You’re playing the new Defiance game, and you’re confused about how
weapons work and how to use the crafting system. You’re not alone. In
fact, we were confused, too, which is why we took the time to figure
things out for you. This guide will take you through some of the basic
principles of weapons and crafting, and get you on your way to hunting
arkfall like a fully-kitted pro.
ARMS 101 – Intro to Weaponology
In Defiance, you’re not restricted to (or from) anything; the game has
no classes, so every weapon type is available. There are some basic
things you need to be aware of in order to make better use of all those
available weapons, however. To begin with, there are a ton of weapon
A good selection of weapons is the
hallmark of an experienced Ark Hunter… Or a newb with a pre-order.
Weapon – Various weapons that can be picked up for limited
use in some missions.
- Assault Rifle
– Medium to long range weapon with a high rate of fire. Fire in short
bursts for maximum effect.
Gun – Has two modes, one for killing energy by draining it
from enemies, and another that redirects that energy to friendly
players in the form of healing.
- Bolt Action
Sniper Rifle – Reach out and touch someone round by round
with this weapon at extreme range.
- Charge Sniper
Rifle – Another weapon for extreme ranges, but holding
down the trigger charges up the shot for more damage.
- Combat Shotgun
– Short-ranged semi-automatic boom-stick of death.
– There seem to be a few things that fall under this category. Probably
should have just called them, “Crap That Goes Boom.”
Launcher – The standard n00b tube, though it is handy for
when the wimps won’t come out from behind that cover.
– Known as the Pineapple Express since World War II, a grenade is a
great way to clear a room before entering.
- Guided Rocket
Launcher – Exactly what it sounds like, fire a rocket and
guide it in to the target.
– Remember those Alien movies? Infect your target and watch Junior
burst forth in spectacular fashion.
- Light Machine
Gun – Medium range weapons with large magazines for when
volume counts for more than accuracy.
- Manual Sniper
Rifle – I’m not sure why this is separate. There are both
semi-auto and bolt-action rifles under this heading.
– Short on range, but great for taking down that single target. I’m
actually wanting to try these with cloak. I think it could work well.
- Pump Shotgun
– Close range weapon that’s sort of the middle of the pack with
shotguns. Good speed, magazine capacity, and damage.
Launcher – Back-blast area all clear! Point and click
self-propelled carnage, just be sure you’ve got them faced the right
Shotgun – Extreme close range weapon with limited
magazine, but these guys are death in the hand. I call mine Thumper.
Sniper Rifle – Extreme range, but not quite as accurate or
as high damage per shot as their bolt-action cousins. They’re great for
providing cover as friends move forward.
– Not sure why this is a separate type; it contains some of the other
types, but not all of them.
- Spread Rocket
Launcher – Fires a number of rockets at a time to rain
damage over a large area at long range.
Gun – The ultimate run-and-gun weapon, these are only good
at close range, but rapid rates of fire and good magazine capacity make
Additionally, though you can resupply ammo from any one of several
unlimited supply points, while you’re in missions you’ll have to make
do with what drops. In each of the two weapons slots in your loadout,
it’s best to equip weapons that work on different ammo types. As you
loot ammo from fallen enemies, it’ll refill some of either type.
Assault Rifles, Light Machine Guns, and Heavy Machine Guns all use the
same ammo, so try not to use more than one of the three at a time.
The fire icon on the right shows that
this sniper rifle will do additional fire damage, but no slots means it
can’t be upgraded at all (not the four dashes, ----, to the right of
Also, ammo can come with various bonuses to apply differing damage
types and effects. Those types are:
– Acid damage over time
– Fire damage over time
– Siphons health from enemy over time
– Damages shields and makes enemy more susceptible to damage
– Stuns some enemies and disables the HUD of other Ark Hunters in PvP
– Slows the movements of enemies
Some weapons have an ammo-type applied to them natively, but others
require the weapon be modified.
Head to page two for the details on salvaging in Defiance.