Champions Online : Canadian Wilderness Overview

Spandex-clad warriors, assemble! Champions Online allows players to venture into the lore-laden universe of the Champions pnp game as mighty superheroes!
Spandex-clad warriors, assemble! Champions Online allows players to venture into the lore-laden universe of the Champions pnp game as mighty superheroes! With biceps bulging, pectoral muscles gleaming in the sun, and teeth so white that they’ll burn out the retinas of your foes, your superhero ventures forth into a world fraught with danger and mystery. Ten Ton Hammer is here to help provide much needed support by guiding the mighty defenders of justice through that perilous world. In this guide, we’ll look at the Canadian Wilderness zone.

The Canadian Wilderness zone is, as its name implies, a wilderness zone filled with snow and much, much more. There are evil primal gods seeking to return to this world, spreading fear and darkness. In addition, there are various groups scattered throughout the zone with their own sinister agendas. First, there are the sinister groups of ARGENT and Viper, each attempting to further their world domination plans. There are also the Hunter-Patriots, a group of Canadian terrorists seeking to overthrow the Canadian government. Where are heroes like Bob and Doug McKenzie, to help defeat these menaces, eh?

If you enter the Canadian Wilderness after the tutorial, you will enter into the Crisis in Canada version of the zone. In this scenario, the Force Station Steelhead location will be overrun by zombies and the entire station will be a warzone. Eventually, after you complete the story arc ending in the defeat of Rakshasa, the zone will be replaced with the standard Canadian Wilderness zone where it’s safe to travel within the station.

Within the Canadian Wilderness, there are distinct areas (called ‘neighborhoods’ in CO) and we’ll examine each one. Each neighborhood has a different level range that it is suited for. For each neighborhood, we’ll list the level range, whether or not if it has a respawn point, and the various foes that you’ll find there.

Force Station Steelhead
Respawn: Yes
Level: 5-9 (Crisis)/8-12
This is your base of operations within the zone. Within the station, you’ll find the transport to other zones, crafting vendors, a tailor, and the Powerhouse (the facility you use to level up and gain new powers and abilities). Your foes in this area are zombies in the Crisis mode and the Hunter-Patriots in general. The Hunter-Patriots include enemies such as Covert Soldiers, Animal Handlers, Ambushers, Recruits, and Trained Attack Dogs.

Massasauga Hills
Respawn: Yes
Level: 21-24
This area serves as the location of Viper’s grand base, where they are working to complete the Project Awakening. Their goal is to unlock the mental powers of their followers. The foes found here are members of Viper and include Soldiers, Demolitionists, Psionic Pummelers, Infiltrators, Psionic Adepts, and the nefarious Director Fang.

Lynx’s Fold
Respawn: Yes
Level: 34-37
This area is a nexus point between the four spirits of the land. The demon Tilingkoot is using the energies here to summon an army of evil. There are some Viper members here (Trappers, Psionic Pummelers) around the periphery of the neighborhood attempting to trap spirits. The rest of the foes here are Nether Demons and include Primal Tyrants, Ur-Demons, Demonic Devotees, Degenerates, Bloodfly Swarms, Ravager Beasts, and Worshipping Minions. On the periphery of this location, the levels of the enemies drop from an average of 36 to 31.

Rime Woods
Respawn: Yes
Level: 10-14
This area is home to Viper, who has a facility known as “The Clutch” located here. Again, this fiendish group is conducting experiments on the human mind. Your typical Viper foes make an appearance here such as Soldiers, Adder Technicians, Psionic Adepts, Powered Armor, Infiltrators, Nightmares, and Psionic Projectors.

Chiyetanka Bluff
Respawn: Yes
Level: 33-36
This area is home to two warring Bigfoot tribes, the Chiyetanka and the Tsiataka. The Chiyetanka tribe is friendly, whilst the other is not. Your foes here are the Tsiataka Bigfoots and include Shamans, Infected Warriors, Spirit Wolves, Tribe Headhunters, Hunters, and Tsiataka Warriors. Make sure you bring your camera to finally get that elusive proof of the existence of Bigfoot!

Stroessen's Peak
Respawn: Yes
Level: 26-30
This area is home to the mad geneticist Teleios, locked away within his tower. The results of his mad experiments roam the neighborhood and include Teleiosites, Teleios Clones Mark I, Teleios Clones Mark II, Teleioraptors, Marauders, and Wrathraptors. In addition, Viper has joined forces with Teleios and has their forces in the area as well. Their minions include Demolitionists, Viper Negotiators, and Infiltrators. The Teleios Tower lair (5 man team, level 30) is found here.

Kigatilik's Maw
Respawn: No
Level: 25-28
This area is an island in the center of a lake located southeast of Stroessen’s Peak. This area is filled with tons of Specters floating around. To the south of the island, you can find Nether Demons such as Ravager Beasts, Degenerates, and Demonic Devotees. There is only one mission available for this neighborhood in which you enter the Burial Mound located on the island.

Hoarfrost Hills
Respawn: Yes
Level: 25-28
This frigid area has become corrupted like much of the Canadian Wilderness. It is home to the Lost Lemon Mine, where rumors say miners paid the ultimate price for their presence, and Eclipse’s Lair, home of an ancient evil. There a number of differing foes in this area and range from Evil Spirits (Specters) to Nether Demons (Ravager Beasts, Demonic Devotees, Bloodfly Swarms, Degenerates) to Hunter-Patriots (Hunter-Patriot Spies, Covert Soldiers, Scout Snipers, and Ambushers).

Burial Butte
Respawn: Yes
Level: 27-32
This is an area filled with spirits and undead. Originally blessed by the Northern Gods, this was a place of power and used for centuries by the native tribes as a cemetery. Now, the power of this area has turned evil and is being used by Necrull, a necromancer, in his search for immortality. Your foes here include Evil Spirits such as Specters, Zombies, Ghouls, and Necrulticians. In addition, you can stumble across pockets of Hunter-Patriots such as Cyborg Fanatics, Ambushers, Covert Soldiers, and Scout Snipers. The Burial Caves lair (5 man team, level 31) can be found here.

Renegade Run
Respawn: Yes
Level: 20-23
This area is the headquarters of the Hunter-Patriots, a Canadian terrorist group seeking to overthrow the Canadian government. Their camp is disguised as a paintball camp. Your typical Hunter-Patriot enemies make appearances here and include Animal Handlers, Commandoes, Trained Attack Dogs, Recruits, Covert Soldiers, Cyborg Fanatics, and Ambushers.

Great Bear Lake
Respawn: No
Level: None
This area is just a large frozen lake. There are no enemies to be found here. During the Blood Moon event (Halloween), this is where the werewolf hunters and the werewolves would fight and their emissaries were located here. There is a perk available if you jump into the hole in the ice in the center of the lake.

Fallen Sun Forest
Respawn: Yes
Level: 23-27
This neighborhood is chock full of the Gadroon, an alien race attempting to conquer the earth. Their purpose here is to do tests to transform our environment to a different environment more suitable for the Gadroon. Keep an eye out if you’re flying around here as that there are patrols of Gadroon in the air. The typical Gadroon enemies are Pacifiers, Adjudicators, Observers, Gravatic Initiates, and Lancers.

ARGENT Snow Thrush Sanctuary
Respawn: Yes
Level: 24-27
This area is home to a refinery and pipeline, which are being used by ARGENT, a criminal organization. There is some amusement in this area as that there are tree-hugging hippies who are protesting. You can actually get a mission to help free some badly-in-need-of-a-good-bath hippies from the forces of ARGENT. Sadly, there is no mission to cull the number of hippies, thus making the world a better place. You can get a perk if you travel the full length (walk on top of or fly over) of the pipeline. The ARGENT forces you’ll face here are Counteragents, Operatives, Soldiers, Robotmen Patrol, and Mechenforcers.

Naturally, you’ll notice that there are level gaps between the various neighborhoods. The reason for this is that you’ll be traveling from one zone to another as you level. You’ll hop from Canadian Wilderness to Southwest Desert to Millennium City and then back again. There are two open missions in this zone (Reign of Frogs in the Fallen Forest and Undead on Arrival in Burial Butte). The levels for the open missions are the same level as the neighborhood that they take place in.

Well, there you have it, my friends; an overview of the Canadian Wilderness zone. This frigid land of old gods and dark powers is in need of some mighty heroes. Love of hockey and curling is not required to adventure in this zone, but will probably help. Good luck and fight the good fight, eh?


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