The latest expansion for Dungeons and Dragons
, is full of red meat! Update 11
features the new artificer class, a new quest hub, 3 dungeons, a new
wilderness area, 2 end-game raids, and an update to crafting. Ten Ton
Hammer’s Ethec has braved the hordes at gamescom 2011 and
secured a sneak peek from DDO
producer Erik Boyer, who gave out a lot of juicy details that will
surely fire up players.
First and foremost, the newest class to appear in DDO
makes its debut
, the artificer. The
artificers fuse magic and technology
and were responsible for the creation of the warforged and have a lot
of unique abilities. First, they get some really nice spells. Erik
gleefully described the Mass Deconstruction spell that wreaks havoc on
warforged gone bad. Further enhancing their combat abilities is their
use of the rune arm, which is a device that allows them to focus their
energy in order to cast a more powerful spell. These devices can be
charged up to increase their effectiveness. There are a total of five
tiers of charging and the spell damage is multiplied by the tier
charge. It has a good range of roughly 60 meters, but Erik laments that
he has yet to bring down an airship with one. Normally, the charge in
the rune arm drops during movement, but an artificer can take
enhancements to negate that effect.
Artificers also have the ability to use a flame turret, which acts as a
vicious trap. Erik pointed out that NPC artificers have them too, so
expect to see them while you’re questing. To round out their
combat skills, artificers also can use the new repeating crossbow to
pincushion their enemies.
Another aspect of the artificer is that they can have a pet. The
standard pet is everybody’s favorite warehouse watchdog: the
iron defender. When you first get one, it starts out as a puppy with
big feet. (Erik thinks they’re cute, but anything that can
tear the flesh off your bones ain’t cute in my book!) As a
player gains levels, so too does your pet in the form of training. You
can have your pet increase his aggro by taking specific enhancements.
In addition, you’ll be able to modify their appearance so
that everyone will know that Old Rusty is your dog!
At the current time, the artificer is a pay-only class to be found in
store. Turbine expects the final price to be in the mid-range
cost for classes, even though it has the most features.
A new item piece comes into DDO
in the form of goggles. Players will be
able to toggle their goggles (nice rhyme, eh?) on their equipment page.
They’ll be a number of different lens colors and some of them
will glow. The epic goggles will glow purple in their epic majesty.
Every player will get a free pair of randomly generated goggles for
them to be profiling and styling.
House Cannith is the newest enclave to be added to Stormreach and is
accessible from the Marketplace. House Cannith is a human house that
specializes in artificers, but you’ll find plenty of
warforged in the area. You will notice a difference in interaction with
the NPCs if you’re a warforged as opposed to being a member
of another race. Moving around the enclave will require you to use
various moving platforms as that House Cannith is always bustling with
House Cannith serves as the quest hub for Update 11
Erik remarked that
this is the first time in over two years that the content (quest-wise)
was geared for end-game players. The levels for the adventures start at
19. Overall, there are three quests and 2 raids, most of which feature
in or around the wilderness area, the Cannith Manufactury. This
sprawling structure is the epicenter of the enclave. You will spend a
lot of time in the Manufactury now, and in the future as well. Erik
mentioned that more quests will take you back into the Manufactury in
As you travel through the Manufactury, you’ll get clues to
the ongoing story by finding records in the various explorer points.
These records are voiced in character to more fully draw you into the