Eurogamer Expo 2013: Titanfall First Impressions

See why Titanfall is Lewis B's choice for Best in Show at this year’s Eurogame Expo.
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is amazing. It's the best game on
show at Eurogamer and it deserves every single award it received at E3.
queues snaking around the entire building and with wait times of over 2
it puts Battlefield 4 and Call of Duty to shame. 

lang="EN-GB">As a multiplayer only game (though a
runs throughout each multiplayer map) it is a perfect example of how to
off a game to an audience. While waiting, EA and Respawn entertainment
those queuing to sit down and watch an excellent tutorial video that
showed you
exactly what the game was about and what to do when the demo started.
Not only
did this get you pumped to play the game (I kid you not, I grinned
the entire thing like a child on Christmas day) but also gave you
information to hit the ground running the moment you start. What I
suppose I
really should say though, is hit the air jet-packing.

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lang="EN-GB">Unlike Battlefield or COD, Titanfall
heavily from the likes of Brink and allows you to jetpack grapple and
run along
the sides of buildings to get to your destination. These are super
that are fast and full of manoeuvrability. Not only does it make play
but also makes you feel empowered. There is nothing more satisfying
sprinting along a busy street dodging bullet fire, leaping onto the
side of a
building, traversing across its edge before leaping onto a mech
warrior. It
just doesn't get any better than that. 

lang="EN-GB">The aerial ballet of the footsoldiers is
only part of Titanfall's brilliance as the mechs (one available to each
several minutes into the game mode) are hulking machines of death that
offer a
variety of utility and weapons. The mech I chose was capable of spewing
smoke that hid me and my team mates, but crippled other machines that
into it. Better yet, I had an explosive single shot rifle and several
point-blank missiles to melt peoples faces with. Not only do you feel
and weighty, but also agile at the same time. Sprinting around corners
in your
war machine, hurling rockets and barrages of explosives is such an
rush. It's even more of an adrenaline rush when the opposing team
brings their
own mechs into play, as you knock chunks out of each others armour.

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lang="EN-GB">Having chose Tactical as my class (a
reconnaissance-nuisance sort of equipment setup) I made it my aim to
test out
it's primary pistol, a weapon capable of auto-tracking targets and
multiple tracked enemies at once. Aiming your pistol in the direction
of enemy
players for a period of times sees a red beam of light appear on them,
hold it
for long enough before firing and your bullet will go straight to them.
Considering you can do this for multiple people, it makes for
take-downs when you come out of stealth. My best memory was landing
behind a
parked car cloaked while seeing three opposing players running towards
my mech.
Targeting all three quickly, I killed them simultaneously with the same
before boarding my mech. Brilliant. 

lang="EN-GB">Throughout the map our objective was to
protect our cargo (a prestigious mech pilot) while the opposing players
to eliminate him. It proved harder than you might think as the map is
littered with AI team mates that help you and your enemy. Thankfully
they don't
get in the way and they become a useful addition to your roster as you
solders and mechs. It all lends itself to the feeling that a genuine
war is a
taking place when shrapnel and explosions erupt all around you.

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lang="EN-GB">What really makes Titanfall special
is the fact it just feels and looks right. It plays perfectly, it's
and it's so slick in it's presentation (it really does look great) that
Entertainment deserve a lot of credit. When you can jump into a game so
with activity but get into it instantly, you know you have something
Having also felt instantly miserable when the demo ended, only to hear
other person want another go, there's no question that Titanfall is
going to be
big. Not a single person coming away from the demo was disappointed and
single person I've spoken to said it would be, without doubt, a day one

lang="EN-GB">We here at Ten Ton Hammer might be all
massively multiplayer games more akin to the wizarding world of orcs
goblins, but there's no doubting this is going to be one of the biggest
to arrive in years. All I really care about now is having another go
counting down the days until it launches because it might just be the
game in years to break my exclusive play of MMOGs.


To read the latest guides, news, and features you can visit our Titanfall Game Page.

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About The Author

The only game to have distracted Lewis away from MMOG's over the last 15 years was Pokemon Red. Despite that blip, Lewis has worked his way through countless games in the genre in search of something that comes close to his much loved (and long time dead) Neocron. Having written for several gaming networks before Ten Ton Hammer, Lewis likes to think he knows a thing or two about what makes an MMOG and its player-base tick.

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