Posted Wed, Apr 24, 2013 by Martuk
Last week Mark Jacobs revealed more about the crafting system of Camelot Unchained and how players could design something as elaborate as a castle and learn the blueprint to be able to build it faster should it be destroyed. This week Jacobs has posted a new update with a video from Tim Mills, a programmer for City State Entertainment, who offers a look at a prototype of the system in action. In the his new video, Mills previews and discusses the detailed building process for Camelot Unchained and constructs a small house in a time-lapsed portion of the video that took about 23 minutes to build in real time. While the system previewed is a work-in progress, it shows just how potentially detailed the crafting could be for Camelot Unchained.
Camelot Unchained is currently at $1,367,269 of its $2 million Kickstarter goal with 7 days to go.