I admit that I have a soft spot for rogues and that I tend to play them
in every MMO that I come across. I love being able to do a lot of
damage but also have the capability to be very sneaky and
ambush/assassinate enemies. The sad fact is that in most MMOs, the true
potential of rogues is left unfulfilled. They may do a lot of DPS, but
so can other classes. They can be stealthy, but what’s the
purpose if you have to clear all the mobs anyway? Are there obstacles
that can only be overcome by a crafty rogue’s ability? The
answer is normally no. However, in
Dungeons
and Dragons Online,
a rogue
is much more than melee DPS. They are a vital part of a well-oiled
group.
DDO
rogues don’t have the shame of rogues in other
MMOs, endlessly hoping that they get a group invite. “Sorry,
we already have a few Death Knights, so DPS is handled.” In
DDO,
rogues aren’t the fat kids picked last during gym class;
they’re useful, fun to play, and in demand. To that end,
let’s look at five reasons why
DDO
rogues are awesome to play
and why they’re so integral to a group.
DDO Rogues: Traps are a Bitch
Traps are an integral part of
DDO.
Unlike other MMOs, where a group
might come across an easily-avoided trap once in a blue moon, traps
abound in
DDO.
Be they blades, spike, flame, sonic, or acid, traps can
wreak havoc on a party. While you can take some preventative measures
such as resistance spells or potions, the only sure-fire way to deal
with traps is to have your handy
DDO
rogue disarm them. The control box
for the trap is located on the other side of the spike trap? No
problem! A competent rogue can evade the spikes (make his reflex save)
and get to the control box and disarm it. Now your squishy wizards can
travel down the corridor in safety. Most adventures in
DDO
have traps,
and some can be fiendishly placed. A rogue can neutralize these
dangerous traps and, normally, by doing so the party gets an experience
boost at the adventure’s end.

Best burn protection is a
rogue!
DDO Rogues: They Unlock Things
While opening locks is useless in other MMOs, having the ability to do
so makes
DDO
rogues extremely valuable to a group. As you go through
adventure after adventure in Eberron, you will come across doors and
chests that are locked. Some dungeons have an extra rest shrine that
can only be accessed by unlocking a door. Extra chests or optional
quest objectives might be behind a locked door, and many chests
themselves are locked. All this extra loot is just waiting for the
itchy fingers of the
DDO
rogue to come along and free them from their
prison. There’s nothing more irritating than seeing a chest
behind the barred door just waiting for you to open and loot it, but
the door is locked and you have no rogue to pick it. The chest just
sits there mocking you with its out-of-reach riches. A rogue not only
lines his pockets with gold, but other party members as well.

Always listen to your friendly
neighborhood rogue!
DDO Rogues: Sneaking is Awesome
The ability to move around a dungeon undetected is a useful skill. In
DDO,
you get xp for finishing the adventure, not for killing everything
in your path. (Yes, you do get bonus xp depending upon the number of
enemies killed, but the bulk of the xp gained from a quest is for
completion of the quest.) A
DDO
rogue doesn’t need to fight
their way through a dungeon, wading through knee-deep pools of blood.
They can sneak their way to the final objective. Being stealthy also
allows for rogues to take point, doing a recon and seeing what enemies
are about and also attempting to detect traps. If a rogue takes the
Rogue Assassin enhancement, they get the cool Assassinate ability where
they can attack from stealth and potentially kill a foe with one shot.
Lastly, there are a number of times where optional objectives in a
quest require the use of stealth.
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