For many online gamers, crafting has become an integral part of the
gaming experience. Countless hours are spent in the arduous pursuit of
reaching the pinnacle of crafting achievement. The rewards for crafting
can be very generous indeed: incredible gear and weapons, the ability
to generate incredible amounts of gold in-game, and having fellow
gamers clamor for your specialty services to help them become the
fully-equipped juggernauts of their dreams. However, there can be quite
a downside for crafting in that the gamer may face long hours of
endless grinding for the raw materials needed and there are other
pitfalls that may incur based upon the game’s crafting system
Indeed, the most important component of any crafting system is the
crafting system itself. Not every crafting system is equal to one
another. One system may have some fine points in one area, but found to
be lacking in another. Another game might have some innovative
features, but can be clumsy and confusing in execution. Many crafting
systems share similar features, usually because one system may
“inspire” the system in another MMOG.
Let’s be honest: game companies look at what other companies
have done to see what works and what doesn’t.
There’s no need to reinvent the wheel, is there? No matter
the true origins of the crafting system, each game looks to put their
own spin upon it to make it stand out from the crowd.
Our mission (should we choose to accept it….which we have or
else you wouldn’t be reading this!) is to examine the
crafting systems of five different MMOGs that are subscription based
and look at the good, the bad, and the blah that the different systems
offer. We’ll start off with a cursory glance at each
game’s crafting system and then go over what they offer, good
or bad. Please not that I won’t be doing a detailed
step-by-step guide to crafting for each game, but just a general
overview of the system they have in place. The games that
we’ll be examining are World of Warcraft
, Star Trek Online
, and Rift
The Great Forge in Ironforge.
game’s crafting system can be viewed
as the standard due to WoW
being the 800 pound gorilla of MMOGs. In
players can learn up to 2 primary professions (such as
Blacksmithing, Mining, Skinning, etc.) and any number of secondary
professions (Fishing, Cooking, First Aid, etc.). The basic system is
that you go a trainer who trains you up to a certain level in a
profession and from whom you can also purchase recipes to make various
items. You can also gain rare recipes from loot drops, faction
grinding, and raids. To create an item, you must first go out and
gather the necessary raw materials (either from a profession such as
Mining or Skinning or by using the Auction House). As you create items,
you gain skill in that profession. Items have a level associated with
them so that as you increase in skill, lower level items will no longer
give you xp towards your profession. In addition, if you choose to
replace a primary profession with another primary profession, you will
lose all the knowledge you had gained in the old profession. For
example, if you have Blacksmithing and Mining, but then decide to
replace Blacksmithing with Enchanting, you will lose everything you
have learned in Blacksmithing.
The crafting hall in Meridian.
shares some similarities with WoW
but there are
some differences. Here you can pick one crafting skill (Apothecary and
Talisman Making) and one gathering skill (Butchering, Salvage, etc.).
Skill levels are associated by the equipment you buy (such as vials).
If you choose to learn a new skill and unlearn an old one, the skill in
the old skill will fall back to zero. While there are trainers from
whom you pick up the skill, there are no recipes in the game. Creating
items is totally based trial and error, but the game will inform you
before you try your recipe of whether or not you should feel confident
of the final result. There are crafting guides that have recipes on
third party sites, but nothing in-game.
follows the same method of WoW
(again, why reinvent the wheel?). Rift
allows you have up to three different professions, chosen from both the
gathering professions (Butchery, Mining, etc.) and the crafting
professions (Armorsmithing, Runecrafting, etc.) You will go to a
trainer who will train you up to the next crafting rank and will also
sell you recipes. You can also gain rare recipes from doing daily
quests. Like WoW
you’ll need a certain skill level to create specific items.
The main addition to the crafting system in Rift
is through the use of Augmentations, which are items that can add a
variable amount of bonuses to the item being created. Like the previous
two MMOGs, you can choose to unlearn a skill.
I must be high level to
think about crafting even a hankie,
much less this item!
By Crom, there are
some differences to be found in the crafting system in AoC
as opposed to WoW
You can choose two crafting skills out of five (Armorsmith, Gemcutting,
etc.) and you can learn these skills at various trainers once you hit
level 40. There are multiple tiers of crafting and to advance to the
next tier, you’ll have to do a series of quests for the
master trainer once you’ve amassed enough xp to hit the next
tier. As always, there are plenty of resource material gathering, but
you can create some different things in AoC
You can build siege weapons to be used in large-scale PvP warfare and
you can create building for use in guild cities. While most recipes are
available from trainers, you can pick up rare recipes from loot drops
or raids. The highest level recipes will require the use of special
buildings that can only be found in the highest tier guild cities, so
if you want to fully maximize your crafting, you will have to join a
guild that has a great city behind it.
Trek Online: STO
has recently revamped their crafting season with their Season Three
update. Just like any other crafting system, you create items by first
gathering raw materials. However, you don’t need any specific
skill to gather these materials. You just have to search through space
and on planets. After you’ve gained a few levels,
you’ll be given a mission to go to Memory Alpha (if
you’re Federation) where crafting takes place. Klingon
crafting takes place on Qo’noS. Players create schematics
which are then later consumed in the creation process (unless
you’re making a consumable which does not require a
schematic). Unlike other MMOGs, there is a general research skill so a
player can create a variety of items from healing items to personal
weaponry and shields to ship systems.