Travel
powers in DC Universe Online are far more than just a zippy way to get
from here to there. They are actually more akin to other powersets
offered in the game, complete with progression trees and even special
moves that can be used during combat. Whether you've decided to float
through the air with the greatest of ease, or be faster than a speeding
bullet, there's far more to these abilities than initially meets the
eye.
Which is a very good thing because - let's be honest - the
pickings are slim. When faced with the meager offering of only three
travel abilities to choose from, most DCUO players give a resounding
"meh?"
In this guide, I will show attempt to bring to light some
of the many customization options that each of these powersets contain.
What begins with a mere three options is actually just a gateway into a
world of possibilities.
Super Speed
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Faster Than A Speeding
Bullet
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Modeled after The
Flash, this is the fastest of all of the available travel powers, but
also the most vertically challenged. Jumping under the effects of Super
Speed gives you great horizontal distance, but not the ability to leap
tall buildings in a single bound. To overcome this obstacle, this power
includes the ability to run along obstacles without the interference of
gravity. As long as you remain in motion, you'll be able to zip
straight up the sides of buildings and even along ceilings hanging
upside-down.
This can be very disorienting. Since your character
is pretty much glued to the surface, you'll frequently find yourself
running along too close to a nearby trash can or lamp post, and
suddenly running along its tiny surface in circles at a 90-degree angle
to the ground, unable to proceed along your intended course. To avoid
this as much as possible, give yourself plenty of space while using
this power. Don't hug corners, and don't try and zip over jagged debris
fields. Think of it this way: If you're traveling near the speed of
sound,
would you really want to trip?
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Keep moving and you can
defy gravity!
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The
speedster's super-leap is a trick that takes some practice, but when
used properly can let you overcome obstacles like small buildings and
dangerous areas through the clever use of your surroundings. To
initiate this super-leap you must be attached to the surface
of an
object in such a way that you are "defying gravity" (and will fall if
you hold still). Pressing jump at this time will initiate a
controllable leap several times more powerful than you basic jump. The
easiest way to practice this is to take a run straight at a building,
and leap once you're attached to it. Continue pressing the direction
you were originally running, and you'll find yourself quickly scaling
the building in aerial mode. Using this trick with passing cars,
mailboxes and planters takes a bit more practice and finesse, but is
very rewarding to learn to do well.
The
very first speedster
power you'll be able to invest in, beginning at level 9, is a
supersonic speed boost that can be initiated while in superspeed mode
and drastically increases your rate of movement, finally allowing the
power to live up to its name. The next movement-enhancing ability you
can invest in gives you the ability to translate falling momentum into
horizontal motion, allowing for a type of short-term flight when
descending from elevated areas.
The
remaining powers available in
this tree seem to focus primarily on stunning, pushing and pulling your
opponents around the battlefield. Through the use of your incredibly
fast reflexes, you can created a vortex that sucks enemies toward you,
or propels them away. If you invest your points properly, you can also
learn techniques that draw upon the kinetic energy of your enemies to
restore yourself and your teammates during a difficult battle, while
draining the surrounding enemies of their energy and health.
Investing
into the top-most skill in this tree enables you the option of becoming
a whirling dervish of death, spinning around the battlefield at
blinding speeds and knocking any unfortunate enemies away from you
while restoring your own energy. And, as with both of the other travel
powersets, speedsters can also invest their points into buffs that
increase their stability and resistance to knockbacks and stuns. There
is also a "bounce back" power that draws upon your supercharge, that
will restore a large amount of health and power and render you
temporarily immune to control powers. But since supercharge takes so
long to build up, I wouldn't personally recommend relying upon this
ability on a regular basis.
Up
Next: Acrobatics ...
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