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Champions Online: Telekinesis Power Set Guide

Posted Tue, Feb 02, 2010 by jeffprime

The mighty heroes in Champions Online have an incredible array of powers to choose from. The power set they choose depends upon the player’s style of play and will help define what role they will play in any group. In this article, we will thoroughly examine the Telekinesis power set, describing all the powers, and highlighting some other power sets that are compatible with it.

The Telekinesis power set relies upon the power of the character’s strength of mind. Overall, it is a versatile power set, but most of the most potent abilities rely upon close attacks. In addition, there are some nice holds to trap your foes as you dish out your damage, as well as some nice area of effect attacks.

The biggest damage ability is the capability to summon Id Blades, which increases your damage by adding a second blade. This damage is based upon your Ego, which is one of your primary stats, while the other is Constitution. Ego not only increases your critical severity, but allows you to break out of holds faster. In addition, Ego also increases the effects of your own hold power, Ego Hold.

While Telekinesis is a versatile power set, there are other power sets that have useful powers that are extremely compatible with Telekinesis. Getting powers from other power sets will increase the versatility of your character and make them even more powerful and dangerous. Who doesn’t love that? The best thing to look for in other power sets are those sets that use one of your main stats (Ego and Constitution). The Supernatural power set has a great healing power, Resurgence, which is scaled to your Constitution. The Darkness and Force power sets have some powers, such as Shadow Form or Force Shield. Remember that you’ll want to pin your foes with a hold or root power, and then whale on them with your melee attacks, activating your Id Blades.

For the overview, we’ll list each power along with any pertinent information. In addition, any advantages that can be purchased for the power will be listed. The tier of the power will also be listed. Newer players may be confused by the term ‘tier’ for the powers. What tier means is what requirements are needed to take the power. The tier levels are summarized below.

  • Starter – no requirement needed.
  • Tier 1 – requires one Munitions power or two non energy building powers from any framework
  • Tier 2 – requires three Munitions powers or five non energy building powers from any framework
  • Tier 3 – requires five Munitions powers or eight non energy building powers from any framework
Telekinesis Power Set

Kinetic Darts
Tier: Starter
Type: Energy Builder
Description: Use your mind to launch Kinetic Darts at your enemies, gathering energy as you focus your will in this basic attack mode.
Method: Click
  • Single target ego damage.
  • Generates energy.
  • On initial attack, chance to apply Shock, holding the target in place.
Advantages:
  • Incisive Wit - Kinetic Darts have a chance to activate an Ego Surge. Ego Surge increases your paranormal damage, transforms your Ego Weaponry into dual Id Blades increasing the damage of those powers, assists in breaking out of any holds affecting you and counts as an Energy Form.
  • Accelerated Metabolism - Every time you use this ability you have a chance to return a small amount of energy.

Ego Weaponry
Tier: Starter
Type: Close Attack
Description: Make a weapon from your force of will. This Ego Weaponry will be used in melee, driving the strength of your mind against the physical form of your opponent.
Method: Click
  • Single target ego damage
  • While in Ego Form or under Ego Surge activated Id Blades, creating a second blade of telekinetic energy to cause additional damage.
  • Damage dealt by Id Blades scales based on your Ego
Advantages:
  • Thought Server - Ego Weaponry will reduce the energy of the target with each hit in addition to dealing damage normally.
  • Accelerated Metabolism - Every time you use this ability you have a chance to return a small amount of energy.
  • Crippling Challenge
  • Increases the threat caused by this attack, making enemies more likely to attack you. 
  • Places a 20% damage debuff on the target that persists for 15 seconds. If the affected enemy attacks the taunter, it will quickly reduce this debuff's strength. Conversely, damage the taunter inflicts on the taunted enemy restores the debuff's strength.
  • This advantage Taunts an AI controlled enemy, forcing them to attack you for 4 seconds. All taunts share a 10 second cooldown, and an enemy that has been taunted by any source cannot be taunted again for 10 seconds.
  • Crippling Challenge breaks through blocking and disables it for 10 seconds.

Ego Blade Frenzy

Tier: 1
Type: Close Area Attack
Description: Using a blade of telekinetic energy you re able to use a swiling attack to right multiple enemies at once.
Method: Maintain
  • Deals continuous ego damage to targets in front of you.
  • Chance to apply Ego Leech for a short time to each target hit. Ego Leech takes 10 seconds to reach full strength and will not provide benefit prior to that. 
  • While in Ego Form or under Ego Surge activated Id Blades, creating a second blade of telekinetic energy to cause additional damage.
  • Damage dealt by Id Blades scales based on your Ego.
Advantages:
  • Unnerving Rage - Causes Ego Blade Frenzy to root its target for the duration of the attack.
  • Accelerated Metabolism - Every time you use this ability you have a chance to return a small amount of energy.
  • Challenging Strikes
  • This advantage increases the threat caused by this attack against all affected targets, making them more likely to attack you.
  • If this advantage is applied to a power that has a recharge time, it will additionally add a moderate amount of threat over time to all affected targets, for the duration of the recharge.
  • This advantage inflicts a 5% damage debuff against all affected targets. If an affected enemy attacks you, it will quickly reduce this debuff's strength. Conversely, any damage you inflict restores the debuff's strength.

Telekinesis

Tier: 1
Type: Ranged Area Attack
Description: Through sheer willpower you are able to life and maneuver physical objects.
Method: Tap
  • Uses your Ego characteristic, instead of Strength to determine what objects you can lift and the damage they deal when thrown.
  • Attempts to pick up targets object.
  • If you already have an object lifted with Telekinesis, throws the object at your target.
  • Additional ranks of this power increase the contribution your Ego characteristics towards what objects you can lift and how much damage they deal when thrown.
Advantages: None


Telekinetic Shield
Tier: 1
Type: Blocking
Description: Using the power of your mind, you can create a shield of pure telekinetic energy to protect yourself.
Method: Maintain
  • Self damage reduction with better Physical Damage reduction than other Block Powers.
Advantages:
  • Telekinetic Reinforcement - Telekinetic Shield will continue to provide a defensive benefit against Physical Damage for a short duration after blocking.

Ego Choke

Tier: 2
Type: Crowd Control
Description: Having learned your lessons well, you may use your Telekinetic powers to choke a single foe.
Method: Maintain
  • Deals continuous crushing damage to your target.
  • Applies a Hold that gains strength for each second maintained.
Advantages:
  • Garroting Grip - Ego Choke reduces the offensive capabilities of your target for a short duration.
  • Accelerated Metabolism - Every time you use this ability you have a chance to return a small amount of energy.

Ego Hold
Tier: 2
Type: Crowd Control
Description: You wrap the villain in strands of mental energy. This Ego Hold will keep your target in place, though they may try to break free.
Method: Charge
  • This power must be charged at least .5 seconds to have an effect.
  • Applies Hold to target.
  • Hold strength is based on the charge time.
Advantages:
  • Mass Effect - Mass Effect causes enemies near your Ego Hold target to become slowed.

Ego Form
Tier: 2
Type: Buff Self
Description: Through mental discipline you are able to partially ignore your wounds and manifest a second blade when attacking enemies with your ego blade.
Method: Slotted Passive
  • Can be slotted in an Offensive or Balanced passive power slot.
  • Only active while in combat.
  • Reduces all incoming physical damage. This reduction scales with your Constitution.
  • Empowers your Ego Blade attacks, transforming them into dual id blade attacks which deal increased damage.
  • The damage increase for Id Blade attacks scales with your Ego.
  • Counts as an Energy Form.
Advantages: None


Ego Surge
Tier: 2
Type: Buff Self
Description: Through Concentration and mental discipline you are able to manifest a second blade of energy when using your ego blade attacks.
Method: Click
  • Empowers your Ego Blade attacks, transforming them into dual Id Blade attacks which deal increased damage.
  • The damage increase for Id Blade attacks scales with your Ego.
  • Increases all Paranormal Damage.
  • Assists in breaking out of Hold and Paralysis effects.
  • Can be used while held or Confused.
  • Counts as an Energy Form.
Advantages:
  • Nimble Mind - Your Ego Surge greatly enhances your ability to deliver Critical Hits.

Telekinetic Eruption

Tier: 2
Type: Close Area Attack
Description: You gather your will and then release it in a massive blast. This blast deals a large amount of damage, and will have a chance of knocking back your foes.
Method: Tap
  • Deals ego damage to nearby targets.
  • Chance to knockback targets.
Method: Charge
  • Increases damage and energy cost of the tap effect.
  • If charged over 50%, applies damage resistance buff to you.
  • If charged 50%, applies ego damage buff to you.
Advantages:
  • Enhanced Form - The Ego Form resulting from charging Telekinetic Eruption lasts longer than usual.
  • Challenging Strikes
  • This advantage increases the threat caused by this attack against all affected targets, making them more likely to attack you.
  • If this advantage is applied to a power that has a recharge time, it will additionally add a moderate amount of threat over time to all affected targets, for the duration of the recharge.
  • This advantage inflicts a 5% damage debuff against all affected targets. If an affected enemy attacks you, it will quickly reduce this debuff's strength. Conversely, any damage you inflict restores the debuff's strength.

Telekinetic Wave
Tier: 2
Type: Ranged Area Attack
Description: Telekinetic Wave unleashes a blast of energy to fling your enemies away from you.
Method: Tap
  • Deals crushing damage to targets in front of you.
  • Knockback each affected target.
  • Applies Ego Leech for a short tome to each target hit.
  • If this power defeats a target effects by Ego Leech, some energy is returned.
Method: Charge
  • Increase damage and knockback distance of the tap effect.
Advantages:
  • Psychic Tides - Telekinetic Wave will decrease the energy equilibrium of targets to 1 for 20 seconds.

Ego Annihilation
Tier: 3
Type: Close Attack
Description: You control your ego weaponry is such that you are able to devastatingly powerful blows.
Method: Click
  • Single target ego damage.
  • Attack is much more powerful against foes with less than 25% health remaining.
  • Applies Ego Leech for a short time to each target hit. Ego Leech takes 10 seconds to reach full strength and will not provide benefit prior to that.
  • If this power defeat a target affected by Ego Leech, some energy is returned.
  • While in Ego Form or under Ego Surge activated Id Blades, creating a second blade of telekinetic energy to cause additional damage.
  • Damage dealt by Id Blades scales based on your Ego.
Advantages:
  • Mindful Inversion - Instead of being highly effective against enemies with low health, Ego Blade Annihilation is highly effective against enemies with high health.

Ego Blade Breach

Tier: 3
Type: Close Attack
Description: This devastating attacks uses highly focused ego weaponry to deal a stunning blow to your enemy.
Method: Tap
  • Single target ego damage 
  • Applies a damage resistance debuff to target. This debuff can stack up to 3 times.
  • Applies Ego Leech for a short time to each target hit. Ego Leech takes 10 seconds to reach full strength and will not provide benefit prior to that.
  • If this power defeat a target affected by Ego Leech, some energy is returned.
  • While in Ego Form or under Ego Surge activated Id Blades, creating a second blade of telekinetic energy to cause additional damage.
  • Damage dealt by Id Blades scales based on your Ego.
Method: Charge
  • Increase damage and energy cost of the tap effect.
Advantages:
  • Accelerated Metabolism - Every time you use this ability you have a chance to return a small amount of energy.
  • Domineering Will - Ego Blade Breach will stun targets who block the attack.

Telekinetic Maelstrom
Tier: 3
Type: Close Area Attack
Description: This telekinetic attack draws stones from the earth and flings them at nearby targets.
Method: Tap
  • Deals crushing damage to nearby targets.
  • Applies a hold to each target hit.
  • Applies Ego Leech for a short time to each target hit. Ego Leech takes 10 seconds to reach full strength and will not provide a benefit prior to that.
  • If this power defeats a target affected by Ego Leech, some energy is returned.
Method: Charge
  • Increase damage and energy cost of the tap effect.
Advantages:
  • Expansive Intellect - The Ego Form resulting from charging Telekinetic Eruption lasts longer than usual.

There you have it, my friends; a complete overview of the Telekinesis power set. With this power set, you’ll be using the powers of your mind to fling your foes around like a rag doll, hold them in place, and manifest blades of pure energy to slice and dice them. Remember, a mind is a terrible thing to waste, so use it to create smash villainy!
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