DCUO Powerset Loadout Guide - Sorcery

Updated Mon, Feb 14, 2011 by Savanja

Regardless of which powerset you choose to play in DC Universe Online, understanding your powers is vitally important.  It goes beyond just knowing what's on your hotbar into knowing what could be on your hotbar.  Understanding your role and optimizing your loadout is all part of playing the game and we have good advice that can get you started. 

The Sorcery powerset is nothing short of challenging.  Paper thin and at the mercy of anything that packs a punch, it can be quite the trick to get leveled high enough to take advantage of the most beneficial powers.  If you are steadfast in getting through the low levels, you will be rewarded with one of the most useful powersets in game and a healer that will be the savior in group gameplay and PvP.

I'll shoot you with my laser beam! Pew Pew.

Sorcery powers are broken down into two trait trees. The Destiny traits hold the bulk of the powers that you will use if you are focusing on leveling and damage potential. This tree gives you damage powers, curses, stuns, and heals. Summoning traits focus more on pets and protection spells that aid in survivability in groups.  As a healer, you will need powers from both trees, as a damage/solo player, you might want to utilize powers from more than the other.

For weapon choice, I made the mistake of trying out dual wield and it has been a serious flop.  I suggest something more conducive to ranged combat because the goal with this powerset will be to kill it before it gets to you.

Damage Dealers

This powerset is undoubtedly a healing class, and as such it is not really suited to being played as a damage class.  The Sorcery powers are clearly more defensive and as such, if you are looking for something that does fair amounts of damage you probably want to look elsewhere. Of course, there are plenty of players that either want to level quickly in solo play or would like to occasionally contribute damage to a group, in those cases there are some loadout options that will work okay. 

Starting out, you want to make use of the power interaction you get from using Condemn and Vengeance.  I'm not terribly fond of how long it takes to cast Condemn so it's not the sort of thing you want to use if you have mobs all up on you, but it's great if they are still some distance away.  As you gain in levels, you'll want to work towards Weapon of Destiny, which adds damage to your weapon, and Final Ruin, which works somewhat as a lifetap. If you want a supercharge power on your loadout, go with Arbiter of Destiny if you tend to rely on your powers more than your weapon skills, otherwise I'd skip the supercharge powers for a damage spec.  You'll also want to have a direct heal on board, simply because you're a healer so wasting cash on soder colas is downright silly.  Rejuvenate and/or Invocation of Renewal both work fine for this purpose.  I like Rejuvenate a bit better for solo gameplay.

There are a few powers on the Summoning traits that would be nice to have as part of a damage spec, such as Wrath and Soul Storm, but I'd work on the Destiny traits first and come back to the Summoning side of things for these powers later on.  The summoned pets aren't really helpful in any aspect of gameplay so I wouldn't bother with them.

Healers keep reading! We've got group heal specs on the next page.


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