Posted Fri, May 18, 2012 by Martuk
In an interview with Game Informer, Firor talks about the poor design of modern MMORPG linear questlines that often discourage exploration in favor to run to the next quest hub and scoop up the quest, something that many players will vehemently agree with. Rather than encouraging players to head to the next quest hub, Firor hopes to encourage them to explore content in the distance by allowing them to obtain quests and rewards for simply visiting an out of the way location.
The Elder Scrolls Online’s main story has also been designed to be played completely solo. But Firor also wants to make the group game fun and inspire players to work together by rewarding them for helping each other.
Watch the full interview over at Game Informer.