type: Ranged Area Attack
Description: When you're surrounded by enemies, the ability to surround yourself with a storm of bullets can be all you need.
Method: Maintain
  • Has a chance of dealing Piercing Damage to nearby targets.
  • The chance to hit targets decreases the farther they are from you.
Advantages:
  • Accelerated Metabolism – Every time you use this ability, you have a chance to return a small amount of energy.
  • Tread Softly – Grants a significant bonus to Dodge and Avoidance while maintained.
  • Challenging Strikes
  • This advantage increases the threat caused by this attack against all affected targets, making them more likely to attack you.
  • If this advantage is applied to a power that has a recharge time, it will additionally add a moderate amount of threat over time to all affected targets, for the duration of the recharge.
  • This advantage inflicts a 5% damage debuff against all affected targets. If an affected enemy attacks you, it will quickly reduce this debuff's strength. Conversely, any damage you inflict restores the debuff's strength.

Well, you now have an entire overview of the Munitions power set. If you choose Munitions as your primary power set, you’re gearing yourself up for ranged attack mayhem! Don’t just stick to Munitions, even though it is an awesome power set. Getting some abilities from complementary power sets can round out your hero and make them more versatile and more likely to win the fight!
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