Archive

EverQuest II Removing Critical Mitigation Stat

Posted Thu, Feb 02, 2012 by Martuk

After an extensive debate between the EverQuest II dev team, the decision has been made to remove the Critical Mitigation buff from the game. The changes will be appearing on the test server soon followed by a release to live pending testing.

In a recent post to the EverQuest II forums, Executive Producer Dave “Smokejumper” Georgeson explained the reasoning for the stat's removal and how it will impact the game. The stat itself will be removed from the game and character pane. Buffs and debuffs that affect Critical Mitigation will undergo some changes and the elements for it will be reassigned to other effects. Additionally, NPCs will no longer use Critical Bonus to add to critical damage.

The changes will have no effect on PvP Critical Mitigation. That stat will remain a standard part of gameplay.

Source: EverQuest II Forums


EQfranchise

This announcement is so full of win we could hardly wait to tell you about it. Today EQHammer announced its User-generated Content System. In the spirit of EverQuest Next Landmark, where players are the superstars creating cool things, we’ve decided to give you - the players, the dreamers of dreams and the makers of guides - a platform.

Network FYIs
Tue, Mar 18, 2014
Shayalyn
Dave-Georgeson-SOEmote.jpg

EverQuest franchise Director of Development Dave Georgeson updates on the future development plans for the series

News, Official Announcements
Mon, Feb 03, 2014
Martuk
TTH-Weekly-News-Jan-17-2014-news.jpg

This week in the news, Wildstar drops info on guilds, Pathfinder targets April for alpha, and SOE commits wholesale slaughter.

Features
Sat, Jan 25, 2014
Martuk
EverQuest-Franchise-Logo

It’s a big year for the EverQuest franchise and the team at SOE has a lot in store to celebrate.

Video, News, Official Announcements
Thu, Jan 23, 2014
Martuk

News from around the 'Net