Posted Mon, Dec 13, 2010 by Savanja
You can’t be a super hero or a mega villain without powers (or a pimp set of tights) and DC Universe Online gives players a plethora of ways to do some damage in the DC gaming world. If you haven’t been one of the lucky few to get into DCUO beta, you might be more than just a little curious regarding what the power sets will offer at launch. To plan your role in game or get an idea as to what you can expect, we have gathered a few details on each power set to prepare you for the action MMOG experience of a lifetime.
Power skill points are awarded at certain levels throughout your character's career. You may spend these points in either of the specialization lines, mixing and matching from both lines or sticking primarily with one line. It's up to you which skills you end up with but by the time you enter into the higher levels, you'll likely have nearly everything. It may seem overwhelming to have so many skills available to you, but you are only actually allowed to have six active powers at any given time. The game provides loadouts (saved ability bars) that lets you switch between two ability sets so you can specify what powers you want for whatever role you intend to play.
Each powerset has two roles that they can utilize. All powersets can provide extra damage but each is also given a traditional role to play: Control, Healing, or Tanking. These traditional roles are important in group or PvP gameplay and need to be carefully considered when you created your character. You'll see similarities between DCUO roles and those of other MMOGs, but there is one big difference; ALL players will be involved in combat. Your weapon attacks build your power bar so if you aren't beating on the enemy, you won't be able to heal either. DCUO developers were not kidding around when they said that this is an action game!
To give readers an idea as to what they can expect from each powerset, we have an overview of each, along with the role they will play in game, a description, and a sampling of their powers. Be sure to keep this overview handy when you do finally get in game because character creation, at this point, doesn’t offer a lot of guidance on the power set options.
Role: Control - Damage
Specialization Lines: Telekinesis – Illusion
Who needs brute force when you can kill people with your brain? The Mental power set features ranged abilities that focus on crowd control (roots, stuns, etc), area effect, and debuffs.Trick enemies into believing that they are on fire or hide from your foes in plain sight. You can choose to beat those enemies down quickly as a solo player or provide excellent crowd control in group gameplay.
Level 3 Sample Power: Psychic Blades – Shoot a trio of Psychic Blades dealing psychic damage to enemies in their path. In the Controller role the enemy’s maximum health is reduced.
Level 16 Sample Power: Mass Terror - Cause multiple enemies around the target to recoil in fear. In the Controller role the enemy's defenses and maximum health are reduced.
Role: Damage - Healing
Specialization Lines: Destiny – Summoning
Like most of the power sets, Sorcery allows for a nice combination of damage and support that gives players the freedom to either be strong soloers or a useful member of a group. With damage over time skills, healing abilities, awesome polymorph skills that you can amaze your friends with, and the cool bonus of being able to summon creatures, this power set is very reminiscent of the druids from other games.
Level 3 Sample Power: Summon Guardian – Summon a defensive guardian.
Level 16 Sample Power: Circle of Protection - Cast a field to damage enemies or heal allies depending on your selected role.
Role: Damage - Healing
Specialization Lines: Plants – Shapeshifting
Summon the power of nature to kick some butt. Plant life answers your call to cause damage, trap enemies, and heal yourself and allies.The Shapeshifting line provides tons of good fun with powers that allow you to take on interesting forms to intimidate foes and gain special effects that add to damage or healing powers.Much like the Sorcery power set, this set also feels much like a druid Poison Ivy style.
Level 3 Sample Power: Vine Lash – Snatch up an enemy in a thorny vine and drag them toward you.
Level 16 Sample Power: Swarm - Summon a swarm of ill-tempered insects to attack enemies.
Role: Damage - Tanking
Specialization Lines: Immolation – Ignition
For players who enjoy being the first line of defense, the Fire power set offers both substantial damage as well as the ability to take damage, break through control skills, and boost personal stats to increase survivability.This is a good all-around power set that is useful in just about any situation.
Level 3 Sample Power: Immolation - Burst into flames, causing damage to nearby enemies.
Level 16 Sample Power: Snuff Out - Blast the enemy with fire causing heavy damage and knocking them down. If they are at 35% health or below, they will take double damage.
Role: Damage - Tanking
Specialization Lines: Storms – Cryogenics
The Ice power set smacks down some great damage and provides plenty of skills that freeze enemies to stun them, cause additional damage, or debuff the heck out of them. This is a very aggressive role that is especially nice for players who want a very active role when they play in groups and excellent survivability when they solo.
Level 3 Sample Power: Cold Snap - Rapidly lower your body temperature damaging nearby enemies. Enemies will take additional damage when they strike you.
Level 16 Sample Power: Resonating Gale - Unleash a blast of wind causing highly destructive vibrations.
Role: Control – Damage
Specialization Lines: Tricks – Traps
Batman, watch out! The Gadgets power set has all the best toys to lure enemies into deviously planted traps and add battlefield advantage. As a Controller, you can aid your group with debuffs, stuns, and knock backs to give your allies a competitive edge. If all that wasn’t cool enough, you also get stealth effects that are just plain fun.
Level 3 Sample Power: Taser Pull - Throw a taser line around your target, stunning them and dragging them toward you. In the Controller role the enemy's ability to heal and maximize health are reduced.
Level 16 Sample Power: Warden Turret - Deploy a turret designed to neutralize enemy threats with a variety of arms, both lethal and less lethal. While in the Control role, it will encase enemies in a detention field and deploy a potent EMP.