Rise of the Godslayer GDC 2010 Video Presentation

Changing gears from an original goal of “combat, combat, combat,” Funcom has approached the Rise of the Godslayer expansion with a mantra of “choice, consequ

Changing gears from an original goal of “combat, combat, combat,” Funcom has approached the Rise of the Godslayer expansion with a mantra of “choice, consequence and combat.” Throughout the presentation at GDC, Game Director and Executive Producer of the game, Craig Morrison, pointed out just how much these three elements are present in the expansion.

Beginning by taking feedback from the community who felt the game world was too compact and closed off, one of the major things the developing company has done with the expansion is to open up the game world to make it feel wide, open, and expansive. The world isnÂ’t the only thing that has broadened. Players will also be able to enjoy the entirely new playable race of Khitan who match the expansionÂ’s theme of Asian history and lore.

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Factions play an important part of the progression in Rise of the Godslayer with 10 main factions along with two hidden. Every faction will offer its own reward tree of which players can mix and match gear to best suit their class and playstyle.

New mounts are also featured in the expansion. Two new mounts will be introduced in the form of a tiger or a wolf. The unique spin on these mounts is that players will need to complete a quest in which they raise their mount from infancy and then select whether they wish to use the mount as a pet in combat or a rideable mount.

The Alternate Advancement trees will receive a major upgrade. Hundreds of new abilities have been added and the entire trees for each class are now much larger and more robust offering more choice. These new abilities will need to be swapped out by the player based on their situational needs. While they may have hundreds of abilities available, theyÂ’ll only be able to keep six active at any given time, so choice again comes into play with how the player will customize their character role experience.

To finish the presentation at GDC, Morrison took us through one of the dungeons that will be launched with the expansion. The walkthrough was nothing short of impressive as these new dungeons will feature puzzles and combat unlike anything previously seen in MMOGs. The environment will need to be used by the adventurers to solve the built-in puzzles and progress through the dungeon. In certain areas players will again need to make a choice as only three team members will be able to engage in certain battles while the other three keep a bridge or other obstacle opened for access. Eventually the adventure will climax into a battle with a boss who will have its own set of weaknesses and strengths that will need to be resolved through use of emotes and other non-conventional means. Players will be given clues as to the solution so they will need to pay close attention. For an extra challenge hard modes can be unlocked which will offer better rewards as well as a higher level of difficulty.

Once again Funcom has pushed the envelope in terms of creativity in their games. The features in Rise of the Godslayer are both clever and well designed. Fans of the game will not be disappointed with the new challenges and choices theyÂ’ll have available to them come the expansionÂ’s launch.

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