Guides

DCUO Weapon and Passive Stats Guide

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DC Universe Online utilizes weapon powers in its own unique way.  You choose your weapon at character creation, but once you reach level ten, you can pick skills from any of the weapon options available to use those combos or to benefit from the passive stats of those weapons.  This allows players to diversify and customize their characters in a plethora of different ways.

If you're creating a character, this is the perfect resource to help you decide which weapon skill will compliment your powerset of choice.  If you've already created your character and you're looking to maximize your stats, you can save yourself the time of having to dig through all of the weapon skill traits to find the stat bonuses.  We have them all listed here making it easy to pick alternate weapon skills that may benefit you the most.  Keep reading to browse all of the weapon options or use the following navigation to jump right to the weapon skill that you are interested in.

Bow  |  Dual Pistols  |  Hand Blaster  |  Rifle  |  Brawling  |  Dual Wield  |  Martial Arts  |  One Handed  |  Staff  |  Two Handed  |

*passive stats are listed in the order in which they become available on the weapon traits tree.


 

Bow

As a long-ranged and somewhat slow weapon, the bow hasn't been a popular choice for players.  It looks very cool and can be super fun to play with but complaints of low damage potential has this weapon passed over quite a bit.  If you love the bow though, there are plenty of players who make it work just fine and swear by its usefulness, particularly in PvP.

Passive Stats

Why weild one weapon when you can carry two?
  • +2 critical attack damage
  • +4 vitalization
  • +3 restoration
  • +3 stealth (+1 per point spent)
  • +1% critical attack chance
  • +30 defense and toughness (+10 per point spent)
  • +60 might (+20 per point spent)
  • +12% critical healing effect (+4% per point spent)

Dual Pistol

For players who pick up DCUO for its fast-paced action game style, you may find the dual pistols to be the perfect weapon.  As a long-ranged weapon, the pistols rely on quick bursts of small damage.  Some find them to be a bit "spammy", but others love the fast and consistent damage that they provide. Match this weapon up with a powerset that relies on ranged damage.

Passive Stats

  • +2 critical attack damage
  • +1 critical healing chance
  • +45 restoration (+15 per point spent)
  • +10 might
  • +60 might (+20 per point spent)
  • +12% critical attack damage (+4% per point spent)
  • +15 vitalization (+5 per point spent)

Hand Blaster

Hand Blaster is a powerful and reliable weapon that sustains moderate damage while allowing the player to keep at a distance.  It's a great choice for ranged powersets, such as healers, that prefer to stay a short distance from the danger zone but still want to do noticeable damage.

Passive Stats

  • +2% critical attack damage
  • +25 health
  • +1% critical healing chance
  • +3 restoration
  • +60 might (+20 per point spent)
  • +12% critical healing effect (+4% per point spent)
  • +45 health (+15 per point spent)
  • +18 dominance (+6 per point spent)

Rifle

The Rifle is another great ranged weapon that deal moderate damage with combo mouse clicking that won't give you a severe case of carpal tunnel.  This weapon will work great with any of the ranged powersets but I particularly like it with the Gadgets powerset.

Passive Stats

  • +2% critical healing magnitude
  • +25 health
  • +4 vitalization
  • +10 might
  • +3% critical attack chance (+1% per point spent)
  • +45 health (+15 per point spent)
  • +3% critical healing chance (+1% per point spent)
  • +15 vitalization (+5 per point spent)

Continue on to view Melee Weapons and Passive Stats.

Bow  |  Dual Pistols  |  Hand Blaster  |  Rifle  |  Brawling  |  Dual Wield  |  Martial Arts  |  One Handed  |  Staff  |  Two Handed  |

*passive stats are listed in the order in which they become available on the weapon traits tree.


Brawling

The big hitting brawling weapon is a favorite of mine and the DCUO community.  It's easy to use and has enough melee damage potential to impress your friends and scare your enemies.  It's a great first weapon choice and works well with just about any melee-based powerset.

Passive Stats

  • +2 critical healing magnitude
  • +25 health
  • +3 restoration
  • +18 dominance (+6 per point spent)
  • +1% critical attack chance
  • +45 health (+15 per point spent)
  • +12% critical attack damage (+4% per point spent)
  • +3% critical healing chance (+1% per point spent)

Dual Wield

Two melee weapons in hand allow for fast and light damage.  Some players find that they get less damage resists with these types of weapons which appeals to some, other complain that they receive less damage over all.  As a melee weapon, pick up this skill if you intend to play a powerset that keeps you in the fray of battle.

Passive Stats

  • +2% critical attack damage
  • +4 vitalization
  • +3 restoration
  • +45 restoration (+15 per point spent)
  • +1% critical attack chance
  • +18 dominance (+6 per point spent)
  • +60 might (+20 per point spent)
  • +12% critical attack damage (+4% per point spent)

Martial Arts

Not too fast and not too slow, martial arts is a solid middle of the road weapon skill choice.  It's melee-based damage manages to do impressive damage without feeling like you are spamming combos with mad fast mouse clicks.  For powersets who rely on melee combat, such as Ice or Fire, this is the perfect choice to maximize damage.

So many weapons to choose from!

Passive Stats

  • +2% critical attack damage
  • +2% critical healing magnitude
  • +25 health
  • +60 might (+20 per point spent)
  • +10 might
  • +3 stealth (+1 per point spent)
  • +12% critical attack damage (+4% per point spent)
  • +45 restoration (+15 per point spent)

One Handed

This single handed fast-paced melee weapon doesn't really get picked up by players all that often, but the quick, moderate damage does appeal to some.  Because of the melee nature of the weapon skill and the modest damage potential, players, such as healers, who focus more on their powers but would like to benefit from this weapon's stats may enjoy it.

Passive Stats

  • +2% critical healing magnitude
  • +3 restoration
  • +10 might
  • +1% critical attack chance
  • +1% critical attack chance
  • +60 might (+20 per point spent)
  • +45 health (+15 per point spent)
  • +12% critical healing effect (+4% per point spent)
  • +15 vitalization (+5 per point spent)

Staff

The Staff has some of the coolest weapon animations in game.  It does devastating damage with a style that none of the other weapons can match.  The Staff tends to hit in slow and moderate bursts of damage and it has some stuns that can come in handy.  This weapon skill does quite well for melee players or even ranged players who like to jump in and knock off a few big hits every now and again.

Passive Stats

  • +2% critical healing magnitude
  • +25 health
  • +4 vitalization
  • +18 dominance (+6 per point spent)
  • +10 might
  • +30 defense and toughness (+10 per point spent)
  • +3% critical attack chance (+1% per point spent)
  • +12% critical healing effect (+4% per point spent)

Two Handed

As a slow and powerful melee weapon, the Two Handed skill gets some flack for being one of those that can be avoided just a little too easily. Its weapon damage comes in slow, big bursts and can be predictable in PvP gameplay but it is still very useful in PvE for those who like to alternate between swinging a weapon and slapping down powerset damage.  It's a great choice for a soloing healer.

Passive Stats

  • +2 critical attack damage
  • +2% critical healing magnitude
  • +25 health
  • +45 health (+15 per point spent)
  • +1% critical healing chance
  • +15 vitalization (+5 per point spent)
  • +3% critical attack chance (+1% per point spent)
  • +3% critical healing chance (+1% per point spent)
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