Posted Wed, Jan 23, 2013 by Martuk
Critical Studio Game Designer Mark Venturelli explains Dungeonland's focus on bringing friends together and eliminating the grind. The goal is to let friends play together without level or quest barriers getting in the way while still getting shiny and meaningful loot. Will it be enough to keep the game interesting over time? Check out the video below and tell us what you think.
Dungeonland launches on January 29th, 2013. Visit the Dungeonland website to learn more.
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