Mark Jacobs posted his latest update to Kickstarter this week for Camelot Unchained in which he answered ten questions posed from fans about the upcoming RvR-based MMORPG. Jacobs took on questions about the possibility of Linux and Mac support, the issue of buffbots, the subscription model choice, his personal wardrobe and more.
For those of you curious about the crowd control, Jacobs did confirm that there will be a system in place but not one that will allow a permanent lockdown of a player. And if you want to know about the death penalty in Camelot Unchained, Jacobs did offer this nugget.
ÂFor battles to be meaningful, I believe that Camelot Unchained needs to have a death penalty that stings a little bit. No perma-death, no corpse looting (there are rewards but that is complicated) but also - no instant rez (rez takes time), no self-rez (even for healers), dead = dead, when dead your body can be burned/magically attacked by the enemy (takes time) or you can release, no item decay on death (use/enemy attack based only), limited bind points (there is a healer + crafter mechanic that can come into play), Ârez sicknessÂ like mechanic and last but not least divine intervention.Â
And donÂt expect making a buffbot to be as easy as previous games. Jacobs has vowed to make it as difficult as possible for players to pull that off.
ÂThey donÂt belong in Camelot Unchained and we will do our best to make their use a lot more difficult here. There is no way to prevent somebody from having a couple of accounts (unless we want to ban families, spouses, etc. which we arenÂt going to do) and running two characters but we are going to go overboard design-wise so you canÂt simply park a BB inside a structure and spam heals, buffs, etc.Â
Jacobs also delved back into the design philosophy of Camelot Unchained to explain that while there will be no PvE content, there will still be NPC characters that will populate the towns and act as a medium for players to obtain certain materials for crafting as well as guards for certain areas. Despite that, players will not be killing them to get loot.
Linux and Mac support may still be possible at some point according to Jacobs, but nothing is confirmed as of yet due to porting complexity with the engine.
Camelot Unchained currently has over 50% of its Kickstarter goal with 21 days to go.