
Ah,
welcome back, my friend! I see that you have more questions about
beginning your adventures in the mystical, dangerous world of Eberron.
I can see from your questions that you not only wish to survive
Dungeons and Dragons
Online, but you wish to
thrive. Very good. The first thing you can do is to buy me, Prelixin,
the much-heralded sage and loremaster, a bottle of the finest wine that
The Halfling’s Armpit has in stock. Afterward, we can
continue our discussion which will, hopefully, lead you to riches,
wine, and glory!
The Classes
Overall, there are eleven different classes that an adventurer has to
choose from in
DDO.
You are not limited to your initial class choice as
you gain in power and prestige. No, my friend, you can choose to take a
level in a different class when you accumulate enough experience to go
up a level. You can take levels in up to three different classes if you
wish to do so. Some benefits of multi-classing are that you can get
abilities that are not available to your initial class (such as
spells). The downside is that you are diluting your abilities across a
broad range as opposed to focusing on a specific goal. Spells, for
example, do not follow a regimented increase. A 20th level spell is
more than twice the power of a spell that can be cast at 10th level.
However, the ability to have up to three classes in your makeup allows
for a great deal of flexibility.

Hmmm...what to choose...what
to choose?
As I have said, there are eleven different classes, and those classes
are grouped into three broad categories. There is the melee category,
which contains classes that like to hit things with a heavy object and
make them fall down, preferably bleeding and dying. The spell category
is comprised of….classes that primarily use spells to get
things done! Big surprise there, I know. Lastly, there is the
specialist category in which the classes perform…shall a say
a unique function? Very well, then I shall do so. As the tavern wench
is warming up my buttered rum, let’s run over the different
classes. Some are available to all players, whilst others you have to
either pay for or accumulate enough favor to unlock. (Favor is
something you earn from various factions as you complete quests. I will
fully discuss favor in the next part of my guide.)
For each class, I will list the necessary alignment (chaotic, lawful,
good, neutral, etc.) as well as the Hit Die (you gain the maximum
points per level so a d12 means that you will get 12 hit points before
any Constitution bonus per level). Also, I will mention the number of
Skill Points that each class gets per level, and what skills are Class
Skills (a Class Skill is a skill that you spend one Skill Point to get
one rank).

Melee

The Fighter is always
up for kicking ass.
Fighter:
The basic melee class in
DDO,
the Fighter can be
a very
versatile warrior. They can use sword and shield, two weapons, or large
two-handed weapons. Their primary ability is Strength for use in
combat, so Strength should be increased as the Fighter levels. Fighters
also get bonus feats (more on feats later) so they can really
specialize in kicking ass. They can wear all armor types and shields
without any negatives towards attacking. Fighters can gain Strength
enhancements (more on enhancements later on) as they level.
Alignment: Any
Hit Die: d10
Skill Points: (2 + Intelligence Modifier) x4 at 1st level
2 + Intelligence Modifier
per level after 1st
Class Skills: Intimidate, Jump, Repair, Swim
Barbarian:
A warrior type that wears light or medium armor and specializes in
dishing out damage. They gain special abilities while in a frenzied
state. They are used best when dropping enemies quickly as that their
Armor Class is less than normal Fighters and going into a frenzied
state lowers their Armor Class even more. Barbarians can get
Constitution enhancements as they level.
Alignment: Any Non-Lawful
Hit Die: d12
Skill Points: (4 + Intelligence Modifier) x4 at 1st level
4 + Intelligence Modifier
per level after 1st
Class Skills: Intimidate, Jump, Listen, Swim
Paladin:
A holy warrior than can cast divine spells. They have great saving
throws and are immune to fear and disease. They can lay their hands on
people and heal them and can also help party members with their passive
auras against evil. They only knock is that they can get a might
preachy, but ol’ Prelixin learned early on in his questing
days to just nod and tune them out. Paladins can gain Charisma
enhancements as they level.
Alignment: Lawful Stupid…I mean Lawful Good
Hit Die: d10
Skill Points: (2 + Intelligence Modifier) x4 at 1st level
2 + Intelligence Modifier per level
after 1st
Class Skills: Concentration, Diplomacy, Heal, Intimidate

My Kung-Fu is better
than your Kung-Fu!
Monk:
This class is free to VIP members (subscribers); otherwise
you’ll have to purchase this class from the
DDO
store. The Monk is your martial-artist, kung-fu fighter. They usually
fight without weapons, shields, or armor and use Ki to perform
incredible battle techniques. They are devastating fighters, but do
tend to get worn down in a prolonged fight. I travelled for a time with
a Monk named Broos Leigh. He was a pretty stoic guy, but his taste in
clothing was terrible. He always wore this eye-bleeding bright yellow
outfit that a half-blind orc can see from a mile away.
Alignment: Any Lawful
Hit Die: d8
Skill Points: (4 + Intelligence Modifier) x4 at 1st level
4 + Intelligence Modifier
per level after 1st
Class Skills: Balance, Concentration, Diplomacy, Hide, Jump, Listen,
Move Silently, Spot, Tumble
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