EQ2 Enchanter Sample AA Specs

Enchanters could very well be the best underplayed class in EverQuest II. With unbelievable soloing power and huge group appeal, this mage can handle just about anything they take on.

Enchanters could very well be the best underplayed class in EverQuest II. With unbelievable soloing power and huge group appeal, this mage can handle just about anything they take on. If you've decided to play one of these great classes then you may be looking for an equally great alternate advancement build. We've scoured the 'net and talked to our favorite Illusionist and Coercer friends to get advice that you can use. Keep these AA specs as is, or just as easily tailor them to suit your personal needs, either way you're starting point for an AA build is here!

Illusionist

Enchanter Line (100 pts)

  • STR (4, 8, 10, 1, 8)
  • AGI (4, 10, 10)
  • STA (-)
  • WIS (-)
  • INT (6, 10, 10, 1, 8)

Illusionist Line (100 pts)

Focus on your Penetration, Time, and Enchanting lines. Pick up the SF end abilities Chronomagic, Rain of Colors, Chromatic Thundershower, Arms of Imagination, Mental Awareness, and Time Warp.

Illusionist Shadows Line (70 pts)

Take whatever strikes your fancy in the General line (power and health are most helpful). In the Mage line, pick up Runic Protection, Strike of the Mage, Arcane Barrier, and Bewilderment. In the Enchanter line, take Defensive Enchantment, Mental Torment, Silent Thoughts, and Peace of Mind. For the Illusionist line you'll want Runic Barrier, Shocking Rays, Mental Focus, and Destructive Rampage.

Coercer

Enchanter Line (100 pts)

  • STR (4, 10, 10, 1, 8)
  • AGI (4, 4, 8)
  • STA (-)
  • WIS (4, 4, 4)
  • INT (4, 8, 10, 1, 8)

Coercer Line (100 pts)

Put your points primarily in your Resistances, Mana, and Coercion lines. Grab the SF abilities Increased Velocity, Simple Minded, Conceited Blast, Peaceful Hostility, and Coercive Shout.

Coercer Shadows Line (70 pts)

General take health and power (unless you can really use something else in place of power). For the Mage line grab Runic Protection, Strike of the Mage, Masters Strike (if you use it), and Bewilderment. In the Enchanter line put your points into Defensive Enchantment, Mental Torment, Silent Thoughts, and Peace of Mind. For the Coercer line pick up Shield of Runes, Mental Blast, Depressed Thoughts, Psychic Blast, and Intellectual Remedy.

Do you have a favorite spec that works great for you? Be sure to share on our forums the magical combo that you have come up with to get things done!

About the Author

Last Updated:

Around the Web