
Welcome,
travelers. I see that you are new to the world of Eberron, the
setting for
Dungeons and Dragons
Online. Fear not! I can help
guide you as you begin your adventures in this magical land. Who am I,
you ask? Well, pardon my rudeness as that I should have introduced
myself earlier. My name is Prelixin, a loremaster and sage of some
repute in these lands. Though my eyes may be dimmed by the passage of
years, I can assure you that my mind retains the clarity of the purest
spring. Come! Take a seat, let the serving wench fill your mug with a
hearty ale, and let me tell you of knowledge that will, fates be
willing, lead you to riches and glory.

The Die Roll
The first crumb of knowledge that will serve you is the basic mechanic
by which the gods decide everything and how actions are resolved
– the roll of a twenty-sided die. Whenever you attempt an
action, be it an attack or use of a skill, a die is rolled. These rolls
happen in a blink of the eye during gameplay and show up on the right
side of your screen. The obvious result is a number ranging from one to
twenty, the higher the better. These rolls can be modified by several
things, such as your stats, the number of ranks you have in a skill, a
magic item or special gear, and so on. The thing to remember is that
you want the highest number possible. Let us take cooking a goose as an
example (cooking is not an action that you do in the game, but serves
as a useful scenario). Rolling a natural 1 or 20 on the die is bad (1)
or good (20). Let’s say you roll a 20 on your cooking
attempt. That means you automatically succeed; your goose tastes
delicious, your friends devour the meal and express their admiration
for you cooking skills, and the girl you were trying to impress wants
you to come back home with her and “check under her bed for
monsters!” Now, let’s say you roll a natural 1 on
that cooking check. Not only have you failed, but your goose catches on
fire, the kitchen needs 300 gold to be repaired, your friends mock you,
and that special girl decides to go home with that half-orc nitwit that
you hate. But, Prexilin, you cry…what about rolls between
one and twenty? That leads us to….

The mighty D20 die...revere
it...treasure it...
The Difficulty Class
Basically, the Difficulty Class (or known as DC) represents how hard it
is to perform an action. An action can be anything from hitting a
monster in combat, making a save against a trap’s poison, or
trying to disarm a deadly trap. The more difficult the chance to
successfully attempt the action, the higher the number needed to do
that action. Going back to our cooking scenario, let us assume that
cooking a goose is easy. So, let us say that the DC needed is a ten. We
attempt the action, meaning the 20-sided die is rolled, we add any
appropriate modifiers, and then check the results. Let us say that the
gods are smiling and the 20-sided die rolls a 14. To that we add
modifiers such as our cooking skill (there isn’t one, but let
us assume that we have 4 ranks in it), stat modifiers (let us say
Dexterity helps cooking and we luckily have a +3 Dexterity modifier),
and any special gear (we also happen to have Glove Mitts of Cooking +2,
oh happy day!). Our grand total is: 14 (die roll) + 4 (cooking skill) +
3 (Dexterity) +2 (Glove Mitts) = 23! Man, we cooked some good goose.
Now, if we were trying to cook some fancy cordon-bleu goose with all
kinds of fancy trimmings, the DC might be 20 or even higher.
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