“An urgent distress call from
Project Greenskin came in just as the Qularr invasion fleet
struck the city. The transmission was somewhat garbled by interference,
but as best we could make out, the base there is under assault by a
group of radioactive mutants and in danger of being overrun.
I have sensed troubling changes
in the mystic currents of that area. I am going there to investigate
and I need your help. I hate to ask after all you’ve done here,
but a hero’s work is never done. Every second counts, so we
must leave soon.”
-Witchcraft
You’ve saved Millennium City from
the Qulaar invasion, not only earning the eternal respect of the Champions,
but the key to the city from Mayer Bissell himself. No sooner have you
begun to celebrate your victory amidst a crowd of cheering onlookers
than your attention is diverted by two Champions greatly in need of
your assistance; Witchcraft and Ravenspeaker. The former requests that
you fly with her to Project Greenskin, where the PRIMUS soldiers are
under siege from radioactive zombies, and are in desperate need of your
help to ward off the sheer number of them.
Think of the crisis zones in Champions
Online as a cool story arc spanning a few issues of your favorite
comic series, only instead of watching the action unfold with each turn
of the page, you get to be part of the action and play the hero. This
guide will provide a walkthrough of the Desert Disaster crisis zone,
and we’ll do our best to keep you from getting radiation poisoning
while you’re out there.
Before diving headlong into the details
on what makes this particular crisis zone tick, here are a few basic
tips that should prove useful in your mission to rid the desert of radioactive
zombies and help PRIMUS get back on their feet in the area:
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