I
have to admit that style="font-style: italic;">Dungeons and Dragons
Online is probably my
favorite MMOG on the market today. Being a lifelong role-player
starting way back in 1981 (yes, I’m 40!), I’ve been
familiar with the Dungeons and Dragons system in its various
incarnations ( style="font-style: italic;">Basic,
Expert,
Advanced,
3rd
edition
, and so on) so I feel
quite comfortable with the game mechanics of style="font-style: italic;">DDO.
I periodically leave the game, but always return, especially when
Turbine insists on cranking out new content for me to devour. Curse
you, Turbine!


href="http://www.tentonhammer.com/node/87709"> src="http://www.tentonhammer.com/image/view/87709"
alt="DDO Phiarlan Carnival screenshot"
style="border: 0px solid ; width: 250px; height: 189px;">

Traps! Oh my!

There’s no need for me to go into Turbine’s
decision to make style="font-style: italic;">DDO
into a free-to-play game with a hybrid model of microtransactions
and/or monthly subscription. The only thing that I’ll say is
that it was a genius decision on their part and they have implemented
their business model smoothly and successfully. Now, when I want to
return, there’s no hassle on updating my subscription. I can
just pick and choose what new adventures I want to buy and get some
gaming going on. Likewise, if I have to cut down my gaming time, I
don’t have to worry about cancelling anything.



Update 5 added a lot of new things to style="font-style: italic;">DDO
such as guild airships. However, my focus was on the newest adventure
pack, the Phiarlan
Carnival
. What can you say
about the idea of a sinister group of assassins and evil beings using a
carnival as a base to strike out from? Sheer awesomeness! Who
doesn’t love the thought of evil carnies? I know I do.



Phiarlan
Carnival
is a lower level
Adventure Pack starting at level 4. The set is composed of 4 separate
adventures, each lasting from about 30 minutes to an hour. The overall
arch of the adventures is that a sinister group, the Maleficent Cabal,
has been severely hurting the
reputation and well being of the House
Phiarlan and you’ve been hired to put an end to it. The first
adventure has you attempting to convince a Hill Giant to take the lead
role in a play. The second foray has you crashing a gala to stop an
assassination, but the route in lies through a web of illusions.
Afterwards, you’ll find yourself chasing an unsavory rogue in
league with the Maleficent Cabal over the rooftops of Stormreach.
Finally, you’ll enter the carnival grounds to put an end to
the Maleficent Cabal once and for all.

Gameplay - 95 / 100

Playing through the style="font-style: italic;">Phiarlan Carnival
is a blast. Once again, the developers at Turbine really maximize the
strengths of style="font-style: italic;">DDO,
traps and hirelings. You will find yourself burned to a crisp or
skewered like a fish from the various traps you’ll encounter.
The most fascinating traps are found in the second adventure,
Partycrashers, where you’ll infiltrate a huge gala by
sneaking through House Phiarlan’s Illusionarium. The first
half of the adventure is filled with illusions and illusionary traps
that will set your teeth on edge. A rogue would be extremely useful for
these quests. Sadly, I didn’t have a rogue with me, so I had
to bull my way through the traps.



I like to use href="http://www.tentonhammer.com/ddo/editorials/hirelings-fair-or-foul"
target="_blank">hirelings
as that I play at weird times and my friends might not be available to
play. Normally, I team up with my fellow writer Mattlow, but he was
unavailable. I missed hearing his bard play Free Bird while we
traveled, so I hired a cleric to keep my hit points up as my dwarf
fighter slaughtered all before him.


href="http://www.tentonhammer.com/node/87710"> src="http://www.tentonhammer.com/image/view/87710"
alt="DDO Phiarlan Carnival screenshot"
style="border: 0px solid ; width: 250px; height: 189px;">

Isn't that Hill Giant a natural for the stage?

The adventure design is incredibly well done in this Adventure Pack.
Special mention has to be made for the Partycrashers and The Snitch
adventures. In Partycrashers, after you make your way through the
Illusionarium, you have the choice to sniff out Cabal members who are
in disguise at the gala. You can use actual skills (gasp!) such as Spot
or spells like True Seeing to pick them out. Dealing with the disguised
assassins makes the final fight easier for you. Going around and trying
to ferret out the assassins was a nice change of pace for an online
game. As for The Snitch, you spend the whole adventure chasing down a
Halfling through the sewers and then over the rooftops of Stormreach.
Every time you catch up to him, he uses a wand to summon some monsters
to fight for him while he scampers away. Naturally, he taunts you
throughout the entire chase.



There is a great deal of humor in this Adventure Pack and I found
myself laughing out loud quite a few times. Trying to convince the Hill
Giant, Brawnpits, to join a theater group was priceless.
You’ll find yourself slowing down to read all the dialogue.
The Halfling snitch that you’re chasing over the rooftops is
funny, but the bit where he summons a rust monster and exclaims
“What the heck is that?” as it slithers off and he
then summons other monsters was a gem.



The finest tribute I can say about playing these adventures was that I
never once looked at my experience bar. I was totally engrossed in the
adventures and was immersed in the storyline they were telling. Now,
isn’t that the reason why we love to play the game?



The only slightly negative thing I have to say is that the final fights
in the first three adventures are over rather quickly. However, the
final boss fight is extremely well done and goes through several
stages. While I would have preferred to have some more unique boss
fights, I can live with the current results.

Graphics - 87 / 100


href="http://www.tentonhammer.com/node/87708"> src="http://www.tentonhammer.com/image/view/87708"
alt="DDO Phiarlan Carnival screenshot"
style="border: 0px solid ; width: 250px; height: 189px;">

Aren't they pretty? Too bad you'll kill them.

The graphics are extremely well done and there quite a few new things
to look at in this Adventure Pack. Turbine doesn’t just
recycle old graphics; they created quite a bit of new artwork for your
eyes to enjoy. The rooftops of Stormreach made me wish that there was a
lot more to explore as that the scenery up there was gorgeous. The
Illusionarium was breathtaking. The various illusionary rooms filled
with illusionary dangers were probably the graphic highlight of the
Adventure Pack. The carnival themed tieflings looked so awesome that I
almost felt bad killing them.



The reason why I don’t give this category an A is that I was
underwhelmed by the carnival itself. It was nice looking, but I
expected more when I got there. However, the magician’s
assistants (zombie women with swords stuck through them) rocked.

Sound - 82 / 100

The music and sound are solid in this Adventure Pack. I would have
wished for some more audio, but the audio that was there was well done.
The best part was the carnival music you get in the last adventure,
Under the Big Top. I found myself constantly humming along to it as I
made my way through the carnival.

Value - 95 / 100


href="http://www.tentonhammer.com/node/87707"> src="http://www.tentonhammer.com/image/view/87707"
alt="DDO Phiarlan Carnival screenshot"
style="border: 0px solid ; width: 250px; height: 189px;">

The dreaded crate monster!

Phiarlan
Carnival
costs 450 Turbine
Points to purchase, which equates to roughly $7, which is a pretty
decent price. I would have preferred to have it slightly cheaper, since
there are 4 adventures, but you will spend a full evening playing them.
If one person has the Adventure Pack, their friends can buy a timed
access to the adventures for a greatly reduced price.



Turbine really put a lot of work into style="font-style: italic;">Phiarlan Carnival.
You have new environments ranging from the rooftops of Stormreach to
the Illusionarium to the carnival itself. Personally, I think the
Illusionarium is worth the price alone as that I found it amazingly
cool. I also have to mention the crate monster that you get to fight in
The Snitch. It’s exactly as I described it, a monster that
was created magically by fusing crates and chests together. When I
first saw it, I said out loud, “No way!” That was a
fun fight. Plus, there are tiefling carnies for you to vanquish!
Tiefling carnies!

Lasting Appeal - 87 / 100


href="http://www.tentonhammer.com/node/87705"> src="http://www.tentonhammer.com/image/view/87705"
alt="DDO Phiarlan Carnival screenshot"
style="border: 0px solid ; width: 250px; height: 189px;">

Sign me up for this carnival!

There is replay value in these adventures as that they’re
incredibly well designed and fun to play. Plus, after you’ve
gone through them enough, you can play them on elite. I can easily see
myself going through this pack at least 3 or 4 more times without it
getting stale. Plus, not having a rogue with me kept me from checking
out some drafts my hireling was feeling. As usual, there are tons of
optional goals within the adventures so you can spend a great deal of
time ferreting out every last nuance of the style="font-style: italic;">Phiarlan Carnival.

Conclusion

I greatly enjoyed style="font-style: italic;">Phiarlan Carnival
and can’t wait to run through it again. The storyline was
interesting and the humor was contagious. The new environments are
outstanding and the level design is practically flawless. Plus,
it’s for low levels which rarely get any love after a game is
released. Not to mention there’s Malicia, the succubus
ringleader of the carnival.

Overall 90/100 - Great

Metacritic

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Last Updated: Mar 29, 2016

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