EverQuest II's Druids, the Warden and the Fury, are a couple of favorite
classes simply because they are just so much fun to play. Not only do the Druids
heal like champs but they can also smack down some damage when they aim to. If
you've ever gone up against a Druid in PvP, then you know how formidable they
can be! To get the most from your Warden or Fury, alternate advancement choices
should be made wisely. Not everyone has the time to do all the AA research, and
that is where we come in. We've done all the asking around for you and have put
together some AA advice that will help you create a spec that is perfectly
suited to how you play.

Warden

Druid Line (100 pts)

  • STR (4, 10, 8, 0, 8)
  • AGI (4, 10, 10, 0, 8)
  • STA (-)
  • WIS (6, 10, 6, 1)
  • INT (4, 6)

Warden Line (100 pts)

Solo Wardens will definitely want to focus heavily on their Movement and
Wardens lines whereas group Wardens may want to focus more on Cures and Renewal.
Nature Walk and Force of Nature are both good end line choices, particularly if
you like to do some damage as well. For the Sentinel's Fate row, Animal
Instinct, Vitality of the Great Bear, Skin Like Wood, and Cyclone are good
options to put points into.

Warden Shadows Line (70 pts)

In the General line us power and health unless there is something else you
really want/need. In the Priest line pick up Litany of Combat, Prayer of
Healing, and Protective Prayer. In the Druid line, put your points into
Elemental Mastery Hierophant's Protection, Nature's Storm, Bladed Expertise, and
Wrath of Nature. In the Warden line, grab Critical Debilitation, Chilling Winds,
Blissful Healing, and the two end line abilities Glacial Assault and Nature's
Aura.

Fury

Druid Line (100 pts)

  • STR (4, 10, 10)
  • AGI (0, 0, 0, 0, 8)
  • STA (4, 10, 10, 1)
  • WIS (-)
  • INT (4, 10, 10, 1, 8)

Fury Line (100 pts)

For a fairly well rounded spec, you'll want to take a good deal from each of
the lines making sure to grab the end ability Pact of Nature. If you solo more,
damage upgrades and snares are more helpful. If you group more, buffs and heal
upgrades would be more beneficial. In the Sentinel's Fate row, good choices
would be Nature's Swarm, Huntmaster's Vitality, Faydark's Awakening, and
Nature's Cleanse.

Fury Shadows Line (70 pts)

General take health and power (unless you can really use something else). In
the Priest line pick up Litany of Combat and Protective Prayer. In the Druid
line you'll want to grab Elemental Mastery, Nature's Storm, Untamed Winds,
Bladed Expertise, and Wrath of Nature. For the Fury line put your points into
Essence of Stormcaller, Pack Spirit, Natural Restoration, and the final two
abilities Master of Storms and Nature's Ferocity.

Do you have a favorite spec that works great for you? Be sure to share on our
forums the magical combo that you have come up with to get things done!


To read the latest guides, news, and features you can visit our EverQuest II Game Page.

Last Updated: Mar 13, 2016

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