EverQuest II's Druids, the Warden and the Fury, are a couple of favorite
classes simply because they are just so much fun to play. Not only do the Druids
heal like champs but they can also smack down some damage when they aim to. If
you've ever gone up against a Druid in PvP, then you know how formidable they
can be! To get the most from your Warden or Fury, alternate advancement choices
should be made wisely. Not everyone has the time to do all the AA research, and
that is where we come in. We've done all the asking around for you and have put
together some AA advice that will help you create a spec that is perfectly
suited to how you play.
Druid Line (100 pts)
- STR (4, 10, 8, 0, 8)
- AGI (4, 10, 10, 0, 8)
- STA (-)
- WIS (6, 10, 6, 1)
- INT (4, 6)
Warden Line (100 pts)
Solo Wardens will definitely want to focus heavily on their Movement and Wardens lines whereas group Wardens may want to focus more on Cures and Renewal. Nature Walk and Force of Nature are both good end line choices, particularly if you like to do some damage as well. For the Sentinel's Fate row, Animal Instinct, Vitality of the Great Bear, Skin Like Wood, and Cyclone are good options to put points into.
Warden Shadows Line (70 pts)
In the General line us power and health unless there is something else you really want/need. In the Priest line pick up Litany of Combat, Prayer of Healing, and Protective Prayer. In the Druid line, put your points into Elemental Mastery Hierophant's Protection, Nature's Storm, Bladed Expertise, and Wrath of Nature. In the Warden line, grab Critical Debilitation, Chilling Winds, Blissful Healing, and the two end line abilities Glacial Assault and Nature's Aura.
Druid Line (100 pts)
- STR (4, 10, 10)
- AGI (0, 0, 0, 0, 8)
- STA (4, 10, 10, 1)
- WIS (-)
- INT (4, 10, 10, 1, 8)
Fury Line (100 pts)
For a fairly well rounded spec, you'll want to take a good deal from each of the lines making sure to grab the end ability Pact of Nature. If you solo more, damage upgrades and snares are more helpful. If you group more, buffs and heal upgrades would be more beneficial. In the Sentinel's Fate row, good choices would be Nature's Swarm, Huntmaster's Vitality, Faydark's Awakening, and Nature's Cleanse.
Fury Shadows Line (70 pts)
General take health and power (unless you can really use something else). In the Priest line pick up Litany of Combat and Protective Prayer. In the Druid line you'll want to grab Elemental Mastery, Nature's Storm, Untamed Winds, Bladed Expertise, and Wrath of Nature. For the Fury line put your points into Essence of Stormcaller, Pack Spirit, Natural Restoration, and the final two abilities Master of Storms and Nature's Ferocity.
Do you have a favorite spec that works great for you? Be sure to share on our forums the magical combo that you have come up with to get things done!